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#1
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| 1957 Chevy Taken back in 2006 at the Shelburne Museum in Shelburne Vermont. Used art history brushes in PS CS4. Then added some texture in PSPv9. (Haven't learned how to do it in PS CS4 just yet.) Hope you like. And I look forward to your versions. Last edited by ghealy; 12-17-2010 at 09:04 AM. |
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#2
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| To use textures in PS CS4 or CS5 check out Palms #10 on this page: http://www.retouchpro.com/forums/pho...tml#post281685 I used photoshop to tweak the color and then used Palms method for overlaying a texture, used a texture from that page that v posted in Comment #16. Then I used Corel Painter 11. Thanks for the play Gene. |
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#3
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| Re: 1957 Chevy Gene, my preferred method is to save textures as *.psd's and open them as a smart object, so when scaling them you don't suffer quality loss. For PBA (Photos-based-Art) on RP you can load them as a new doc (longest side 1024 px) select all, define pattern and have it ready for an adjustment layer... |
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#4
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| Re: 1957 Chevy I just had to take the shot at this 57 fine classic. Thanx for posting it ghealy. |
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#5
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| Re: 1957 Chevy Lichtenstein it. |
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#6
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| Re: 1957 Chevy A classic car to say the least - love it. The first is a pastel pencil effect I've been playing with, but the second one is a departure from my norm. I took the texture pattern that Amica posted in the Near Cape St Mary's Newfoundland thread, resized it, copied/pasted it into the 57 Chevy pic, changed the blend mode to Luminosity and slightly reduced the opacity. In honor of a person who does some truly unique renditions here, I'm calling it my "Lyle" effect. |
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#7
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| Re: 1957 Chevy @Gunner: Interesting use of texture. Thanks for the additional info on using textures. @Amica: Appreciate the info re: adding textures. In your statement "For PBA (Photos-based-Art) on RP you can load them as a new doc (longest side 1024 px) select all, define pattern and have it ready for an adjustment layer...", what is 'RP'? @Boneappetit: Nice one. @Lyle: Can always expect the unexpected from you. <Grin> @Skip: Not too sure of your new "Lyle" effect, but I certainly love the pastel pencil rendering. Thanks for playing |
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#9
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| Re: 1957 Chevy Boy am I dense some days . . . RP = Retouch Pro. Duh! <Weak smile> |
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#10
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| Re: 1957 Chevy Gunner - I've always been impressed with the varied ways that Lyle (aka Ikroll) manipulates photos to come up with some great, yes I would say, abstract results. Abstracts are not my "cup of tea" as Palms might say. I kind of hit on this by accident. |
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#12
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| Re: 1957 Chevy Thanks, Amica |
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#13
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| Re: 1957 Chevy Quote:
in photoshop go to file> place > navigate to where your texture is select then click on place it then puts the texture on to a new layer with the bounding box around for resiszing ( before you click ok you can alter the opacity and blend mode, so if you dont like that one just press the no button, much easier) then before you can do anything to this layer (adjustment s etc) right click on the layer and click on rasterize ( in other words by using the place command it changes it into a smart object so that it can be resized better) It is not a popular way of adding textures but for me it works the best, the other way is the easiest to explain and one people understand better maybe ! Palms |
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#15
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| Re: 1957 Chevy Thanks Palms for the explanation of adding texture. Will give it a try. And I like your OOB version. (Though I ain't too sure of that new paint job you gave the car. <Big Grin>) Thanks for playing. |
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#16
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| Re: 1957 Chevy Definitely like the OOB Palms. Looks like something that I would have concocted 8 years ago Skip. lol |
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