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Image Help Got a problem image? Don't know where to begin? Upload images and ask our users what they think or if they can help

Here is a challenge.

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  #1  
Old 08-29-2006, 05:19 PM
Nanls's Avatar
Nanls Nanls is offline
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Here is a challenge.

I was sent this photo to turn into photo art, however, the child has fabric over her head and the mom asked if I could fill it with texture so it wouldn't look so weird. Problem is when I fill it with a texture, it looks like i put a flat board over the babies head, because the folds in the fabric are nowhere to be seen. Anyone know an easy way to replicate folds in the fabric??? I am covering the face of the image becuase I don't have permission to post it.
Any takers???
Thanks,
~Nancy~
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File Type: jpg texture.jpg (22.6 KB, 97 views)
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  #2  
Old 08-29-2006, 06:36 PM
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Daviskw Daviskw is offline
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Hi Nancy

Boy I'm I ever bad at these type things but it will not stop me from posting!!

I just made a selection...filled it with a pattern...bad one at that... then added some shading where I wanted folds. I used a gray layer set to overlay then a low opacity brush to apply. When that did not look right... ... I added a blank layer set to multiply and added some more.

You could get complicated with dispalcement maps or liqufiy and such...but why

I'm sure you will get better advise then this...good luck

PS... I will have to say I look better with the face covered

Butch
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File Type: jpg Cousins-a2.jpg (97.1 KB, 76 views)

Last edited by Daviskw; 08-29-2006 at 06:45 PM.
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  #3  
Old 08-29-2006, 06:46 PM
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Nanls Nanls is offline
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Actually that looks much better than mine.. not finished yet so think I will try out your technique.
thanks a bunch.
~Nancy!~
Quote:
Originally Posted by Daviskw
Hi Nancy

Boy I'm I ever bad at these type things but it will not stop me from posting!!

I just made a selection...filled it with a pattern...bad one at that... then added some shading where I wanted folds. I used a gray layer set to overlay then a low opacity brush to apply. When that did not look right... ... I added a blank layer set to multiply and added some more.

You could get complicated with dispalcement maps and such...but why

I'm sure you will get better advise then this...good luck

PS... I will have to say I look better with the face covered

Butch
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File Type: jpg test-jade.jpg (38.3 KB, 36 views)
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  #4  
Old 08-29-2006, 09:26 PM
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mistermonday mistermonday is offline
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Displacement Map

Nancy, a 2nd layer and a displacement map is probably the most effective and fastest way to go. It not only allows you to follow the contours of the fabric but you have an infinite amount of blending options. A few samples attached. If you like I can post the process.
Regards, Murray
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File Type: jpg Nanls Brick 1.jpg (87.0 KB, 13 views)
File Type: jpg Nanls Burlap.jpg (81.8 KB, 9 views)
File Type: jpg Nanls Blend.jpg (95.1 KB, 13 views)
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  #5  
Old 08-29-2006, 09:59 PM
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Nanls Nanls is offline
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Thanks Murray that would be great! Looking forward to it.
~Nancy~
Quote:
Originally Posted by mistermonday
Nancy, a 2nd layer and a displacement map is probably the most effective and fastest way to go. It not only allows you to follow the contours of the fabric but you have an infinite amount of blending options. A few samples attached. If you like I can post the process.
Regards, Murray
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  #6  
Old 08-30-2006, 02:33 PM
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mistermonday mistermonday is offline
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Displacement Map

Displacement Maps, which are quick and easy to prepare, are very useful when you want to apply a texture or another image to an image where you want to have the applied image or texture follow or conform to the contour of the image it is applied to.

Step 1 - Prepare the Displacement Map:
The task here is to create a grayscale or multichannel (grayscale) psd image which will be used by the Displace Filter a little later. You want this map to have a good amount of contrast. You can accomplish this a number of ways but I typically use the following:
a) Convert the image to grayscale using Channel Mixer, Desaturate, or whatever you favorite method may be. Then save this grayscale image as a .psd file.
b) Examine the individual channels (in any color space) and choose the one with the highest contrast. Then from the little triangle in the Channels Palette choose Channel>Duplicate. When the dialog box comes up, select from the pull down menu "NEW DOCUMENT", name it and click OK. PS will then create a new grayscale document which will automatically be in Multichannel Mode. All you need to do is save this file as a .psd. I would recommend that you insert the words "Displacement Map" at the end of your file name so you can locate it easily later. Now close the displacement map file as you no longer need it on your desktop.

NOTE 1: For subsequent experimentation, you should try a levels adjust to the map before saving it in order to make it more contrasty. This will usually accentuate the transitions and produce a better displacement map. However you do not want to overdo it.

