View Full Version : Skin Tone color corrections, CYMK or RGB?


jayk2
02-11-2005, 11:49 AM
Hello all,

I'm very interested in skin tone correction and have a question. Almost every tutorial and book says to edit skin tones using cymk and basically make sure the yellow reads 3-5% higher then Magenta. I work in Adobe RGB and wondering if that percentage rule applies only to CYMK? or can I apply that rule when using RGB?

I'm posting a few images from a shoot I had a few weeks ago and color corrected in RGB using the CYMK rules. Just wondering if I can get some ideas as to if the yellow percentage works in RGB, or if there's a different way I should be doing it? My work flow is unsharp mask, Levels adjustment, slective color adjustment (yellow and red only) and whatever color the backdrop is.

Thanks
Jay

http://www.tossthebox.com/clients/images/IMG_0228.jpg

http://www.tossthebox.com/clients/images/IMG_0368.jpg

http://www.tossthebox.com/clients/images/IMG_0433.jpg

Duv
02-11-2005, 01:29 PM
I myself haven't a clue how to adjust skin tones using RGB. I've always converted to CMYK to do my skin correction and then back to RGB. There seems to be a lot more information on CMYK skin correction. Although I haven't noticed anything, I'm wondering if converting back and forth may introduce other subtle problems. The tones you acheived are spot on. I never considered using Selective Colors to do my correction. I'll have to give it a try. Can I ask why you adjust yellow and red as opposed to magenta/yellow/cyan and black?

Cheers
Dave

jayk2
02-11-2005, 01:52 PM
Thanks for the reply Duv,

I also wonder the same, if I'll loose some quality in the convert and working back and forth?

I was once told that to get proper skin tones in "white" (for lack of a better term) people, it's yellow and red. I was told by another photogrpaher that he never adjusts for skin tones, just boots up the saturation by +15 or so.

I'm going to try and do a correction via the cmyk,

I'm scared lol.

Duv
02-11-2005, 02:16 PM
Hope you show your results.

Dave

jayk2
02-11-2005, 02:48 PM
Here's a quick mock up of what I did. According to the cymk, this image was fine to start with. I was under the assumption that pretty much every portrait image needed to be retouched?!

http://tossthebox.com/clients/cmyk.jpg

When I get a chance, I'll pick a better image

v.bampton
02-12-2005, 03:19 AM
We have a portrait and wedding studio, and whilst there are benefits to correcting in CMYK, we do almost all of our adjustments in RGB. Because of the difference in the size of the gamut, converting to CMYK and then back to AdobeRGB for our lab does affect some of the colours. If you're concerned about watching the CMYK numbers, then make sure your info palette will show RGB and CMYK, and the same rules will apply. There's also a speed factor - I don't have time to convert everything back and forth when I'm working on hundreds of images a week.

I've got perfectly good results using RGB, sometimes boosting the saturation, more often just adjusting the red and yellow slightly (highlights and slight midtones in levels or curves) to give a healthy warm glow. Most of it I have set up as actions, so whilst we do retouch every image we sell, it's usually only minor tweaks that we need to do manually.

jayk2
02-12-2005, 03:10 PM
We have a portrait and wedding studio, and whilst there are benefits to correcting in CMYK, we do almost all of our adjustments in RGB. Because of the difference in the size of the gamut, converting to CMYK and then back to AdobeRGB for our lab does affect some of the colours. If you're concerned about watching the CMYK numbers, then make sure your info palette will show RGB and CMYK, and the same rules will apply. There's also a speed factor - I don't have time to convert everything back and forth when I'm working on hundreds of images a week.

I've got perfectly good results using RGB, sometimes boosting the saturation, more often just adjusting the red and yellow slightly (highlights and slight midtones in levels or curves) to give a healthy warm glow. Most of it I have set up as actions, so whilst we do retouch every image we sell, it's usually only minor tweaks that we need to do manually.

