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Photo-Based Art Emulating natural-media painting techniques

Creative interpretations: Desert 01

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  #1  
Old 01-09-2005, 10:45 PM
DannyRaphael's Avatar
DannyRaphael DannyRaphael is offline
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Creative interpretations: Desert 01

Photo courtesy of www.Wallpaperbase.com.
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File Type: jpg CI-www.Wallpaperbase.com.Desert 9.jpg (96.7 KB, 77 views)
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  #2  
Old 01-10-2005, 09:29 AM
Xaran Xaran is offline
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Xero line art and invert.

Christine
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  #3  
Old 01-10-2005, 11:50 AM
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DannyRaphael DannyRaphael is offline
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Quote:
Originally Posted by Xaran
Xero line art and invert.

Christine
Brilliant approach, C. That's really stretching the limits.
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Old 01-10-2005, 12:56 PM
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JustChecking JustChecking is offline
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very nice interpretation, Christine! ...

i wouldn't even post mine here if i were not that bored... ... i remember some simplifier, impressionist, fluorizer... um... etc.
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File Type: jpg CI-www[1].Wallpaperbase.com.Desert 9_JC_.jpg (98.7 KB, 31 views)
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  #5  
Old 01-10-2005, 06:01 PM
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Axleuk Axleuk is offline
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Serene Ocean

Ok, where do I start ?

Ok, with the background i noticed the sand and had the idea to turn the scene into an underwater composition.

- Original layer
- Removed unwanted trees
- Added third party shipwreck, positioned it and selectively eraded ocean bottom - to give the appearance of it being sunk
- Abyss - Using a gradient of Foreground to transparent stroke from top to bottom so that the sand was the only thing that appeared, to give ocean floor look
- Surface - Gradient tool stroking form centre to top with two tone blue (forground to background), then adding the ripple filter and playing with sliders to acheive the desired effect of ocean surface
- Shark - Cut out third party shark (great White)
- Created the shark show by copying shark and flipping it vertically and then using distort, placing it on the ocean floor and dropping the opacity
- Shimmer Mask - Created new layer above, filled with black, add noise(gaussian), gaussian blurr slightly, filter/pixelate/crystalise, find edges, invert, and then ripple filter, used level and played with sliders in order to remove some speckles, set blend mode to screen to remove all black, distort to create shape and postion on ocean floor
- Artifacts - new layer, add noise (gaussian), gausian blurr slightly, levels to removed some white then select screen blend mode
- Sunlight - Made a selection using Polygonal selection tool, feather 20, filled with white, copied to new layer, reduced opacity, copied to new layer, reduced opacity again so you have 3 rays with varying opacity setting to create ambience.
- Colour correction to give realistic ocean appearance

Enjoy
Attached Images
File Type: jpg Serene-Ocean.jpg (95.4 KB, 42 views)
File Type: jpg Serene-Ocean2.jpg (97.4 KB, 32 views)

Last edited by Axleuk; 01-10-2005 at 06:12 PM.
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Old 01-10-2005, 06:42 PM
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Legacy~Art Legacy~Art is offline
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Axel!

Well mister i think i see your forte...You should go sell this artwork to places like Clintons, as a poster you would make millions!

Thats my way of telling you that is "Blumming Marvelous" said in my best Lancashire accent!
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Old 01-10-2005, 07:49 PM
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Janet Petty Janet Petty is offline
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Wonderful Axle. And right on the mark. I noticed this picture's sky was too dark and too blue, the sand was too light and didn't have enough depth. You solved all of those problems and make it look real. Great going.

Janet
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Old 01-10-2005, 07:54 PM
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Axleuk Axleuk is offline
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Lagacy - I can only aspire to the dizzy heights of published work, but alas it is just a hobby.

Janet - Thank you for your comments, i just wanted to do something a little different and the sand gave me the idea of the ocean floor. The original photo is not great quality, but that should not stop anyone being creative with it.
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Old 01-10-2005, 11:01 PM
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DannyRaphael DannyRaphael is offline
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Quote:
Originally Posted by Axleuk
The original photo is not great quality, but that should not stop anyone being creative with it.
Unfortunately due to the 100KB atttched image limitation, not-so-good-quality pics to work with is not uncommon. That adds a dimension of challenge (if you can successfully manipulate a lousy pic, look what you can do with a good one with which to start) and as you say that shouldn't stop one -- and it sure didn't stop you.

Even though I KNEW yours was based on the original, the transformation was so great I had to open the original, anyway.

Jaw dropping... Kind of like the shark.

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  #10  
Old 01-11-2005, 07:26 AM
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glikster glikster is offline
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This is my take on Just Checking's take....?

OK. I Duped the BG. I always start with that; I should develop a shorthand.)
Then I changed the Image: Mode to LAB. (didn't flatten)
Selected Lightness Channel.
Created a new Channel from the selection.
Changed back Image: Mode to RGB. (didn't flatten)
Ran Impressionist: Pencil Sketch: Detailed Monochrome.
Deselected.
Ran Impressionist: Conte: Contrasty Rough.
Faded to Overlay and slightly lower Opacity.
Loaded the current layer as a selection:
-While layer is highlighted, click on dotted line circle icon in Channels pallete.
-This loads the layer as a selection. Then, to save the selection, just click on the dark rectangle with white circle icon.
Used the Lasso to remove all selection but the sand.
Ran Impressionist: Conte: Contrasty Rough again.
Faded to slightly lower Opacity.
Stuck a Hue/Saturation adjustment layer on top to take care of the out of control Blue.
Attached Images
File Type: jpg desert.jpg (98.0 KB, 26 views)

Last edited by glikster; 01-11-2005 at 11:49 AM.
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