Seeing as I wasn't in a rush, I probably took about an hour.
I use a separate masked layer for each colour, with blending set to "Color".
- For flat surfaces I use a Solid Color layer;
- For multicoloured objets (like the chair) I make a Gradient Map using the option "Noise" (Gradient Type). By tweaking the colour sliders you can get something that looks believable.
- For skin I have a little stock of Gradient Maps and just choose which looks better. Skin has subtle changes of Hue and Saturation that can be "stored" on a Gradient Map - a simple Solid Color looks too flat;
Plus, a reddish layer for overlaying on cheeks, nose and lips.
Ah, as always "Less is more".
The easiest mistake to make is to put in too much colour.
So, when you think it looks good, back off the opacities a little - it will probably get better!
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