View Full Version : Skin obsessed ! richardnyc 02-08-2007, 12:04 PM I am interested in achieving the skin texture in the photo below. It looks like another texture was applied in a mask then that texture run through USM.. I don't think its the high-pass blur thing. The texture is too uniform to be the real skin...
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Any help would be greatly appreciated !
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Thanks
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Richard
> KR1156 02-08-2007, 12:25 PM i dont think a false texture was added...looks more like the over sharpening is giving that illusion. just oversharpened after a lot of work. surprisingly not very thorough work though. that patch near the hair, wtf? richardnyc 02-08-2007, 03:04 PM So you think its just the normal work up on a separate layer filled with 50 % grey then that layer duplicated then sharpened with a high radius in USM ?
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Do you think noise and emboss noise was done before the sharpening ? I have never been close to the effect. Not sure I want it but curious..
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Thanks
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Richard
> madclark 02-08-2007, 04:05 PM It looks to me that they blended a constrasted grain over the skin to match the pores Peter S 02-08-2007, 04:06 PM I think noise was added.
If you check the lips out the same texure is there and does not look normal.
Peter cspringer 02-09-2007, 07:37 PM I've taken pictures of leather objects (purse, pillow, chair, etc.) and used it for texturing to get this effect. richardnyc 02-09-2007, 11:22 PM How do you apply the layer mask to the skin ? It must be greyscale to avoid the leather color.. shellby 02-10-2007, 09:33 AM HI
is that one of Gavin Oneill's images? irshgrlkc 02-10-2007, 11:58 AM I could be wrong but...
It looks like when the photo was taken that a ISO setting was used. There are several plugins that you can use in photoshop to simulate ISO settings, try a google search.
Here's a photo that I played with on another forum. I used the free OptikVerve plugin to simulate a higher ISO setting. I also have done some D&B which is probably obvious.
Photo Credit: Peter Taylor (http://www.flickr.com/photos/petenator)
1: Original
2: My Work retouchgirl 02-12-2007, 01:41 PM That noise/grain was definitely added in Photoshop. That consensus came straight form Gavin O'neils mouth. He mentioned that he does that with images he puts on low resolution online. Calls it his .jpg compression surgery :square: cement 02-12-2007, 03:07 PM this is definetly blurred and then added texture... did you try with texturizer?... load this texture. i always add texture depending of the size of the print. cement 02-12-2007, 03:12 PM i have this example (eyeshadow was distorted because of correction of the eyebrow)
http://img411.imageshack.us/img411/6251/z4retushyz2.jpg shellby 02-15-2007, 08:00 AM try unsharp mask on 148% and 1 pxl Shadd 02-15-2007, 04:23 PM Found this topic fascinating, but don’t understand much on what you are talking about!!
Could somebody please point me to any tutorials or explain what you mean by:-
Adding false texture
50% grey layer
Uses of noise and emboss noise
Contrasted grain
Thanks
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Ralph cement 02-16-2007, 05:27 PM how I do that-
1.create new layer- 50% gray fill
add noise - monochromatic (maximum- 400%)
set layer mode to overlay and ajust opacity
you can apply blur to make grain softer.
2.create new layer from you photo
add noise - monochromatic (maximum- 400%)
set layer mode to soft light and ajust opacity
you can apply blur to make grain softer. videosean 02-16-2007, 09:41 PM Could somebody please point me to any tutorials or explain what you mean by:-
Adding false texture
50% grey layer
What I did and the images it makes:
File->New Document, 800x600 pixels, white, rgb
Fill with a gradient - because plain white is just too boring.
http://img184.imageshack.us/img184/5761/rgbqd1.jpg
Create New Layer (ctrl+shift+N)
Fill with 50% Grey (shift+F5, select 50% grey from dropdown)
Filter->Noise->Add Noise (400%, gaussian, monochromatic)
http://img295.imageshack.us/img295/375/noisekr3.jpg
Changed Blending Mode of noise layer to Darker Color (new in CS3)
Set Noise layer opacity to 25%
http://img295.imageshack.us/img295/4273/addgrainsj3.jpg
50% grey is a sort of magic value that turns transparent for things in Photoshop like layer blending modes and layer masks. Also known as 128,128,128 (RGB values).
For our purpose here, noise is equivalent to grain or false grain.
I've basically added false texture to my original rgb image here.
I'll let others that are better at explaining explain better if needed. |