Thanks bampton,

Thats what I was wondering. When I did the above pics, I was going by the cymk values but adjusting in rgb. I wasnt sure if the rules applied to rgb as they did for cymk. So for now, I'll just continue adjusting

thanks all

edgework
02-13-2005, 08:04 AM
Thanks bampton,

Thats what I was wondering. When I did the above pics, I was going by the cymk values but adjusting in rgb. I wasnt sure if the rules applied to rgb as they did for cymk. So for now, I'll just continue adjusting

thanks all

I do the same thing when I have to work in RGB. The rules are roughly similar, but keep in mind that Photoshop simulates the qualities of light in RGB, and ink on paper with CMYK. One significant difference is that in CMYK, applying a curve to any channel will affect both color and lightness in a very different way than with RGB. A rule of thumb is that you use the individual channel curves in RGB to adjust color, and you use the master curve to adjust contrast. Because Red, Green and Blue are all equal in intensity (equal values combine to produce dead neutral) the master curve can be used effectively to make lightness moves without altering the hue and saturation (although the lightness channel in lab mode is far more efficient). In CMYK, since cyan is such a crappy ink, it requires about 10% more than Magenta and Yellow to balance the other two and produce neutral. Using the master curve in CMYK is very dangerous, unless you are using it in luminosity mode.

I was trained to use CURVES, and CURVES only, (and only in CMYK) since most of the other adjustment tools are more or less subsets of what curves are capable of doing. However, I've found that using selective color in the way previously mentioned, is a great quick fix. If, for example, a face has yellow highlights and hot red shadows, pulling magenta and adding yellow to the reds, and pulling yellow and adding magenta to the yellows brings the tones into balance, albeit a flat kind of balance.

Another trick for skin (this is for CMYK corrections): I've never found a face that cannot be improved by making a contrast move to the magenta channel in luminosity mode. Flat skin tones are almost always the fault of the magenta plate, and even if the numbers are within a realistic range, the lack of contrast can make the skin appear too hot overall. Heightening the contrast in magenta, but keeping it in luminosity mode can open up detail in an instant, without messing up the color.

As for converting back and forth, the areas of RGB that extend beyond CMYK are far more extensive in the Greens and blues. The truth is, any colors in RGB that are outside the CMYK gamut aren't going to look all that appropriate in skin tones anyway--greens, blues, hot reds and day-glo oranges. If realism is the desired goal, moving into CMYK before correcting the color will weed out a lot of unrealistic tones. But if intensity and bright colors are the visual goal, and the target is RGB output, or the WEB, keep it in RGB.

One problem with CMYK that is non-existent in RGB is ink density. Because there is a limit to the quantity of ink a press can handle without turning the result into mud, the CMY channels will usually flatten out to a single tone in the shadow range, shifting the detail information into the black plate. This can be a problem if you have shadows that carry a cast, either hot or cool. Moving an image into CMYK will usually turn the dark areas neutral, which will be a problem if the mood of the original art called for overall warmth or coolness. I often use selective color for these situations too, pulling cyan from black and adding magenta and yellow, or the other way around to cool them down. Pay attention to the darkest shadows as well as dark hair: it's easy for rich brunettes to become dingy blacks in the translation.

Duv
02-13-2005, 09:15 AM
Good stuff here from V. Bampton and Edgework. I especially like the tip on boosting contrast luminosity in the magenta channel.
I hope everyone understands that Edgework is NOT suggesting a 10% higher Cyan value than Magenta and Yellow for skin tones.

Cheers
Dave

Flora
02-13-2005, 03:49 PM
Hi everybody,

I'd like to join Dave in thanking v.bampton and edgework for the great explanations on this topic! :pleased:

charlotte
02-15-2005, 11:07 PM
Skin tones and adjusting them . Sometimes I wonder if I will ever master it. I have no understanding of where to start. Usually I just use levels. But I know there are other ways and that you can watch the numbers in the info but I have no clue about all that. Would love to see more info on this topic . Maybe even a long ,slowwww, : ) in depth tutorial for us over 40 brains . I appreciate the info so far .Will read and reread it many many times . : /
Charlotte

v.bampton
02-16-2005, 01:14 AM
Ok, nice and easy...

