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Old 04-25-2004, 04:50 PM
Noelf Noelf is offline
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Join Date: Jan 2004
Posts: 161
I just want to make sure I was clear on the post.

The pictures you posted were actually restored by Walmart? Or were those the originals that you sent in?

Cuz if those are the restored versions, I feel a lot better about Walmart doing restorals

- Noel
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Old 04-25-2004, 05:18 PM
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Flora Flora is offline
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Location: Milan, Italy
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I do .... sending it right now!!!

P.S. For Spam prevention, I removed the e-mail address from your post ....

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Old 04-25-2004, 09:46 PM
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roger_ele roger_ele is offline
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Join Date: Oct 2002
Location: Sacramento, California
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Greg wrote; Roger, That is quite impressive!! If you have time one of these days, I'ld like to know how you did this.
Did this late last night, and when I look at it today I realize I got the shape of the nose and jaw wrong ... but here is what I did ...

-converted to black & white through LAB
-cleaned up some with clone and healing brushes
-resized image, was working on pixel blocks instead of image detail
Flora wrote; How did you manage to enlarge the picture maintaining so many details?
I did doubled the size using the 'nearest neighbour' resampling as not to blur it even more.... but this is what I got ....
I think this next step was how Flora - only I just did it because of how the image looked ...
-added noise (gausian) to break up gloppiness (new word) in image, also gave it a feeling of more detail
-more clean up
-used clone to paint in face features, find a tone you like for the source and turn off aligned, then clone in little bits (tiny brush strokes of high opacity) of that tone to build image
-duplicated layer and blurred background a little, protected man from blurring with mask
-then adjusted tones with attached curve adjustments

The first image is the befare after Lab conversion to Black and white
The second image is repair work before curve adjustments
The third is the curve adjustment layers

The above work is probably not done in ecactly that order, I do as I see what to do, but it will give you a good idea as to the thought process

Hope this helps - any questions fire away!

Attached Images
File Type: jpg HAYES_bwLab.jpg (52.2 KB, 21 views)
File Type: jpg HAYES_bwArtWork.jpg (84.9 KB, 28 views)
File Type: jpg HAYES_CurvesLayers.jpg (57.2 KB, 18 views)
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Old 04-26-2004, 01:21 AM
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Flora Flora is offline
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Hi Roger,

thank you so much for your explanation!!!

Adding noise.... Hating the unreal smooth, plastic look, I add noise to nearly every correction step I take in a restoration .... but it never occurred to me to do it here ..... I've just learned something new .... Thanks again!

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