Duped the BG.
Loaded the Blue channel and made a new alpha channel from it.
Used Levels to increase the contrast and painted out extra areas.
Loaded that channe and ran
PS: Artistic: Watercolor - 14, 0, 1.
Ran
PS: Artistic: Dry Brush - 2, 1, 1.
Loaded Red, Green and Blue channels and ran Imp.:Natural: Crushed Herbs.
Faded Red to Overlay and Green and Blue to Darken.
Loaded and inverted the Red, Green and Blue channels and ran the same filter.
Faded each to a lower Opacity.
Duped BG and brought to top of layers.
Ran
PS: Blur: Smart Blur - 40.7, 74.4, High, Edge Only.
Ran
PS: Other: Maximum - 1, then
PS: Noise: Median - 1, then
PS: Blur: Gaussian Blur - 1.
Color Range on black with fuzziness of 20.
Filled with 50% grey.
Inverted. Set layer blending to Soft Light.
Loaded the alpha channel and created a layer mask.
Duped BG and brought to top of layer stack.
Created a layer mask and painted in rough shape of Parrot and branch.
Ran Dry Brush (same settings) and Imp.: Natural: Crushed Herbs to layer mask.
Set layer blending to Linear Burn.
New layer, filled with black.
Ran
PS: Texture: Texturizer - Canvas, 100%, 8, Bottom Left.
Set layer opacity to 29%.
Hid Textured layer and stamped visible.
Ran
PS: Sharpen: Unsharp Mask - 120, 2.7, 0.
Faded to Lower Opacity.
Ran Imp.: Paint: Free Daubs with background color black.
Faded to lower opacity.
I think that's it!
Oh, and ran that Unsharp Mask again.
And Used the Green channel as a layer mask, but selected whole mask and filled with white and faded to about 35% or so...
That's really it!