Screenfx gave you a good 2d solution.
If you want the texture to follow the contour of the face however,
PS is not really the best tool. I suspect many 3d packages can do this easily.
PS can use a displace texture, but I don't know how to make one appropriate to this task.
I did try with
PS. I had to guess at the 3d info. I first overlaid the wall over the face on a layer with blend mode set to color burn (other blend modes are worth trying). I then manipulated the wall layer with warp and spherize to follow the face. I added a mask to this layer to limit the effect to the face and to restore the eyes, mouth and hair.