If you're working on a decently exposed image, then you shouldn't have a problem. Find the blackest point in the image (that's supposed to be black), and watch the info pallette as you adjust. Move the end point of your levels or curves individual channels that black point reads a neutral number, (ie. R5, G5, B5). The move to the highlights, find the lightest point that's supposed to be white (not a specular highlight) and make it, say R245, G245, B245. If you haven't got a true white and black point in the image then it's a bit more complicated, so practise on ones that do.

Once you've got a neutral white and black point, you're mostly corrected. See if there is anything else that's supposed to be a neutral midtone - maybe some ones suit, or church stonework. Beware that if the point you pick isn't actually supposed to be neutral, then your midtone colours will be thrown off. Again you're trying to get a neutral - where your R, G, and B number are all about the same.

Once your image looks (and is by the numbers) neutral, you can adjust for taste. I tend to add an additional adjustment layer on top for my personal adjustments, leaving the neutral adjustments as they are. That way if I don't like my adjustments I can always go back to neutral without having to start again.

I tend to add red and yellow to the highlights and midtones. Something like R 0, 1.05, 250, 0, 255. G 0, 1.0, 255, 0, 255. B 0, 0.93, 255, 0, 250. It's not exactly neutral, but adds a nice warm glow to the skin which for portraits is ideal.

Hope that helps a bit.

john_opitz
02-20-2005, 08:38 AM
If you want to go back and forth, from rgb to cmy and back to rgb again for editing. Try this profile. You can go back and forth with no/min. loss in gamut.
Caution: this profile is not for cmyk printing (output). This profile exceeds the TIL for printing.

Wide gamut cmyk profile (http://www.curvemeister.com/downloads/wgcmyk/wgcmyk,%20gcr,%20light%20b85%2011-14-01.zip)

charlotte
02-20-2005, 11:31 PM
Interesting v.bampton. Thanks for posting.

hpycmpr
03-07-2005, 07:04 AM
This is a great thread since it touches on a few topics I'm interested in. I'll try to respond separately on each topic to avoid confusion.

To provide some context to my posts, here's my Photoshop experience so far. I've been teaching myself Photoshop for two years, relying on books and tutorials. My favorite authors include Eismann, Haynes and Margulis. I rely heavily upon curves and by the numbers for my corrections, and not so much upon masks, painting, and channel mixing, all of which I'm now trying to get better at. So far I have been correcting my landscape photos from film scans, and now I'm beginning to correct portraits.

hpycmpr
03-07-2005, 07:13 AM
Almost every tutorial and book says to edit skin tones using cymk and basically make sure the yellow reads 3-5% higher then Magenta. I work in Adobe RGB and wondering if that percentage rule applies only to CYMK? or can I apply that rule when using RGB?
With the exception of books by Eismann and Margulis, most of the books tend to teach correcting with rgb, skin tones or otherwise.

I almost use only rgb exclusively. One reason is my weakness in knowing how to mix channels, and another is the fear of losing data when changing modes between rgb and cmyk. Margulis goes into quite a bit of detail on channel mixing. I can follow his theory, but find it hard to put into practice without detailed tutorials.

hpycmpr
03-07-2005, 07:18 AM
I myself haven't a clue how to adjust skin tones using RGB. I've always converted to CMYK to do my skin correction and then back to RGB. There seems to be a lot more information on CMYK skin correction. Although I haven't noticed anything, I'm wondering if converting back and forth may introduce other subtle problems
I recall reading somewhere that the conversion to/from the LAB mode is lossless. Using LAB as an intermediate mode may be a solution. I haven't tried or tested this, so take this with a big grain of salt. <g>

