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Levitation composite - park

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  #1  
Old 06-05-2015, 06:47 AM
petersweden petersweden is offline
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Levitation composite - park

Hi

I am working on a few levitation composites. Any ideas on how to improve this composite would be much appreciated.

Thanks

Peter
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Old 06-05-2015, 07:58 PM
klev klev is offline
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Re: Levitation composite - park

What motivated the color choices on the subject? She feels quite flat due to the obvious casts and lack of connection with the background lighting.
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Old 06-05-2015, 11:32 PM
petersweden petersweden is offline
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Re: Levitation composite - park

Thanks for your feedback.

Subject color: I tried to make the subject blend with the background by changing hue/saturation/levels of subject to match the background. Did I go too far?

What do you think should be done to improve connection with background lighting (rim lighting the subject with background color?)
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Old 06-06-2015, 12:19 AM
Tulack Tulack is offline
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Re: Levitation composite - park

Your perspective is off. Background cartoonish. Light is off. Looks like it's overlay, not real light. Luminance is off. Saturation is off.

You can see it if you make HSL map.

https://scontent-lax1-1.xx.fbcdn.net...46349276_o.jpg

Last edited by Tulack; 06-06-2015 at 12:28 AM.
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Old 06-06-2015, 01:59 AM
petersweden petersweden is offline
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Re: Levitation composite - park

Interesting, how do you create a HSL-map?

How should the perspective be changed?
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  #6  
Old 06-06-2015, 03:22 AM
klev klev is offline
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Re: Levitation composite - park

I wouldn't worry about extracting maps. Someone either worked on video at some point in their life, or they watch too much youtube. In either case it's not very meaningful in this context, because it is a very poorly defined metric.

When I look at the girl, I don't see how the light in the intended scene is interacting with her. I don't see anything implied by her intended environment that would lead to that color in her clothing either. It's closest (still not that close) to what you would see with really warm camera flare or the kind of effect you would see with atmospheric haze on distant objects.

I think you need to consider interaction here and on the other image. It's okay if they feel surreal, but right now their elements just feel disconnected and not very interesting.
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Old 06-06-2015, 03:59 AM
petersweden petersweden is offline
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Re: Levitation composite - park

This is the image of the subject without any hue/saturation/levels adjustments or lighting effects added to it. What should I do to make it fit the background?
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Old 06-06-2015, 04:05 AM
petersweden petersweden is offline
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Re: Levitation composite - park

This is what I originally did with the subject (from top to bottom in layer panel):
Light glow: layer with yellow sampled from background, manually painted in top left, screen blend mode
Layer with difference clouds clipped to subject, lighten blending mode
Light rays from top left: yellow color, manually painted in from top left towards model, soft light blend mode
Colour model: took copy of background layer, filter/blur/average, color blend mode, 85 % opacity
Darken right side of model: levels adjustment layer
Brighten left side of model: levels adjustment layer
Saturation: added +18 saturation
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  #9  
Old 06-06-2015, 04:13 AM
klev klev is offline
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Re: Levitation composite - park

In my opinion the two don't go together that well. I can still offer some comments. I would probably add some highlights on her. They shouldn't be too bright, but some of the backlit portions would have affected her. The lighting on her is in conflict with the background. The scale is certainly off. She's too big relative to the tree. You'll want to match brightness levels somewhat to the scene.
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Old 06-06-2015, 04:23 AM
petersweden petersweden is offline
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Re: Levitation composite - park

Thanks, in what way is the lighting in conflict?
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