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| Photo-Based Art Emulating natural-media painting techniques |
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#1
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| Deep Paint 2.0: Make your Photoshop Image look like a REAL Oil Painting How to Accomplish this Amazing Feat (See attached images below.) Image00; Original photo of Pelicans (Shot this week at Goose Island Park on Texas Gulf Coast) Taken with a 5 MP camera at full resolution Image01 A painting I created in Photoshop. First I made some image adjustments, then I applied Dry Brush filter. Next I Smudge painted the entire image using a charcoal brush. Finally I used a 50% Grey Overlay layer to adjust highlights and shadows. Saved image as jpg (Image01). Not bad, but read on. Image02; Opened Image01 in Deep Paint. Set up to clone image (See Deep Paint Tutorial ). Painted Pelicans on one layer and water on another layer. Used Brush Wet and Thick from Wet Materials presets. Under Brush and Paint Settings I selected Clone from lower layer and Pick Color from Layer Below. Saved image as a jpg (Image02). As you can see the painting lacks depth because the Lighting Effects are not preserved when you save a jpg file in Deep Paint. You can also save the image in Photoshop PSD format, with layers intact, but again, the Lighting Effects are not preserved. Image 03; This is the completed, Deep Paint painting. Image03-Full-Size-Detail: This is a detail-view of the painting viewed at 100%. Now you can send your masterpiece to a service bureau and get a print made on canvas, or whatever, at just about any size you want depending on the resolution of the original photo. You are welcome to try your hand with the Pelican picture and post your results here. Good luck and happy painting. (Deep Paint 2 is available for free at: Download.com (File size: 58MB)) Search for "Deep Paint" Last edited by Photomaster; 04-30-2011 at 12:05 PM. Reason: Obsolete info |
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#2
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| Photomaster, you got me thinking - and I came up with an alternative. Not sure yet how to fix it all up properly but: seeing as Deep Paint will print the final image with all the effects, and seeing as you can print to PDF, and seeing as PS will read PDF.....seems that there should be a way around the problem. I printed to PDF with "DPI" @ 1200, and did the finishing in PS (see attachment). Maybe someone with more experience in PDF could give some tips. Rô |
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#3
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| Not freeware, but http://www.eprintdriver.com will let you save any file (and I do mean any file) as PSD (and a hundred other formats). |
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#4
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| Another cool freebie. Though I did not use it for this rendering, you can also try ArtRage (have both a free version and paid). Since I do not have a Wacom tablet, I haven't played too much with it, but it does give a very realistic oil rendering effect (and other effects too). Anyway, for the image attached, I first did some simplication (a new highpass filter technique that I've been experimenting with for creating sketches; here's a link the technique) before feeding the result into PS and using Impressionist Detailed Color Pencil with placement set to on grid. I then duplicated and used Plastic wrap on a separate layer to give a gloss feel. I duplicated this layer and ran Angled strokes on the top layer and adjusted opacity down a bit. I flattened, duplicated the layer and did an autolevel on the top layer and adjusted the opacity again to taste. I then fed the whole thing into GIMP for bumpmapping. I then duplicated and isolated the lighter colors using Cybia's Eliminate Black filter and duplicated this layer and ran a canvas texture on it adjusting the opacity to taste. I then selectively erased around the swans so the you get a white paint feel better for them. |
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#5
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| i've had deep paint installed for some time now, but i have never really explored it that much. i may have to do so again after seeing some of photomaster's excellent pieces. however, i have it installed as a plugin to paint shop pro. it can also be set as a plugin to photoshop. and, this may be all you need to get around your printing problems. when dp2 is set as a plugin in, it's simply using 'hooks' from psp (or ps, if that's what you're using) and calling up the program from there. as it does this, it opens up a window for its 'send' mode. this send mode is used to transfer the image from psp to dp2 automatically. the image is sent and dp2 opens up with the image displayed. you do your work, save your file, and kill the program (dp2). this automatically brings psp back to the front and calls up a 'receive' mode from dp2. the image is then sent back to psp and does a 'rendering......' cycle. this shld put your image you