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Here's a variation. Although it varied so much only the coloured paper survived from Tim's original!
1) Get Luminosity: Solid color, black, blending as colour. Merge to this layer;
2) Make strong luminosity: Duplicate. Equalize, GBlur 10 and blend into original luminosity as Soft Light 50%, merge these two;
3) Make paper: As per original, just make sure that the L(ab) Luminosity is at 50% for both the colours;
4) Show only extremes: This is the good bit. With your strong luminosity layer above the paper, select blending options. Cross over the blend-if sliders so white is on the left and black on the right. Open the sliders with <alt> until they meet in the middle (see attachment). The mid-tones vanish.
5) Adjust Levels: Open up levels <ctrl><L> and twiddle the sliders to taste;
6) Mask out unwanted parts;
7) Texture: New layer, 50% grey, apply texture Sandstone and set blending to Linear Light.
Re: Tutorial (link): Tim Shelbourne tutorials FIXE
Great site. Thanks for making such a worthwhile contribution as your first RP post!
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