View Full Version : Help with wrinkles


Ruffus
11-18-2007, 11:54 PM
Hello,

I've been reading this forum for quite some time now, and first I want to thank all of you because I learned a lot from you guys, and your ideas helped me times and times again when I was stuck with a problem in an image. I am now retouching some photo-shots for a bridal fashion company, and there is something which literally got me stumped. In their pictures , the dresses came out having all sorts of wrinkles and creases on the fabric, as though they weren't properly ironed and prepared for the photos, and now I have to remove those, to make the dresses look their best. Which is not that hard of a job. But there are some such wrinkles which are placed on various corsets filled with lace,like the picture attached below. Now I've tried different methods, but I just can't get the result I am looking for. How do you suggest I should remove those wrinkles, without affecting in any way the details of the lace?
[img=http://img229.imageshack.us/img229/286/img06367corsetch0.th.jpg] (http://img229.imageshack.us/my.php?image=img06367corsetch0.jpg)

saby
11-19-2007, 12:35 AM
Hi,

if I got your problem try this:

duplicate channel green
filter>stilyse>find edges
invert
filter>noise>d&s amount:1
dodge over the left side of mask from U to get same contrast each side
gaussian blur: low amount (check it 100% view)

U got a mask by U can ignore texture

saby

BillFrey
11-19-2007, 01:26 AM
I used an overlay layer and painted white/black in low opacity over the wrinkles. Also removed the color cast on the dress.

bart_hickman
11-19-2007, 01:28 AM
This is sort of a two-step method based on the same principle as byRo's degrunge method (see the tutorial at this website.) I used this basic idea once before in this thread:
http://www.retouchpro.com/forums/photo-retouching/15506-removing-wrinkles-jacket.html

I did two passes. The first pass is based on vertical motion blur with radius about 120 pixels. The second pass is based on the gassian blur (aka omnidirectional blur) radius about 25 pixels.

In both passes, a mask is used to reveal the filtering only where needed.

Bart

Ruffus
11-20-2007, 11:28 AM
Thank you all for your replys.

Saby: I haven't tried your method.I'll try it to see how it goes.

BillFrey: Yeah,, I was initially thinking alod the same lines- to use a d&b method on separate adjustment layers. But I am getting these weird color casts. #

In fact when I use the d&b method , sometimes (about 60% of times) I get weird color casts. For example, when I try to dodge in the shadows or burn the highlights in the corset image to remove the wrinkles, instead of lightening/darkening the color tone to match the unwrinkled one, I get a yellowish tone of white/beige/lightgrey. And this happens with different pictures. Now I've tried d&b with different varriations: a new layer overlay/soft light filled with 50%grey and painted with soft ,low oppacity white/balck brush; instead of baclk/white use sampled highlight/shadow of the surface I'm painting; curves layers, masked and then revealing with soft ,low oppacity brush, and still I'm getting color casts? I've also tried using dodge/burn on the overlay/softlight layers set to midtones and still getting different colors than those that I am expecting. If I have a surface which is in some color, which has shdows and highlights on it, shouldn't I get by using the d&b method the neutral color by lightening/darkening the shadows/highlights? This is something that gets me stomped....

bart: tried you method and it works like a charm!:cool::cool: thank you very very much for this :P