View Full Version : Blotchy Skin


jhpearce
05-24-2007, 11:26 AM
G'day mates,

I'm trying to produce a skin texture that compares favorably to the type of thing I see in glamour mags. Would appreciate any suggestions to correct a color blotchyness issue.

Attached is an portion of the image I'm working on. So far, I've taken these steps:

(1) healing/clone brush cleanup
(2) a layer using Imagenoic's Portraiture plugin at 50 percent
(3) a noise layer in SoftLight mode, 67 percent opacity

My problem is one of overall color blotchyness. I want to even-out the color without fouling the skin texture. You can see the problem directly below the corner of her mouth and in the center of her cheek.

Thanks for any ideas!
Jay

LonK
05-24-2007, 12:51 PM
Hi again Jay,

I'm not very accomplished at the technique, but I'm sure you'll be advised to use PWL to even things out. Use a 50% gray layer with blend mode set to overlay or softlight. Then paint on it with black (to darken) and white (to lighten) with a very soft brush with very little opacity.

Panpan
05-24-2007, 12:55 PM
Hi Jay,

Use Byro's degrunge technique with the settings at 30/10. Search for it in the tutorial section.

Pierre

stosh7
05-24-2007, 04:24 PM
Thanks for the accurate suggestion ... works a treat.

I have been using ByRos degrunge technique to rmove smaller skign imperfections ... settings about 9/3 or less. The higher settings are like another entire dimension.



____________________________________________
Stosh

superkoax
05-24-2007, 05:45 PM
my workflow here...

-dodge and burn
-imagenomic on low opacity
-dodge and burn
-Imagenomic on low opacity
-add noisefilter
-added abit brightness...


Hoepfully this would benefit for your questions...

Gerry

shellby
05-25-2007, 07:25 AM
I think it is too soft now. You really only need to dodge and burn. Dont be tempted to give up and blur. Keep going with the dodge and burn and you will eventually see a difference. Sometimes it feels like you are not getting anywhere and then ... you get there!

You can put a Channel Mixer layer on top of your dodge and burn layer, click on mono and change it to black and white, play with the sliders to bring out the imperfections. This way you can see the blotchyness and then turn the Channel Mixer off.