...all the PM's came out alright, so I'm sharing these steps with the masses too; cool links to know.
...The exact steps I'll never remember (alway adlib a little on every rendering I do), but I will clarify some things that I can. I did lighten the overall piece a bit before running
Impressionist with
KentC's Cezanne preset on a separate layer. I then adjusted the opacity down to around 85 or 90 (can't remember) and also did some selective erasing to get the facial features back. I then flatten and dup the layer and run
Paint Engine (used this as the link since they also have some cool presets here) with
@Wetter2 preset (well, it can be found on this page) and blended the opacity to around 20 to 30. This step lubricates/liquifies the overall painting just a bit. I also do some selective erasing for a few details to show through. Now the the texture step. I open the result in GIMP and run GIMP's bumpmap filter for the relief (don't know of a Photoshop equivalent to the bumpmap step unfortunately, though Photoshop should have it; I just have a heck of a lot more experience with GIMP; unfortunately, not all Photoshop filters work in GIMP (i.e., Impressionist and Paint Engine). I also did some selective smudgding. Then I duplicated the layer and ran
DCSpecial's 1969 filter on the top layer and adjusted the opacity to taste (this step saturates the colors a bit); I then flatten and duplicate the layer for a total of three layers, run
Cybia's Alphaworks Eliminate White on the top layer. I ran a GIMP Artistic>Apply Canvas on the center layer. I adjust the opacity of the center layer down to taste and flatten. Done. The afore step gives the illusion of paint on canvas by allowing the canvas texture through on the lighter colors, but not so the the more opaque ones. Pretty cool trick.
