DannyRaphael
07-12-2002, 09:06 PM
I’ll bet you’ve probably used the Texturizer filter to add a “canvas” or “burlap” look to an image. I’ll bet you’ve even duplicated an “artsy-looking” layer, applied the Emboss filter to and changed the blend mode of the embossed layer to Overlay to give an image even more depth.
Today, while reading through Master Photoshop 5.5 Visually,Ken Milburn, IDG Books, 2000, I ran across a very interesting application of the Texturizer feature that generates some pretty artsy looking results. This technique may well be one you've not seen before. It was definitely new to me.
1. Open your target image, duplicate it, name the duplicate "Dry Brush" and, if more than one layer, flatten it.
2. Run the Dry Brush filter against the "Dry Brush" image. Go for a lot of texture. Don’t worry if the image looks ugly after the filter runs.
3. Important:Convert the duplicated image to Grayscale (IMAGE/ADJUST/GRAYSCALE).
4. Save the “Dry Brush” grayscale image to a convenient location.
5. Go back to the original target image you want to "arty up."
6. Run the Texturizer filter.
7. Texture dropdown box: Choose the Load Texture option, navigate to the “Dry Brush” grayscale image just created, and load it.
8. Important: Be sure the Scaling value (for now) is set to 100%.
9. Relief and Light Direction: Experiment.
Note: The image you see in the “preview thumbnail” may not look like exactly like the final result.
11. Click OK. Instant super texture that coincides to your original image w/o all the color distortion and discoloration that native filters seem conjure up.
Too much texture?
Don’t forget the FADE command to tone down the results.
Want a do-over?
1. CTRL+Z to undo.
2. ALT+ CTRL + F. This will invoke the last filter executed (in this case, Texturizer). If that filter had a dialog box, the dialog box will be displayed with the last used settings in tact, including the Grayscale Texture file specified. Tweek the other parameters and try again.
==============
Attached is a before/after using the Dry Brush filter to generate the texturized grayscale file. Be sure to view at the largest size to better see the texture effect.
==============
Variations:
Use a Scaling value NOT EQUAL to 100% (see step 8):
If you use a value not equal to 100%, the “texture” is offset (more or less) relative to the original image. This may (or may not) be desirable. Try 25% and 200% to see what I mean.
Why not apply multiple texture maps? (see steps 2-4).
Why stop with one filter? Try creating several grayscale texture files (Fresco? Watercolor? Waterpaper? Dry Brush?). Repeat steps 6-9 for as many texture files as you’d like to apply. Caution: The point of diminishing returns is quickly reached.
Use a texture map based on a DIFFERENT image!
Want to REALLY go off the end? Create and apply a grayscale texture file created from an image different from the image to which it will be applied. Your mileage will definitely vary if you take this route!
Texturizer is only the Beginning!
Other Filters where grayscale texture maps can be loaded:
* Artistic > Rough Pastels
* Artistic > Underpainting
* Distort > Glass
* Sketch > Conté Crayon
Keep Having Fun!
~DannyR~
Today, while reading through Master Photoshop 5.5 Visually,Ken Milburn, IDG Books, 2000, I ran across a very interesting application of the Texturizer feature that generates some pretty artsy looking results. This technique may well be one you've not seen before. It was definitely new to me.
1. Open your target image, duplicate it, name the duplicate "Dry Brush" and, if more than one layer, flatten it.
2. Run the Dry Brush filter against the "Dry Brush" image. Go for a lot of texture. Don’t worry if the image looks ugly after the filter runs.
3. Important:Convert the duplicated image to Grayscale (IMAGE/ADJUST/GRAYSCALE).
4. Save the “Dry Brush” grayscale image to a convenient location.
5. Go back to the original target image you want to "arty up."
6. Run the Texturizer filter.
7. Texture dropdown box: Choose the Load Texture option, navigate to the “Dry Brush” grayscale image just created, and load it.
8. Important: Be sure the Scaling value (for now) is set to 100%.
9. Relief and Light Direction: Experiment.
Note: The image you see in the “preview thumbnail” may not look like exactly like the final result.
11. Click OK. Instant super texture that coincides to your original image w/o all the color distortion and discoloration that native filters seem conjure up.
Too much texture?
Don’t forget the FADE command to tone down the results.
Want a do-over?
1. CTRL+Z to undo.
2. ALT+ CTRL + F. This will invoke the last filter executed (in this case, Texturizer). If that filter had a dialog box, the dialog box will be displayed with the last used settings in tact, including the Grayscale Texture file specified. Tweek the other parameters and try again.
==============
Attached is a before/after using the Dry Brush filter to generate the texturized grayscale file. Be sure to view at the largest size to better see the texture effect.
==============
Variations:
Use a Scaling value NOT EQUAL to 100% (see step 8):
If you use a value not equal to 100%, the “texture” is offset (more or less) relative to the original image. This may (or may not) be desirable. Try 25% and 200% to see what I mean.
Why not apply multiple texture maps? (see steps 2-4).
Why stop with one filter? Try creating several grayscale texture files (Fresco? Watercolor? Waterpaper? Dry Brush?). Repeat steps 6-9 for as many texture files as you’d like to apply. Caution: The point of diminishing returns is quickly reached.
Use a texture map based on a DIFFERENT image!
Want to REALLY go off the end? Create and apply a grayscale texture file created from an image different from the image to which it will be applied. Your mileage will definitely vary if you take this route!
Texturizer is only the Beginning!
Other Filters where grayscale texture maps can be loaded:
* Artistic > Rough Pastels
* Artistic > Underpainting
* Distort > Glass
* Sketch > Conté Crayon
Keep Having Fun!
~DannyR~