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  #11  
Old 10-13-2005, 03:21 PM
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goose443 goose443 is offline
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Maureen,

It does kind of have that Twilight Zone BW to it. It reminds me of 1920's Sci fi.
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  #12  
Old 10-14-2005, 12:32 PM
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Funny I thought it looked more Demolition Man.

I don't think I see anything wrong with it. The only thing that I got from the photo (once the post was added in) was that because there is so much light from the three squares, it makes the bottom of the post and the right bottom of the picture a bit drab. Maybe if you could move the post up and right and have small round lights glowing up onto the post to even it out?? I dunno, I'm not good at that stuff and you seem fantastic so I feel kinda odd putting in my 2 cents at all. I think I just liked it better before the sign post. I know you said it's not really where you want it so maybe once you move it?? Perhaps the lighting from the post or around it could be more traditional (a teeny tiny bit more on the nonflourescent side) which would make it more realistic. Hard to explain, I can see it in my head but not really sure how to word it.

Regardless... I think this is spectacular!
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  #13  
Old 10-17-2005, 01:50 PM
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I Sold Out!

I turned the whole thing into a product shot!

Actually I still have the other version. I was experimenting with creating semi-see through semi-reflective glass and thought the train station picture would make a good background. I'm not a big fan of the sunglasses' design but I think the glass effect holds up pretty well.
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  #14  
Old 10-17-2005, 02:24 PM
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Selling out is OK, after all, who really buys our hard work unless it can profit them or they are a dedicated digital art fan. You did a very nice job on both. What bothered my about the 1st was that although it is clear that the light source is the windows, they appear a bit more like xray screens, there needs to be some sort of activity, even if diffused and if that were the case, the same activity would be diffusely present in the table. Try covering a window in white paper, there are still shadows and light behind them. I like the detail work on the top floor and in my mind this is a library
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  #15  
Old 10-17-2005, 03:09 PM
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Craig Walters Craig Walters is offline
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goose,

the rendering is absolutely excellent! no quibbles at all here. but, even with the sunglasses, if your intention here is photo art, then you still need a story of sorts. here's a small example: taking your original piece and the idea of this being a library from tracypori, let's say you added a small girl looking into the middle light panel with a picture of awe on her face. you wouldnt even need anything showing in the light panel. in fact, it would probably be better to leave that part filled in by the viewer. then you've got a picture, a story.

now, if your work here is simply to do a study in light and shadow and glass and reflections and transparencies and so on, then you've done an excellent job!

so, you decide

Craig
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  #16  
Old 10-17-2005, 06:44 PM
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Tracy,

The windows are actually meant to be white screens with no image though I find it interesting that you saw them as windows. In that case I completely see your idea that it would be a library. It would definitely make an interesting library.

Craig,

In this case it was just a study in light and reflection though I agree the non-glasses version does need more story to it. I'll see what I can come up with.

Thanks to you both.
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  #17  
Old 10-18-2005, 05:28 AM
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It looks more like a 3D render than a photograph. Its a very good attempt but I dont think it would fool anyone.
The objects dont quite sit right - they look very detached from the background, the ceiling and floor are great but all the objects look very 'gradient tool'. I think the shadows need some work and definately some dirt and variation.
Dont get me wrong - I couldnt do any better - but I have maya so I could probably recreate most of it in half an hour
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  #18  
Old 10-18-2005, 12:24 PM
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Nancy,

It was never really meant to look like a photograph. At least not at this stage. I feel that every program has its limitations and quirks and will give a certain feel to images created using it. For example, if I were to create this same scene using Maya, the overall tone would most likely be different. When illustrating with Photoshop there's a certain feel that is created... almost a hyper-reality... Everything is a little too clean, a little too straight and a little too perfect. I guess it's what you call "gradient tool". It's an aesthetic that is really unique to this type of work though other programs will give you variations of this same thing. In fact media such as airbrush can also work this way. It gives a feeling of lifeless-ness or detachment. Almost like Hopper's Nighthawks painting. This is not to say you can't go full photorealistic in Photoshop but it's not always the goal. I guess if it looks like a rendering it's close to what I want. I'm really not trying to fool anyone as I don't think it's really the ultimate point in most llustration, or in some 3D rendering... unless you're doing special effects for films.

In terms of the objects and shadows, I would love for you to elaborate on any weaknesses so that I can peg them. I completely agree about the dirt and variation but I'm not sure what you mean about the objects being detached from the background. I also want to nail the shadows so any input on those would also be well recieved.

Thanks for the critique. I appreciate the comments and am intrigued to see what you could do in half an hour in maya.
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  #19  
Old 10-18-2005, 01:13 PM
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Quote:
In this case it was just a study in light and reflection though I agree the non-glasses version does need more story to it. I'll see what I can come up with.
in this case, like i've said all along, you've done a marvelous job! this would make a great backdrop in a movie like 'sin city' or something along those lines.

so, the next time i look at the original, i'll critique it on that basis. but in all honesty, just from memory, it's pretty damn good

Craig
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