hpycmpr
03-07-2005, 07:47 AM
I do the same thing when I have to work in RGB. The rules are roughly similar, but keep in mind that Photoshop simulates the qualities of light in RGB, and ink on paper with CMYK. One significant difference is that in CMYK, applying a curve to any channel will affect both color and lightness in a very different way than with RGB. A rule of thumb is that you use the individual channel curves in RGB to adjust color, and you use the master curve to adjust contrast. Because Red, Green and Blue are all equal in intensity (equal values combine to produce dead neutral) the master curve can be used effectively to make lightness moves without altering the hue and saturation (although the lightness channel in lab mode is far more efficient). In CMYK, since cyan is such a crappy ink, it requires about 10% more than Magenta and Yellow to balance the other two and produce neutral. Using the master curve in CMYK is very dangerous, unless you are using it in luminosity mode.
Excellent points about the difference between rgb and cmyk. I also adjust individual curve channels first, and leave adjusting the composite at the end and only when necessary. Now that I'm beginning to correct portraits, it gives me motivation to try cmyk.
I was trained to use CURVES, and CURVES only, (and only in CMYK) since most of the other adjustment tools are more or less subsets of what curves are capable of doing. However, I've found that using selective color in the way previously mentioned, is a great quick fix. If, for example, a face has yellow highlights and hot red shadows, pulling magenta and adding yellow to the reds, and pulling yellow and adding magenta to the yellows brings the tones into balance, albeit a flat kind of balance.
Curves is my main tool. After that, I will use other tools to do whatever I cannot do with Curves.
Curves pros:
- They can do a whole lot of things.
- A steep portion of a curve boost contrast.
- I kind of feel like "knowing" what is being done to the pixels.

Curves cons:
- Needs patience.
- Steepening a portion of a curve flattens another (losing contrast). Can't have my cake and eat it too!
Another trick for skin (this is for CMYK corrections): I've never found a face that cannot be improved by making a contrast move to the magenta channel in luminosity mode. Flat skin tones are almost always the fault of the magenta plate, and even if the numbers are within a realistic range, the lack of contrast can make the skin appear too hot overall. Heightening the contrast in magenta, but keeping it in luminosity mode can open up detail in an instant, without messing up the color.
I'll definitely keep this in mind.
As for converting back and forth, the areas of RGB that extend beyond CMYK are far more extensive in the Greens and blues. The truth is, any colors in RGB that are outside the CMYK gamut aren't going to look all that appropriate in skin tones anyway--greens, blues, hot reds and day-glo oranges. If realism is the desired goal, moving into CMYK before correcting the color will weed out a lot of unrealistic tones. But if intensity and bright colors are the visual goal, and the target is RGB output, or the WEB, keep it in RGB.
Good point. For printing on a desktop inkjet, this may even be a less issue.
One problem with CMYK that is non-existent in RGB is ink density. Because there is a limit to the quantity of ink a press can handle without turning the result into mud, the CMY channels will usually flatten out to a single tone in the shadow range, shifting the detail information into the black plate. This can be a problem if you have shadows that carry a cast, either hot or cool. Moving an image into CMYK will usually turn the dark areas neutral, which will be a problem if the mood of the original art called for overall warmth or coolness. I often use selective color for these situations too, pulling cyan from black and adding magenta and yellow, or the other way around to cool them down. Pay attention to the darkest shadows as well as dark hair: it's easy for rich brunettes to become dingy blacks in the translation.
It took me a long time to figure out that the ink density is handled differently between a press printer (cmyk) and a desktop inkjet printer (rgb). On the inkjet, the ink density is NOT (solely?) controlled by rgb or cmyk values.

Duv
03-07-2005, 08:10 AM
I myself haven't a clue how to adjust skin tones using RGB. I've always converted to CMYK to do my skin correction and then back to RGB. There seems to be a lot more information on CMYK skin correction. Although I haven't noticed anything, I'm wondering if converting back and forth may introduce other subtle problems. The tones you acheived are spot on. I never considered using Selective Colors to do my correction. I'll have to give it a try. Can I ask why you adjust yellow and red as opposed to magenta/yellow/cyan and black?

Cheers
Dave
Well now, don't I feel a bit silly quoting myself. I reread Eismann and realized I could have the best of both worlds.

