View Full Version : how to change eyeball direction?


pure
09-13-2006, 10:48 AM
did you ever change the direction of the angle where the eyeball looks at?

i want to change 8 womens eyeballs:

they look a bit to high, should look exactly to the man’s gender.
do you think it is enough to move the reflecting light down a bit, or is the light in the black area always at the same spot?

i tried to look in the mirror, i should take a pic of myself looking down and see what happens actually...i cant imagine really good

is it impossible to do if i dont have other eyes here in the same quality?

thanks :wavey:

philbach
09-13-2006, 11:39 AM
Well the Liquify filter could be useful. I didn't spend any time with this but it could help in changing the direction of the eyes.

creeduk
09-13-2006, 11:46 AM
Hi Pure.

I have done this a ton of times. Now if you have other eyes from the same model it makes life easier but in this case the job is not bad, just copy the eyes and flip vertical, now mask until the fit right as below.

Did not see Phil's post I started my reply and the phone went but hopefully the advice and example is of use. First one I may have exageratted the look a little but as she is looking at his..ahem, well . Second is more subtle.

Swampy
09-13-2006, 01:49 PM
I had the same thought as Creeduk

Not a great job. I did it while I had huge filter processing in the background. LOL

mistermonday
09-13-2006, 01:53 PM
You may find the Warp Tool very effective by making a loose selection around the whole eye and Alt+E+A+W. Dragging down the two dots in thetop row center of the grid should do it. However you will need to clone over the spaces which are created. However, that should be very easy since you have sufficient skin and eye shadow from the surrounding areas.
Regards, Murray

HannibalVector
09-13-2006, 07:31 PM
The reflection in the eyes doesn't move ,no matter wich direction the eyeballs look at!

pure
09-14-2006, 03:04 AM
thanks i see.
its difficult to do in order to look natural. :robot:

"You may find the Warp Tool very effective by making a loose selection around the whole eye and Alt+E+A+W. Dragging down the two dots in thetop row center of the grid should do it"

mr.monday: i tried warp tool. it creates an outline and distorts the eyeball, i should clone, i presume. 2 dots, which dots do you mean, the white reflecting lightdots? sorry..


@ creeduck, how did you do that?

thx

creeduk
09-14-2006, 06:17 AM
Hi Pure, well it was an easy one n this particular shot but then I have moved a lot of eyes.

First one: Basically a duplicated the the eyes so 2 more layers one for each eye. I then flipped the eye, sometimes a rotation is better. I then aligned the eye where I wanted it and used mask to blend it back in.

Second one: Same initial process with the layers but this time I only used the second layer to give me more iris after blending the iris and ensuring the shadows are correct I repainted the pupil in place and added back the highlights. If the image has 100% of the pupil then the original one can be used.

pure
09-14-2006, 06:46 AM
thanks

i am trying now.
its really difficult, as i dont get a result
which looks "real" and untouched.

Ying
09-14-2006, 10:58 AM
pure, it will be easier to find some picture of eyes looking the way you want (you can ever photograph your own) and use them on these photos.

When eyes look down, pupils are not the only thing that moves. The eyelid closes too and looks completely different. I painted something quickly to show what I mean:

pure
09-14-2006, 11:03 AM
oh thats very good.
youre right. thats the point. its a bit too down now. but only 20%

how did you do it?
i think when i take a pic of my eyes it looks to different. i am not a woman.

Ying
09-14-2006, 01:29 PM
I made a copy of the original layer, moved the iris around, then painted the new eyelid on a new layer, using standart soft brush.

Anyways, it can be done without painting too (I just gave it a try). Copy the original layer and on the copy:
- select the iris and move it down
- delete what's sticking out of the lower eyelid
- select the pupil and move it so it's centered in the iris
- then select the upper eyelid and deform it as needed using the warp tool
(you can make another copy of the original layer again and merge it with the current layer, because there are some holes in it now that can interfere with the warp tool).

That's it :)

Here's my result:

creeduk
09-14-2006, 02:50 PM
True in many cases the eyelid would appear a little more closed but if the subject is surprise or revealing pleasure then the eyes open wider despite the direction of gaze.

Pure just lower the opacity enough to allow some of the original dark shadow from the eyelid to show through it Will help with realism.

One place to check other than buying from istock would stock.xchng (http://www.sxc.hu/) they have many eye shots hi-res and free. Just have to join I did it ages ago and has proved very useful for battle images, resource, training etc.

pure
09-15-2006, 05:12 AM
thanks for your help:

i tried all of your methods and mixed it:

i selected the iris and used warp tool slightly to get it more looking "down".
– cloned the "holes", i got from warping and moved the
black ball in the iris a bit down by distorting it slightly also.

i think that made it. :bigthmb:

great...

Ying
09-15-2006, 09:36 AM
hooray :bigthmb:

creeduk
09-15-2006, 09:51 AM
TO echo Ying, glad it is all sorted. Best way really take a piece of everybody's method, mix it up and get your own hybrid version :D

pindaro
09-15-2006, 01:55 PM
I did this for an actual job and I was fairly satisfied with the result.

light direction is key.

on this examples, I copied and flipped the eyes then separate it in to 3 items (eyelids, eyeballs and -don't remember the name in english-.) then moved and tweak until it was more or less natural.

I find useful that somebody without knowing what you manipulated, take a peek at the picture looking for oddities.