RetouchPRO

Go Back   RetouchPRO > Technique > Photo-Based Art

Notices

Photo-Based Art Emulating natural-media painting techniques

Reply
 
LinkBack Thread Tools
  #16  
Old 08-09-2004, 11:05 AM
Trimoon's Avatar
Senior Member
 
Join Date: Jul 2002
Location: Ocala, Florida, USA
Posts: 348
Impressionist Filter and layer Blending

Larger Image
Attached Images
File Type: jpg Auburn-U SM.jpg (90.4 KB, 14 views)
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiReddit! Float This Post!Stumble this Post!Google Bookmark this Post!Yahoo Bookmark this Post!Live Bookmark this Post!Share this post on Facebook
Reply With Quote
  #17  
Old 08-13-2004, 04:03 AM
DannyRaphael's Avatar
Moderator
Patron
 
Join Date: Mar 2002
Location: Near Seattle, Washington, USA
Posts: 5,626
Steve... Great use of Impressionist. Your bold work in the BG sets of the FG perfectly.

On this one, I'm dabbling with a watercolor technique...Started with a sketch layer (Smart Blur/Edges only, Inverted, Diffuse > Anisotropic) and used white to paint over the extraneous lines.

Created a History snapshot of this layer (from the History palette menu, create snapshot / current layer), set the history source (clicked box to the left of the newly created snapshot) and with the History Brush tool selected and a small, stipple brush with Fade set to 25%, restored the sketch lines onto a new layer. The intent here was to give the lines more of a freehand sketch look than you get from Smart Blur/Edges only + Anisotropic.

For some color, I duplicated the Background and applied a healthy dose of Dust & Scratches to smoosh the colors a bit and again created a snapshot of this layer via the History palette's Create Snapshot command. Using various brushes with the History Brush (low opacity), I roughed in color onto a new layer. Since the brush opacity was low, you could still see the sketch lines below the color.

To get some stroke contrast and overlap I duplicated the Background again, applied Image > Adjustments > Hue Saturation and cranked up the saturation a bit. Another layer snapshot was taken and a new layer created (blend mode changed from Normal to Darken). Again, using various brushes with the History Brush tool I painted some additional strokes to beef up some of the shadow areas.

According to a book I got the other day this method of laying down a sketch and applying lighter colors first, and overlaying them with darker colors (for shadowed areas) is one way "real" watercolor artists create their art. I'm not completely happy with the (so-called) watercolor strokes, but I can see promise in the overall concept.

~Danny~
Attached Images
File Type: jpg Auburn U Running Back cpz WC based on Sketch I.jpg (71.1 KB, 14 views)
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiReddit! Float This Post!Stumble this Post!Google Bookmark this Post!Yahoo Bookmark this Post!Live Bookmark this Post!Share this post on Facebook
Reply With Quote
  #18  
Old 08-20-2004, 05:12 PM
Member
 
Join Date: Oct 2002
Location: Louisville, KY USA
Posts: 81
Thank you Mike Finn, for your new action at least to me called ValueMap that is in beta. I ran the defaults in the action and did the following after
1. Dry brush 1.8.2
2. Poster Edge 2.1.2
3. Fresco 2.8.1 and added a little noise.
The thing I like most about te action was the background especially the treatment of the two men on either side of the player.
Bob
Attached Images
File Type: jpg ValueMap-football-player-co.jpg (61.0 KB, 16 views)
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiReddit! Float This Post!Stumble this Post!Google Bookmark this Post!Yahoo Bookmark this Post!Live Bookmark this Post!Share this post on Facebook
Reply With Quote
  #19  
Old 08-20-2004, 08:34 PM
CJ Swartz's Avatar
Moderator
 
Join Date: Sep 2001
Location: Metro Phoenix area, Arizona
Posts: 2,640
Blog Entries: 10
Duped original, made typical sketch layer (desaturated-Color Dodge blend-blur to bring back detail), duped that layer and ran graphic pencil (using light blue/bright gold) on bottom of two layers. Used Dry Brush on one or both layers also (sorry, got a bit lost while working - wanted to soften details with Dry Brush and used it a few times "somewhere".) Used Pin Light layer blend and added layer mask to bring out detail in player. Added color/texture layers above to de-emphasize crowd/background.
Attached Images
File Type: jpg CI-AuburnRunBack-cp-CJ.jpg (99.0 KB, 15 views)
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiReddit! Float This Post!Stumble this Post!Google Bookmark this Post!Yahoo Bookmark this Post!Live Bookmark this Post!Share this post on Facebook
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Creative interpretations: Park Bench in Winter DannyRaphael Photo-Based Art 18 03-04-2007 10:33 PM
Creative interpretations: Portrait - Paula DannyRaphael Photo-Based Art 64 03-03-2007 07:17 PM
Creative interpretations: Football player DannyRaphael Photo-Based Art 43 02-26-2007 08:19 AM
Creative interpretations: Cambridge University - Going to Class DannyRaphael Photo-Based Art 7 04-21-2004 07:36 AM
Creative interpretations: Football Players make Football Plays DannyRaphael Photo-Based Art 4 11-11-2003 07:24 AM


All times are GMT -6. The time now is 11:25 AM.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.2.0
Copyright © 2008 Doug Nelson. All Rights Reserved




1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51