Duplicate your RGB image
Convert to CMYK and make your adjustments
Drag it back onto the RGB layer and change blend to Color to bring back original RBG luminosity values

I've tried it quite a bit and it works like a charm.

Cheers

Dave

hpycmpr
03-07-2005, 08:13 AM
Ok, nice and easy...

If you're working on a decently exposed image, then you shouldn't have a problem. Find the blackest point in the image (that's supposed to be black), and watch the info pallette as you adjust. Move the end point of your levels or curves individual channels that black point reads a neutral number, (ie. R5, G5, B5). The move to the highlights, find the lightest point that's supposed to be white (not a specular highlight) and make it, say R245, G245, B245. If you haven't got a true white and black point in the image then it's a bit more complicated, so practise on ones that do.

Once you've got a neutral white and black point, you're mostly corrected. See if there is anything else that's supposed to be a neutral midtone - maybe some ones suit, or church stonework. Beware that if the point you pick isn't actually supposed to be neutral, then your midtone colours will be thrown off. Again you're trying to get a neutral - where your R, G, and B number are all about the same.

Once your image looks (and is by the numbers) neutral, you can adjust for taste. I tend to add an additional adjustment layer on top for my personal adjustments, leaving the neutral adjustments as they are. That way if I don't like my adjustments I can always go back to neutral without having to start again.

I tend to add red and yellow to the highlights and midtones. Something like R 0, 1.05, 250, 0, 255. G 0, 1.0, 255, 0, 255. B 0, 0.93, 255, 0, 250. It's not exactly neutral, but adds a nice warm glow to the skin which for portraits is ideal.

Hope that helps a bit.
Correcting the neutrals is how I start with each image. An ideal image for this kind of correction is one with true neutrals at highlight, midtone and shadow. But as you pointed out, sometimes this is not as simple or even possible with some images. In order of difficulty, here are some examples:

Some images are shot in certain lighting conditions with a desireable color cast that should not be removed, such as landscape scenes at dusk or dawn. Whether these images have any true neutrals is irrelevant.

Some images do have true neutrals but they are difficult to identify, such as several statues with different shades of "gray" marble.

Some images do have true neutrals that are easy to identify, but are not at all three points of highlight, midtone and shadow.

An image shot in a studio under controlled lighting and the inclusion of a gray wedge will not have any of the above problems.

McCombs707
04-13-2005, 02:15 PM
First off, Dan Margulis is a genius, and I think his work is incredible. But, wanting to just work in RGB myself (though I work in the commercial printing field, where it's all CMYK) for my own personal photography, which will be printed on Fuji Frontier or similar equipment via sRGB, here's my formula for skin tones, at least for caucasian kids (adults are very similar)....

This is really very simple, just takes a while to 'splain'.....

After adjusting highlights and shadows via Levels, take a reading using the eyedropper with a 5x5 pixel setting of a good area of skin tone, not rosy cheek, middle of forehead works well normally. Set the eyedropper tool to display a reading in the info pallette by clicking it in the toolbar while holding down Alt (PC only, I forget which key to use on a Mac right now).

Using Curves, watch the setpoint you set in the Info Pallette and adjust the individual RGB channels to match what's below.

*** Only adjust from the UPPER RIGHT point in the Curves dialog, NOT from the midpoint or any point between lower left and upper right! Just for now, trust me!

Green - keep this constant
Red = 112.3 % of Green
Blue = 97.7% of Green

After correcting skin tone color doing the above, convert to LAB mode, and adjust contrast in Curves selecting only the Lightness channel, while viewing all channels, and adjust contrast to taste. This allows contrast adjustment without altering color range.

After all the methods I've tried, this works best, especially if you want to stay in the RGB colorspace.

jenjen
07-01-2005, 01:19 PM
Using Curves, watch the setpoint you set in the Info Pallette and adjust the individual RGB channels to match what's below.


