View Full Version : Mallard palms1 11-18-2006, 06:17 AM I downloaded this photo from (free photo site)
http://www.geekphilosopher.com/MainPage/bkgAbout.htm
and i sort of fell in love with him and thought you might enjoy artifying him
included my ahb version
Palms pavel123 11-18-2006, 08:25 AM Palms, very nice photo.
Like you painted duck as well.
Pavel alexmeta 11-18-2006, 09:38 AM Palms, Pavel, nice paints.
Impressionist palms1 11-18-2006, 10:26 AM Thank you Pavel and Alexmeta Pavel which software did you use ? and Alexmeta which impressionist setting did you use? both are great
on this one i used a version of Swampy's minimum sketch technique as explained here ( but swapped the minimum for graphic pen !) on top of the original and used the overlay blendmode
http://www.retouchpro.com/forums/photo-based-art/15660-creative-interprethations-carousel-2.html
Palms Swampy 11-18-2006, 10:43 AM Palms, great photo pick.
Minimum Sketch technique
Duplicated result and set for multiply then merged all
Did a real heavy surface blur on the merged layer
AHB on a light blue textured layer using a low opacity spatter brush. palms1 11-18-2006, 11:00 AM That is superb Swampy
Palms Swampy 11-18-2006, 11:01 AM Thank you Palms. It was a great photo to start with. MargaretM 11-18-2006, 12:32 PM And yet another painted duck. Painter oils and canvas. All very nice versions so far.
MargaretM alexmeta 11-18-2006, 12:34 PM Alexmeta which impressionist setting did you use?
Palms
I usually use this settings (http://www.retouchpro.com/forums/attachments/photo-art-tutorials-techniques/36908-impressionist-plugin-custom-styles-member-posted-my-oil-paint.zip)
I play with it, don't remember exactly (Film Grain x2, Impressionist-Texture Colored Sticks, Emboss, different fades)
Here is Smudge the water area, Impressionist, Emboss. pavel123 11-18-2006, 01:02 PM Thank you Pavel and Alexmeta Pavel which software did you use ? and Alexmeta which impressionist setting did you use? both are great
Palms
Photoshop, run image through Buzz simplifyer, used this layer as base for all subsequent manipilations.
1. Impressionist Old Master (shared by Sylvia)
2. Sketch layer ,Swampy's technique (Swampy, thank you)
3. Lightened layer, run watercolor, aniso, merged with a layer mask, used pastel brush for structure
3. Made a dublicate and saturated colors in Lab color mode dkcoats 11-18-2006, 04:38 PM Yikes. A whole bunch of good stuff's been posted since I first looked at this thread. Tough acts to follow.
I did a couple of Artweaver variations, embellished a bit in CS2.
Alex, thanks for Impressionist set.
dc Swampy 11-18-2006, 05:37 PM Thank you DC!! It should be a part of everyone's signature, don't you think? Peter S 11-18-2006, 05:57 PM Well here's mine.
Just getting to love that cutout filter.
Peter chillin 11-18-2006, 06:24 PM one more water colored lkroll 11-18-2006, 11:05 PM ...mosaic tiles. Used GIMP's Mosaic filter for this one (different settings depending on the selection used). Used Unplugged Shapes Spyral for the selections. Here (http://img98.imageshack.us/img98/5092/duckmallarddrakevn5.jpg)'s the full res version. Attached is a very low quality crop. :) chillin 11-19-2006, 12:34 AM The tiles are awesome Mr.lkroll palms1 11-19-2006, 04:30 AM Oh wow you all have been busy overnight (well mine anyway)
Margeret nice painting and that is quite a subtle texture nice
Alex thank you veryu much for the info and settings will have a play later on and nice second post especialy like the water
Pavel thanks for the work flow very interesting
dc you had no problem with following like the brush strokes very much
Peter what can i say but wow great look love the cutout filter myself but will need lessons from you
Chillin intersting the back part of the duck looks see through like glass !
Ikroll again wow i could see that on the tiling in someones bathroom or swimming pool glad to see you here was a bit woriied hadnt seen you post much lately
Great work everyone
Palms lkroll 11-19-2006, 06:31 AM Thanks Chillin and Palms. Yes, I've been dealing with very personal issues of late; my dad's also in the hospital now (should have put himself there weeks ago), so I appreciate your concerns Palms, and I appreciate all of you guys prayers. :) Swampy 11-19-2006, 01:44 PM Ikroll, You and your family certainly have my prayers. Hugs from afar. patriciakay 11-23-2006, 01:59 PM Love the Mallard photo Palms...
What a lovely collection of pictures...you have all done such different and imaginative ones...
Lyle...Hope all is well with your Dad...
I used the cutout filter in Photoshop too and framed with an action...
Patricia... :classic: palms1 11-23-2006, 02:13 PM Love the Mallard photo Palms...