NOTE 2: With some background images you will find they have too much very fine detail which can produce jagged edges in the mapping process. You can negate the jaggies by slightly blurring the displacement map prior to saving it. I find that application of PS Filter>Noise>Despkle once or twice does a nice job of softening the map.

Step 2 - Image Prep:
Go back to your original image. Make a selection of the narea to which you plan to apply a texture or image. For example Nancy, in your image, I selected the fabric. Save the selection (which will be loaded at the end) and deselect it before continuing.

Step 3 - Add the new layer:
Create a new layer. If you plan to apply a texture, fill it with a color and you can use the Filter>Texture>Texturizer. In the example above, I added a solid yellow color and applied a brick texture. In the sample below, I pasted the US flag into the layer. The new layer can be completely filled as in the example above, or can be partially filled as in the example below where I centered the flag vertically to cover Amber's face with a small amount of overlap.

Step 4 - Application of the Map:
With the top layer active, go Filter>Distort>Displace. When the dialog box comes up leave the default values (10, 10, Stretch to Fit, Repeat Edge Pixels). Depending on the image resolution (this was set to 72 dpi) you may need to try more or less, but 10 is a good starting point. You can also specify a % rather than a number of pixels.
Click OK and another dialog window will appear in which PS is asking you to direct it to a Displacement Map (must be .psd). Direct it to the displacement map you created earlier and click open.
Voila, you should now have a top layer which is distorted to fit the contour of the background layer BUT it won't necessarily be to well defined.

Start by changing the Blend mode to Darken or Multiply This usually gets you what you need / want . Next try Normal mode but start to lower the opacity. Then try other blending modes as you can get some really weird and creative effects. In the example below I used Darken whcih made the white of the flag become invisible.

By now you have noticed that the entire image has been affected by the top layer which is probably not what you want. Remember that selection you saved earlier?? Select>Load Selection and load the selection you prepared. Then Ctrl+Shift+I to select the inverse. Hit Backspace to delete all of the background that you do not want to be affected.

Finishing Touches:
In the example below, when I applied the flag, it fit Amber's contours nicely but it also ran thru her eyes and accross her lips. I selectively erased those areas on the applied layer.

I hope you find displacement maps fun and useful.

Regards, Murray
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File Type: jpg Nanls Amber + Flag.jpg (92.8 KB, 41 views)
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  #7  
Old 08-30-2006, 10:10 PM
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Daviskw Daviskw is offline
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Hi there

Just to add to Murray’s excellent tutorial on displacement maps. You can also produce your own map to control where the folds are made. Here is an example;

The first picture below is a flat flag with a blue background. I want to make the flag look like it is flapping in the wind.

In the second picture I am starting to make the displacement map.

I open a blank layer at the top of the pallet.

I fill the layer with 50 percent gray. Where there is just gray the picture will NOT warp.

I slightly reduce the opacity so I can see where I am painting and with a soft large brush I paint with black where I want the flag to displace down ,and I believe to the right, and white where I want it to displace up and slightly to the left.

Now I increase the opacity back to 100 percent and apply a good gaussian blur. In this example I used 10 pixels.

Select all on the displacement layer and edit copy. Now paste it into a new file. Change the mode to grayscale and save it as a psd file… I called mine map.psd.

Now switch back to your flag document and turn off the displacement layer there. Click on the flag layer and then Filter>Distort>Displace. I entered 15 in both scales and stretch to fit and warp around. When prompted to enter a displacement map I chose my newly created map.psd.

The flag will now be displaced but to add shadow/highlights turn on visibility of the displacement map layer and set the blendmode to overlay, or softlight, or experiment with others. Now reduce opacity as desired.

Attach a mask and erase any part of the displacement layer you want.

Hope this helps. Butch
Attached Images
File Type: jpg Originalflag1.jpg (88.0 KB, 3 views)
File Type: jpg Originalflag2.jpg (92.0 KB, 8 views)
File Type: jpg originalflag3.jpg (98.5 KB, 16 views)
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  #8  
Old 08-31-2006, 07:20 AM
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philbach philbach is offline
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clothes

I started with a black to white gradient using difference blending mode. Several sweeps to make the folds. On a new layer using color blending mode I added the color to the fabric. I then added some texture.

From there you can use liquify and other distortion tools to apply the cloth.
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File Type: jpg cloth.jpg (18.7 KB, 13 views)
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  #9  
Old 09-05-2006, 04:56 PM
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Nanls Nanls is offline
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Thank you!

Thank you Murray, Butch and Phil... sorry for the late response; I have been swamped. Very interesting and I will be sure to try out the displacement maps. Phil, that is the technique I used on the test I uploaded... pretty cool, just kind of hard to control.
Again, thanks to all for all of your help!
~Nancy~

PS. I didn't post the results, due to the fact that the client decided to take the shot over... not a waste though, I'm always up to learn new areas of PS.
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