Green - keep this constant
Red = 112.3 % of Green
Blue = 97.7% of Green

After correcting skin tone color doing the above, convert to LAB mode, and adjust contrast in Curves selecting only the Lightness channel, while viewing all channels, and adjust contrast to taste. This allows contrast adjustment without altering color range.

After all the methods I've tried, this works best, especially if you want to stay in the RGB colorspace.

How exactly do you figure out the percentages? Green keep it the same right? Red 112.3% or green? How is that possible? I guess i'm calulating this all wrong. I've been trying to figure the whole skin color thing for weeks now. :heul: Thanks!

Jen

Stroker
07-01-2005, 04:09 PM
convert to LAB mode, and adjust contrast in Curves selecting only the Lightness channel
Or...
Stay in RGB mode, Curves Adjustment Layer, and set to Luminosity.
Few other notes about this, but should be good enough for most.

inskip
08-01-2005, 04:13 PM
*** Only adjust from the UPPER RIGHT point in the Curves dialog, NOT from the midpoint or any point between lower left and upper right! Just for now, trust me!

Green - keep this constant
Red = 112.3 % of Green
Blue = 97.7% of Green



How do you determine where you ned to grab on the curve line? Can someone elaborate a little on the above formula for me? I'm not sure what
Red = 112.3% of Green means??? Keep Green constant??? Does that mean don't change it?

Duv
08-02-2005, 09:07 AM
How do you determine where you ned to grab on the curve line? Can someone elaborate a little on the above formula for me? I'm not sure what
Red = 112.3% of Green means??? Keep Green constant??? Does that mean don't change it?

If I understand his post correctly, on the sample Original I put a sampler marker on her cheek and got readings of 219, 148, 109. Based on his percentages I should take the green value(148) and multiply it by 1.123 which gives me 166 for red. For blue I take .977 of the green value (148) which gives me 144. Therefore, I need to adjust my curves to get 166, 148, 144. He is suggesting pulling the curve from the top right corner only..not from anywhere on the curve.
I posted a Corrected Image based on the percentages and I can assure you it's not a skin tone that I find plausible. Perhaps I don't understand and need further clarification but I honestly can't see how a fixed percentage of colors can give you what you want. It certainly wouldn't work for a dark skinned person.

Cheers
Dave

inskip
08-02-2005, 10:07 AM
Well Dave, it may not be perfect but it's definately improved quite a bit.
He said NOT to sample from the cheek, but rather the forehead which is generally not as rosy. Don't know how much difference that would make...

I'm still unclear as to how you determine where to pull on the curve-in general.

Cameraken
08-02-2005, 10:09 AM
Duv

I also had a go with McCombs707 method. You have read his steps the same way I did.
His last step is to convert to LAB and adjust the lightness.
My attachment is your picture plus the last step.

I don’t look too bad to me.

Ken

fat0n3s
08-02-2005, 10:49 AM
I agree with Duv on this one.

The method that is posted above, is really only changing the white point of the image. If there was a color cast, only in the highlights, then this meathod might work. If the color cast was in the midtones and shadows, this really wouldn't do any good.

There is not a magic formula for correcting skin tone. If there were, photoshop's auto color would work everytime.

Here is a good tutorial on curves. Page 3 of this tutorial gets into color correction.

http://www.gurusnetwork.com/tutorial/curves/1/

The tutorial dosen't get into great depth, but it is a good start.

Ken Fournelle
08-02-2005, 11:13 AM
Duv,

I use your method for duplicating the RGB image, converting to CMYK, correcting and then pasting back into the original RGB image.

But don't your convert back into RGB from CMYK before your paste the duplicated image back into the original RGB image?