saved as a .dp2 in deep paint 2 back into psp with the changes you made in dp2 intact. now, there is a HUGE caveat here! be VERY careful to save your image in dp2 before exporting it back to psp! this thing is a bit fussy and quite powerful and i've messed it up at times, especially since i'm still, like everyone else, trying to figure this program out. also, i looked at the .dp2 file format briefly. this is an interesting format and is NOT one image. the .dp2 format is actually saved as a folder with multiple images. i suspect the various layers and lighting layers are saved separately. the overall folder even has an extension, .prj . i would image this is short for 'project', but that's moot. the point is, this is why you would have trouble taking a .dp2 to a print house and having them understand what's going on. also, you shld understand that with this type of file format, you want to be very careful about 'merging' layers. they may well not merge like you might think. it is actually better to just turn the layers off rather than merge, from what i've seen so far. but, this also means that you can save in other file formats without loss. you can save in .psd, .tif, .jpg, .bmp and so on and all that happens is that the layers and lighting layers get combined. photoshop has no native 'lighting' layer apparently. so, if you save your image in dp2 as a .psd, all that happens is that the lighting info gets combined with the rest of the image. in fact, if you try this you'll see that you get a banner message as you try to save in other formats that informs you of losing the lighting layer as a layer. i dont believe you lose the lighting, though. now, take EVERYTHING i just posted here with a BIG grain of salt. i only did some cursory research here and some of my conclusions are speculation based on the way some other things work and it needs MUCH more actual inspection and trial. also, for those interested in setting deep paint 2 up as a plugin, i think all i had to do was point psp to the .exe of deep paint 2 in the preferences\plugins section of psp.... i think. it's been a while since i set that up, but it does work, whatever i did and to photomaster, your work is exemplary. i've not seen such a good rendering in 'oil' from a photo as you've done here before...ever! it's inspiring and the reason i called dp2 up again to look at some of these things. i also took a look at your cloning tutorial. excellent! from what i can see of the tools in dp2, they programed this program's tools as 'relative' rather than absolute. what that means is that each tool/brush/filter is working interactively with any other tool/brush/filter being used. the power of that is incredible and i can see why you're impressed with the program. i may have to give this thing a whole new respect due to your work and efforts here. so, thanks craig |
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#6
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| oh, and one last thing, but certainly not the least important. i believe it was bart hickman in another thread said that psp's scripting language is python and that in fact, most of psp was written in python and that you could hypothetically use that to make stuff for psp, including the proper hooks to call other programs from psp. well, i did a rather amazing thing today while look at dp2. if you read my last post here you'll see i called dp2 from psp. ok, that's cool. BUT(!), while in dp2, having gotten there from psp, i called up impressionist in dp2! now, how cool is that! psp calls deep paint 2 which in turn calls up impressionist! now, that's power! craig |
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#7
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| PM: one quick question. When you do screen prints to take the 100% images from Deep Paint and copy into PS, are you not getting images at 72 dpi? If yes, wouldn't this play havoc with a service bureau printed job? Or do you resample (and what problems does this create)? Maybe I am missing something here with the screen print step. (I have not tried this yet, so am just asking based on screen print transfers of other images.) Thanks, Ken |
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#8
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| Can't print images in the tutorial When I click on print for the tutorial all I get is the text printed, not images. I checked in tools and it should print images.. Diane |
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#9
