Quote:
Originally Posted by pixelzombie so let me get this straight, you'd rather send a RGB file to the rip instead of a cmyk file? |
If printing to any sort of inkjet based printer (which is pretty much what you'd be using if printing to a canvas) and you want to print the full color gamut of your image without restricting it to the limited gamut of CMYK, then yes, without a doubt you would want to send to the RIP as RGB and it would print using the entire RGB gamut (based on that printer type profile). Even if you're trying to proof the image as if it were going to be printed on a traditional CMYK press (offset, web, etc.), you'd send it as RGB and let the RIP simulate the CMYK printing (based on the CMYK press profile supplied by your printer). As soon as you convert your image to CMYK you've lost a massive amount of color data because of the limited CMYK gamut. Keep it in RGB.
And even if you were sending your files to a traditional printer (CMYK offset press, web press, etc.) if you're lucky and you have a good printer with a color managed workflow, you'll get the best results by leaving your images in RGB (again, based on their RGB working space/profile) and again let their RIP manage the conversion on the fly from RGB to CMYK (thus, never having to convert your image out of the RGB color space). If your printer doesn't have an RGB color managed workflow and you *have* to convert to CMYK, then you should, at the very least, get their CMYK press profile for converting your images. Otherwise, under most cases, your randomly converted CMYK profile will be ignored by their RIP and their working CMYK profile will be assigned (and this could result in an unwanted color shift in your image because color numbers are preserved rather than converted).
So, in short, whenever possible, stay in RGB. I know this sounds crazy because these days everyone thinks RGB is for the web and CMYK is for print, but that's just not true. RGB is the way to go whenever possible (and when you do have to convert to CMYK, ALWAYS keep a copy of your RGB original).
k.