Red Shouldered Hawk Sketch
This is the original photo I shot on Monday.
Camera Model Name
Canon EOS D30
10/14/2002 12:15:00 PM
Tv (Shutter Speed)
Av (Aperture Value)
100.0 - 400.0 mm
2160 x 1440
AI Servo AF
Color Saturation Normal
Last edited by Trimoon; 10-16-2002 at 07:21 AM.
Both are beautiful but I like the colored one best. Boy they are so beautiful in flight. Excellent photo.
The sketches are gorgeous... I like the b/w one better but both are great. I am looking forward (drool...) to reading your technique!!!
What REALLY impressed me though was the PHOTO you took! Wow!
Last edited by pstewart; 10-16-2002 at 09:50 AM.
I love the black and white sketch. Both are excellent rendition. More amazing is how you captured the image of the bird in mid flight.
Just as Phyllis and the rest of the group, I am waiting for the tutorial.
You have created many beautiful photos as shown on your website, and this is especially wonderfu -- the extension of one wing and the curve of the other -- and the feathers! Your rendering of the photos into sketches is wonderful, but your initial capture of the subject is awesome!
Ok Here It Is
By Steve LeQuier AKA Trimoon and Danny Raphael
These are the steps I used to generate the "pencil sketch" effect in first image of the hawk posted in this thread.
IMPORTANT: The attachment in at the bottom of this post is the Lighting Effects Action file to be used in step #12.
Note: larger images do best 100-200 dpi
STEPS: (Note: If applicable the layer on which the step applies is the first "word" in the step. The various setting values are guidelines. Make your own choices to suit your personal preferences.)
1. IMAGE > Document > Duplicate. It's always a good idea to make modifications to a copy of the original file.
2. If your image has multiple layers, now would be a good time to flatten it (IMAGE > Flatten Image).
3. "Background": LAYER > Duplicate. New layer name: "Monochrome"
4. "Background": Click 'eyeball' to turn this layer off.
5. "Monochrome": Click to select; IMAGE > Adjust > Channel Mixer. Click "monochrome" box. Adjust sliders to suit. I generally prefer lighter images to darker ones; it just depends on the image.
6. "Monochrome": LAYER > Duplicate. New layer name: "BC" (for Brightness / Contrast)
7. "BC": Set blend mode to Overlay
8. "BC": IMAGE > Adjust > Brightness / Contrast. Set Brightness to +25; Contrast to +35.
9. Create a new layer on top of the layer stack. New layer name: "Base".
10. LAYER > Merge Visible. This will populate layer "Base" by combining layers Monochrome" and "BC".
11. "Base": LAYER > Duplicate. New layer name: "Lighting Effects"
12. "Lighting Effects": apply the Action “LightingEffects” you downloaded earlier.
13. "Lighting Effects": Set blend mode to Overlay and adjust Opacity to suit.
14. Create a new layer on top of the layer stack. New layer name: "Mask 1"
15. "Mask 1": EDIT > Fill. Contents: White.
16. "Mask 1:" Create a Layer Mask by clicking the "Add Layer Mask" icon at the bottom of the Layers palette.
17. Press the D key, followed by the X key to reset the default foreground / background colors to white / black and exchange them so black is the foreground color.
18. Photoshop 7: Select "Brush heavy flow scattered" from the brush menu. If this brush is not available, select "wet media brushes" from the dropdown menu. PS6 and below: Select one of the natural media brushes.
19. Set the brush size to about 20 pixels and opacity in the range of 10%-20%. Adjust the opacity setting as needed as you proceed with the next step.
20. Start painting on the Layer Mask. As you paint the image below will gradually be revealed. In other industries this is called "glazing" or "wiping," where color is applied and then removed gradually in stages.
21. This is where your artistic judgment and abilities are put to the test. Continue painting on the Layer Mask until the image "looks right" to you. Note: If you remove too much white, exchange the foreground / background colors (hit "X" key) and paint-back the mask, hiding the image below.
22. As a final touch create another layer at the top of the layer stack. Name it "Texture."
23. "Texture": EDIT > Fill. Content: 50% gray.
24. "Texture": Set blend mode to Overlay.
25. "Texture": FILTERS > Texture > Texturizer. Select a texture from the dropdown menu. A texture I frequently choose is "Sandstone" with these settings: Scaling, 100%; Relief, 2; Light Direction: Bottom Right.
26. Once you are satisfied with the image, you may flatten it if desired.
I would like to thank Danny Raphael for his hard work, without which this tutorial would not have been possible.
Last edited by DannyRaphael; 07-05-2004 at 06:12 PM.
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