We discussed this in the past, and I thought that was your methodology.

k

Duv
08-02-2005, 02:54 PM
Hate to be an old fuddy duddy here but I think my correction and Ken's are worse than the original. It's impossible for this caucasian woman to have 50% cyan with 50% magenta. Take a reading off the whites of her eyes. They've got more blue and green than red. Does that make sense? The last time I checked I had a whole pile of blood vessels in my whites which would make red the predominate color.
I've posted one here using values of about 9/42/44/0 on the marker. Cheek, forhead, nose..but it should be higlight, no shadow, makeup or natural blush if possible. This isn't suppose to be definitive or anything but using known rough values of CMYK for caucasian skin gets me one heck of a lot closer than this percentage idea. IMHO.
Ken, When you have your corrected CMYK file..flatten it, select all, copy and paste back into the original RGB file. Then change the blend mode to color.
BTW, I've tried the percentage routine on a number of images will equally poor results so maybe the original poster is not explaining something.
Inskip, if you pull from the corners of Curves you'll get more extreme changes to highlights and shadows. If you want you're change to be more transitional, pull down along the curve. For example if you want to change from 196 to 176, run your cursor along the curves line. You will see the numbers change. Locate on the curve where 196 is, click on the curve and bend it up or down to get your 176 number.

Cheers
Dave

Ken Fournelle
08-02-2005, 03:56 PM
Duv,

I think you are pretty close, if not right on. Her cyan is 20% of Magenta.
And for this type of caucasian skin is in the 15-25% people recommend.

K

Jann Lipka
04-07-2006, 12:53 PM
Proper skintones would be within 30 ( 0-255 scale )
units from each other in Adobe RGB .
R220 G190 B160 would make a nice caucasian skin color .
That what I've been told, and it comes close when converted to RGB .

john_opitz
04-07-2006, 03:02 PM
Hello all,

I'm very interested in skin tone correction and have a question. Almost every tutorial and book says to edit skin tones using cymk and basically make sure the yellow reads 3-5% higher then Magenta. I work in Adobe RGB and wondering if that percentage rule applies only to CYMK? or can I apply that rule when using RGB?

I'm posting a few images from a shoot I had a few weeks ago and color corrected in RGB using the CYMK rules. Just wondering if I can get some ideas as to if the yellow percentage works in RGB, or if there's a different way I should be doing it? My work flow is unsharp mask, Levels adjustment, slective color adjustment (yellow and red only) and whatever color the backdrop is.

Thanks
Jay

http://www.tossthebox.com/clients/images/IMG_0228.jpg

http://www.tossthebox.com/clients/images/IMG_0368.jpg

http://www.tossthebox.com/clients/images/IMG_0433.jpg


This might be of help to you.

color recipe (http://groups.yahoo.com/group/colortheory/files/)

You wiil have to sign up at "colortheory" group to get this page. Sign up is free.

colortheory list (http://groups.yahoo.com/group/colortheory/)

This is in the "file" section of this group. This is an elite group on colortheory.
Like the Navy Seals of the armed forces.

Jann Lipka
04-07-2006, 10:20 PM
john , what file on the color theory list is related to skin color ?

john_opitz
04-08-2006, 06:56 AM
john , what file on the color theory list is related to skin color ?



Good Morning, Jann

The page gives you the ratios in rgb,cmyk, and l*a*b. The page gives ratios of different colors. If you just want to know just skintones. I will post the ratio for you as this is a known color.
Skin tones.... are yellowish red... this means..in cmyk...Yellow is the highest, (at the least equal) to magenta, cyan is the lowest of the three, cyan can be between 1/5 to 1/3 (sometimes 1/2) that of the magenta.

In rgb, this relates to the red highest, blue lowest, green closer to the blue.

In L*A*B, this comes to...the "b", highest and positive. The "a" more than half as high as the "b" and positive. The L can be anything. The L just sets your contrast, not color.

See the pattern here.



Their are no correct numbers for skin tones per say... they will vary in the subject. The important thing to remember is the ratios. Not exact numbers for skintones, as these will vary.

For more info on other skintone ratios of different cultures.

color by the numbers (http://www.ledet.com/margulis/PP7_Ch02_ByTheNumbers.pdf)







Look for p100_revised.pdf
Revised version of the "Color Recipe Book" on p. 100 of "Professional Photoshop, 4th Edition" .


On the color theory list.