What a lovely collection of pictures...you have all done such different and imaginative ones...
Lyle...Hope all is well with your Dad...
I used the cutout filter in Photoshop too and framed with an action...
Patricia... :classic:
It is no good yet another great cutout filter post done i am going to have to sort myself out with it i dont get the same effect you and peter achieve :confused: :confused:
Palms patriciakay 11-23-2006, 02:22 PM Thanks Palms....
I dont have any skills with the cutout...i just play around till it looks as i want it to and with the mallard i got lucky!!!!
Patricia... :classic: Swampy 12-01-2006, 08:31 AM I wanted to do this one again with a different approach. Tried a texture map overlaid with a gradient map. palms1 12-01-2006, 01:58 PM Swampy that is beautiful really like it
Palms Swampy 12-01-2006, 05:58 PM Thank you, Palms. Sometimes you go back and look at something and see invision something completely different. Easy to do with such a great photo. Kraellin 12-01-2006, 10:57 PM oh, that's cool, dee dee. i like it too :) alexmeta 12-02-2006, 02:56 AM Swampy its fantastic. Realy like it. Bravo. Swampy 12-02-2006, 06:55 AM Thank you, Craig and Alexmeta.
Texture mapping is one of the first "arty" techniques I learned in Photoshop and probably one of the simplest things to do. It works particularly well with simple graphics such as this Mallard photo
1. Save a copy of the photo to the desktop in PSD format. Call it texture map if you like
2. Select two colors in the foreground/background color wells that will offer good contrast (a light and a dark monochrome of aqua is what I used for my Mallard).
3. Fill a new layer with the light color
4. Filter>Texturizer>Load Texture, and go find your saved Texture Map on the desktop.
5. Tweak the scale (100 % will map the texture to the exact size of the original graphic) and relief to suit your taste and click OK
Here's what's happening. The texture "maps" all tonal values of 51% gray and above to the dark colors and "depresses" those areas. All tonal values of 49% and below are mapped to the light colors which appear as the "raised" areas.
You can go from there. Here is a version (no gradient added) with the blend mode set to luminocity. Kraellin 12-02-2006, 10:51 PM 2. Select two colors in the foreground/background color wells that will offer good contrast (a light and a dark monochrome of aqua is what I used for my Mallard). so, what do you do with the 2nd color you select? Swampy 12-03-2006, 07:46 AM so, what do you do with the 2nd color you select?
You select two colors for the basic monochrome effect (as in my original mapped piece) because you need a dark color for the 51%+ tones to map to and a light color for the 49%- tones to map to. Result is a bias relief effect in monochrome.
The last version that I posted, I just changed the blending mode to luminocity to pull in the underlying color of the original background to add color to the bias relief effect. kiska 12-03-2006, 08:47 AM Here's a Studio Artist oil duck. Swampy 12-03-2006, 09:36 AM Oooo.. very nice, Kiska! Kraellin 12-03-2006, 10:57 AM nice oil, kiska!
dee dee,
well, it's somewhat moot, i'm afraid; at least for me. seems psp has no texturizing mapping that i can find. so, i'll have to come back to this one whenever i get photoshop. too much that doesnt make sense to me without being able to actually get into ps and see stuff. and psp just crashed on me while trying out some stuff along these lines. boy, that is aggravating when you've got something going you like and the bloody software says 'tough crap; we're quitting now'. grrrrr! Swampy 12-03-2006, 11:47 AM Mmm Craig. It may be in PSP, but just different buzz words.
In PS you have to save out a native PSD file first. Perhaps you have to save a native PSP file of the background?
The actual texture mapping is done in the Texture filter of PS. There is a pop-up in that dialog box that let's you load graphics or textures saved as PSD. JPEG doesn't work, nor TIFF.
Seems that if you can load 3rd party textures, you could load a PS file as a texture map.
Sorry, if you can't do that, but then you have access to cool Windows stuff that I can't do. :-) kiska 12-03-2006, 12:32 PM Thanks guys! barbara 02-03-2007, 08:40 PM here my version (simplified via vectorization, blended with outline, texturized)
I used Gimp :happy: on Linux Kraellin 02-03-2007, 11:52 PM nice, barbara. looks like watercolor on absorbent, thick, coarse paper. TwoLaidBack 02-09-2007, 10:41 PM Had a go at this one using a watercolor effect I made up a couple of years ago.
TwoLaidBack palms1 02-10-2007, 01:51 AM Had a go at this one using a watercolor effect I made up a couple of years ago.
TwoLaidBack
And a very nice effect it is TwoLaidBack
Palms TwoLaidBack 02-10-2007, 09:49 AM Palms 1 thanks for the nice comment on my try at this. However it wasn't hard to get something good from such a wonderful example to start with.
Again thanks,
TwoLaidBack |