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| In reply to your questions RO: When you go to print to PDF in Deep Paint you get the same message that you get when saving to JPG or Tif: "The lighting effects will not be saved."If you save as a PSD and open the file in PS you will see some of the lighting effects, but the image is very poor when compared to the rich, accurate rendering you get following my method described below. Craig: I do not recommend using the Deep Paint plugin in PS. I tried it and ran into some nasty "color mode" conflicts when trying to shuttle images back and forth. I think it is easier to just save as a PSD. However, as I told Ro above, the quality of the PSD file pales in comparison to the screen shot composite method. And Craig, thanks for your kind remarks. Yes, I believe this process is revolutionary for I have never seen an image posted or displayed anywhere that shows the painterly effect in this manner. Ken: Yes, the screen shots are 72dpi. Once you combine the files in PS and save as a high resolution JPG a service bureau will have no problem printing in large formats. In my case, with the pelican painting, I started with a 2.01 jpg file which opened to a 14MB image in PS. The new composite image, from the Deep Paint screen shots, is the same size: 14MB, 2556 x 1916 pixels, 35.5" x 26.6", 72dpi. When I saved it as a high res JPG the file size was 5.02MB. Magic? I think so. Also, there is no resampling involved. Just combine the images, crop, make your tweeks and adjustments, save as JPG and you are ready to print. Diane: If the images won't print with the tutorial, just right click on each image, select "copy" and then paste the file into your imaging program and print. In your imaging program just select "File", "New" and when the file opens select "Edit", "Paste" and the image will be pasted from the clipboard. |
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#10
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| Seeing is believing and you won't believe your eyes. The first image-detail below is 100% view, in PS, of a Deep Paint painting that was saved as a JPG file. The second image-detail below is a 100% view, in PS, of a Deep Paint painting, screen shot taken by pressing "Print Screen." If you touch the screen your finger will get wet. Which would you rather print from or post here? Last edited by Photomaster; 02-12-2006 at 01:57 AM. |
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#11
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| Details Please? PM: As I mentioned in a post in another thread on DP2, there are hundreds of combinations of the variable "knobs" or settings. I tried the Pelican image after some PS7 preprocessing, and got nothing even remotely like what you displayed. This is where a little more detailed explanation could go a long way towards helping me (at least and probably others) know a little more about the settings. I have the Wet and Thick brush from Wet Materials, after setting up Clone first. Can you remember (or recreate the settings you used) Brush Scale setting Feather Strength (Paint Valley unchecked)? No Canvas check Smudge Setting Mixing Setting Background loading Clone from lower layer checked Layer Below from drop down list In transparent area, smudge using Current Layer Finally, any changes to the Jitter,Smooth, Spacing or Brush Stroke settings? I truly tried many combinations of the above settings and succeeded only in smudging and smearing the image. What was your secret? I should say that if you used all of the default settings from Wet & Thick, then can you speculate why my attempt just smeared the colors around on the screen. Thanks for any details you can share on this step in the process. Ken |
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#12
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| i wonder also if irfanview would be able to handle a .dp2 image. i'm not currently using irfanview, so if anyone else has it and uses it, perhaps you could check these .dp2 files in it. irfanview is known for file transposes and image viewing, so it might work. craig |
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#13
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| Craig: Infanview says "Unknown file format" when trying to open a dp2 file. So, no go on this idea as far as I can see. Ken |
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#16
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| DP is amazing. Every corner you turn there's something new! I had never seen the Clone option that comes with the Oil Painting brushes. Thanks for the links PM. We had been saying that DP-2D is a discontinued program, forgetting that really it is all still there inside DP-3D.So now off hunting more DP-3D tut's. Rô |
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#17
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| PM: thanks. Since I last posted, I have done a lot more reading (both the help file (every word) and the PDF on the 3D model). Further experimentation has also helped. In spite of this, there is still a LOT of trial and error learning ahead. I hope to return to the Pelican picture and painting soon and see if I can get something more reasonable than my first try. I have also decided to concentrate my learning time on Deep Paint and set aside, at least for now, my copies of Painter Essentials, ArtRage, TwistedBrush, Dogwaffle, et al. I may have missed it, but I believe DP encompasses the capabilities of all of those others, and then some. Ken |
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#18
