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04-23-2005, 09:25 AM
|  | Senior Member Patron | | Join Date: Feb 2005 Location: The Swamps of Florida
Posts: 3,679
| | | Dog eye correction I know there are many tips for correcting red eye in people. (My current favorite is the channel mixer method), but I need help correcting "dog eye" and restoring the bown to this puppy's eye.
The desaturation methods just leave a gray or silver eye. | 
04-23-2005, 10:11 AM
|  | Senior Member Patron | | Join Date: Dec 2004 Location: Yorkshire
Posts: 562
| | Deleted and leaving this forum due to the actions of member rondon
Last edited by chrishoggy : 03-22-2006 at 11:03 AM.
| 
04-23-2005, 10:43 AM
|  | Senior Member Patron | | Join Date: Feb 2005 Location: The Swamps of Florida
Posts: 3,679
| | | Thanks, Chris
I tried this action and the tutorial, and it works to some extenet. Really have to pull the level sliders over to white, but I still have a large white spot in the center of the pups right eye.
At least most of the color is restored. | 
04-23-2005, 10:48 AM
|  | Moderator Patron | | Join Date: Mar 2002 Location: Milan, Italy
Posts: 2,007
| | Hi Swampy,
I worked on this before reading Chris' post ....
What I did here is :
paint the white-green pupils with a very dark brown (nearly black) ...
Used the heal brush, sampling from surrounding areas, (Replace) around the the, now dark, pupils to reduce their size,
used the Blur Tool to diminish the 'healing streaks'
and, finally, painted the catchlights .... Chris,
Thanks for the link!  .... Have to try that action!!! | 
04-23-2005, 10:57 AM
|  | Senior Member Patron | | Join Date: Feb 2005 Location: The Swamps of Florida
Posts: 3,679
| | | Excellent, Flora!
Very natural looking!
Thanks for the tips.. I'll work on it. | 
04-23-2005, 11:22 AM
|  | Senior Member Patron | | Join Date: Feb 2005 Location: The Swamps of Florida
Posts: 3,679
| | | Flora, followed your tips... here's my result ;-)
It's a much better result (not as flat), but a lot of work for a folio of doggies... LOL
Thanks! | 
04-23-2005, 11:28 AM
|  | Member | | Join Date: Oct 2002 Location: Seoul
Posts: 93
| | Thanks for sharing, chris.
Flora, what a lovely dog it is! That's a so natural finishing touch overall.
By the way, when I was to click 'post reply' button, already 4 replies added!
I tried with channel mixer and masks.
p.s. I have to edit my post...because one more post added to this thread.
Cool~. I like it very much, swampy. | 
04-23-2005, 01:01 PM
|  | Moderator Patron | | Join Date: Mar 2002 Location: Milan, Italy
Posts: 2,007
| | Swampy,
Thanks for your kindness!
Great result!
Sorry .... didn't know it was for a folio ...
To speed things up, you could forget about the 'healing' just paint the very dark brown (medium soft brush opacity 70-100%) over the pupil and repaint the catchlight (white, brush opacity 20-30%). This should be very fast... venivedi
Thank you for your kind words! ...
Great job!!  | 
05-03-2005, 04:21 PM
| | Senior Member | | Join Date: Jun 2004
Posts: 119
| | | Using my animal eye action on the right eye and cloning to the left. | 
05-03-2005, 04:26 PM
|  | Senior Member Patron | | Join Date: Feb 2005 Location: The Swamps of Florida
Posts: 3,679
| | | nice job CS.
Why did you chose to just run the action on one eye and then clone? Instead of cutting both eyes to layers -->merge-->run the action?
Just curious.
swampy | 
05-03-2005, 05:45 PM
| | Senior Member | | Join Date: Jun 2004
Posts: 119
| | | Often eyes do not correct exactly the same no matter what method you use. That is what happened here. There was no reason not to edit twice (but I didn't try)...just doing something different out of boredom.
If you want to lighten the brown you could duplicate the layer in screen mode, add a black mask and paint it back in with a white brush...adjust the layer opacity.
I used Hue/Saturation to turn the white to yellow before running the action (as done in the Horse edit on dpreview). You could use Selective Color too. | 
05-05-2005, 09:57 AM
|  | Senior Member Patron | | Join Date: Feb 2005 Location: The Swamps of Florida
Posts: 3,679
| | | thanks, cs. |
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