Hi Gerald,
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I'm still learning some of the basic stuff.
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Me too, and I've been doing this a few years now
First and foremost it's important to remember that it takes Patience, Perseverance and
Practice when learning to restore/retouch. The 3 P's
As someone in one of the posts above, Ken I believe it was, said, to make it realistic you need to create a feeling of depth. I believe you've made some progress since your first post! Hang in there, you'll get it where you want it.
I worked on this last night some and although I use PaintShopPro instead of Photoshop, I can't give you specific details on settings and such, but I think the general steps I used translate basically the same to
PS .
I personally think you need to become proficient with layers, this will be your first step in recreating a feeling of depth, although there are many skilled one here and around who can achieve that on a single layer, I'm jealous.
Ok my steps involved in getting to my result.
A. Restoration
I began by duplicating the original to another layer and focusing on keeping just the top left portion where it's been torn, I erased everything else. then it was just a matter of moving the layer so that the face lines up correctly, it appeared a little off in the original scan. Once aligned I merged down. Next I ran a greyscaler plugin that I like (Xero). It keeps the image color depth from decreasing.
I also centered the person so that I could replace the background later.
First I dealt with the missing areas, hair was copied and mirrored, then skewed a bit. Clone tool filled in where I thought the hair would be. Other missing areas were rough filled for the time being
The tears on the facial areas were filled in slightly with the clone brush and finished with a scratch remover tool that
psp has, I think the healing brush is similar in
PS. When all areas were filled, another duplication of the layer. I then created a mask of sorts of the skin and facial areas, using a freehand selection with a slight feather , making sure that only skin was left, detail items like eyes, lips, etc where removed from the selection. Then ran several noise reducers until I achieved a fairly even skin look.
PSP lets me save selections, I'm certain
PS does as well, so I save most selections I make on an image, saves time in the work, but not having to do it again. Anyway merged the fixed skin down, brushed the edges to blend into the surrounding areas.
Next, after all missing parts had been filled with something, I just duplicated the layer several times; one for the skin, one for hair, dress, etc. Putting them in a natural order keeps it simpler, and removing all elements not associated with that particular layer, ie on the eye layer deleted everything except the eyes, and so on for each layer. Then it was matter of just playing with each, color, textures etc to achieve the look I was shooting for.
Once done I just added a background and dropped a shadow from the person. Sounds simple anyway!
A few specifics:
Hair - after getting the color right, I selected all the hair, ran high pass sharpen a couple of times, then added a small amount of noise, which to me recreates a depth feeling. You have to play with the amount to get the right look. Another thing to keep in mind when erasing/removing areas around the hair is to use a soft brush, and maybe even at a low density so that the edges don't seem so sharp and unnatural against the background.
Dress: I simply rough filled the dress from surrounding areas. Then I did a selection outlining the dress, doing one side at a time, but saving the selection.
I did a motion blur, about 170 degrees on the left, 190 on the right, Then used a smudge brush to create the shadows/creases. Another thing this does is makes the area have a little transparency, gives a nice effect which recreates a depth feel also. When done with the smudging, I loaded both dress selections and added a small amount of noise(monochromatic)..Although this was quickly done, and the edges could use some more work. I think it turned out fairly well.
Hope some of this helps, and I'm sure there are others who can probably do a better job at explaining things than I can, or give better suggestions for that matter!
keep up the good work