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| New to Deep Paint After see the results that PhotoMaster got with this program I thought I'd give it a try - as a plug-in to PSP9 and not my Photoshop 7. I believe there are three ways for PSP to find the plug-in - placing the plug in directly into PSP's plug-in folder - placing a shortcut (to a different DP location) into the PSP plug-in folder folder - as Craig said - using the PSP file >preferences > file locations > plugins - to specify the location of the DP plug-in I decided on the plug-in and PSP because of the various concerns about getting into and out of Photoshop. I put a 17.7 meg .psd image into Paint Shop Pro 9 and exported it into Deep Paint thru the plug-in transfer. - worked perfectly. I then did some cloning and saved it into several formats from Deep Paint. - saved as a project (native format for DP) resulting in 21 files - 22.3 meg) - saved as a .psd file - 35.4 meg - no lighting effects - saved as a .tif file - 9.2 meg - saved as a .tga file - 9.2 meg - saved as a .png file 6.1 meg the only format that indicated no lighting effects would be saved was the .psd file. Transferring back into PSP... - the .psd file arrived with three layers - outline, clone and source - the other files arrived with the outline and clone combined into one layer. While my clone effort really wasn't worth saving - what I seemed to discover was that the .tif , .tga and .png files were large enough to return plenty of detail. Also that PSP 9 and the DP plug-in seem to work well together. What I can't tell is if lighting effects were included. Hope this info helps someone Bob Mc |
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#19
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| Re: Deep Paint 2.0: Make your Photoshop Image look Just tried to download deep paint 2,0, and it is no longer on the list of downloads, only deep paint 2.2, and after being sent the links all I get is a link to deep paint 3 (which is only evaluation then you have to pay for it. Can you get it downloaded from anywhere else? |
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#20
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| Deep Paint 2.0 download site Quote:
http://download.chip.eu/en/Deep-Paint-2.0_132831.html Sloooooow link, but it appears to work OK. ~ 60MB file. |
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#21
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| Thanks. That link worked okay. Looks like a few other interesting downloads there to try! Link not so slow once you go to the trouble of registering - got a new toy to play with now! |
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#22
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| Re: Deep Paint 2.0: Make your Photoshop Image look i think this is gonna easy for me, thanks for sharing your wonderful ideas _________________ Vinyl Banners | My Sports |
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#23
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| Re: Deep Paint 2.0: Make your Photoshop Image look See my edit/Update to my original #1 post. |
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#24
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| Re: Deep Paint 2.0: Make your Photoshop Image look I haven't used Deep Paint in more than a few years. But I have used Deep Paint 3D kind of recently (like 2 years or so, which is recently compared to the last time I used DP). With DP3D, I would save everything out to a folder. All of the layers and their associated masks would be individual image files. Then I would composite them in Photoshop. It was arduous, but I prefered it this way. Why? Because I could put back together in more than a few ways in PS. Tweak as I felt the need. Not sure if that will help anybody. |
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#25
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| Re: Deep Paint 2.0: Make your Photoshop Image look Thanks for the info? What number was the edit/Update to your original #1 post? Ciaou |
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#26
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| Re: Deep Paint 2.0: Make your Photoshop Image look See my UPDATE here: http://www.retouchpro.com/forums/pho...-painting.html |
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#27
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| Re: Deep Paint 2.0: Make your Photoshop Image look Can anyone advise a link for Deep Paint? I see that Deep Paint 3D is trial ware and they ask for a lot of personal info. TIA ---Gene Last edited by ghealy; 07-29-2009 at 02:55 PM. Reason: Can't type |
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#28
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| Re: Deep Paint 2.0: Make your Photoshop Image look Quote:
Try this one... http://download.chip.eu/en/Deep-Paint-2.0_132831.html Sloooooow link, but it appears to work OK. ~ 60MB file. Link courtesy Dannyraphael V2.0.0.23 |
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#29
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| Re: Deep Paint 2.0: Make your Photoshop Image look Thanks, Referee. Really appreciate the link. ---Gene |
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