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Photo-Based Art Emulating natural-media painting techniques

Almost a Painting

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  #11  
Old 06-06-2005, 10:26 PM
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cazubi cazubi is offline
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Almost a Painting

I played with the glass distortion filter, then applied paint dabs and adjusted sat. I added a Wow media texture, and then used the smudge tool with a thick oil brush.

Cathy
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  #12  
Old 06-07-2005, 01:50 AM
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Craig Walters Craig Walters is offline
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Renoir maybe?

very nice, cazubi. love all the talent around here.

K.
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  #13  
Old 06-07-2005, 01:14 PM
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This and that...

Upped the hues and then added cut out *like they do with pop art* and added Trimoons art texture.
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  #14  
Old 06-07-2005, 04:34 PM
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This is such a beautiful photo to work on that I'm not surprised the results acheived so far are outstanding. Nice work everyone.

Janet
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  #15  
Old 06-07-2005, 05:00 PM
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here's a sample of what i was trying to do with this image. done in psp 7.xx with layers of fine leather, rough leather, brush strokes, aged newspaper, and a very high contrast layer. i wanted to 'age the painting'.

K.
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  #16  
Old 06-07-2005, 06:46 PM
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Glad to see eveyone is having fun!! Seems that I'm not the only one inspired by this one.
Quote:
Originally Posted by Kraellin
... i went through 30 pages of the 'people' section and couldnt find it, so start your search at 31
...good thing for you!! Bet you found a whole load of interesting images to play with.

Quote:
Originally Posted by Kraellin
i wanted to 'age the painting'.
If I was doing this in PS, I'd be trying out some Render>Lighting Effects, or maybe Emboss - that would break the paint up even more - don't know how that translates into PSP. I've never tried aging a photo, usually I'm going in the other direction, so I can't offer any more tips.

Here's one of my attempts at Pointillist with an Art-History brush.
I sent the brush to the Resources section - should appear there soon.

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  #17  
Old 06-07-2005, 09:03 PM
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Craig Walters Craig Walters is offline
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hehehe, yeah, lots of interesting images there. finally saw your note where you'd found it on page 32. lol.

i'll look at emboss. it's prolly very similar to p-shop's. still learning all these tools. all psp 7 has in actual lighting effects is 'illumination' and 'starburst'. but i did just install deep paint 2. that may have something also. i have a number of filters that i can try as well. what i was really after was that sort of thick paint effect that cracks with time. i've got the cracking effect, but it has almost no depth to it.

the pointillist effect is interesting. can you vary the effect much?

K.
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  #18  
Old 06-07-2005, 09:19 PM
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Quote:
Originally Posted by Kraellin
the pointillist effect is interesting. can you vary the effect much?
Before painting, you can vary the setup of the brush a lot. This one uses hue, saturation and purity jitter to make the variation in the colours. However once you start painting with the Art-History brush... well.. it has been likened to a pack of wild horses!
Here, I did another layer with a smaller size brush to bring out a little more detail.

I don't even know if PSP has something like the Art-history brush. Does it?

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  #19  
Old 06-07-2005, 09:37 PM
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Kraellin, I am a texture collector. Dream Suite offers lots of crackle, and other textures, but a cheaper way to go is take pictures of wrinkles, cracks, thick paint etc. and scan them in or load digital images. You can desaturate them and adjust levels until the texture looks nice and then use them as a top layer over your pictures in overlay ore multiply mode. Another source for textures is scrap book paper. There is a treasure trove of backgrounds and textures that scrap book makers use.

Cathy
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  #20  
Old 06-07-2005, 09:46 PM
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cathy,

of course! in fact, i used to do that back in the 8 bit and 16 bit days of computing. i'd take pictures of gravel, stones, leaves, etc and use those for texture....d'oh, i must be getting old thanks!

K.
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