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| | Photo Compositing Collage, montage, masking, selections, combining, etc. | 
10-14-2007, 11:28 PM
|  | Senior Member | | Join Date: Jun 2007 Location: Los Angeles, CA
Posts: 201
| | | Re: Realistic reflections It'd be best to render the reflection inside Maya instead of recreating it with Photoshop. Here's a quick example that I did using Maya renderer. I just used default reflectivity for the Blinn material on the floor along with 2 directional lights in the scene with raytracing turned on in Render Settings. You can tweak all the settings you want to get the result you're after. Also try to render the reflection with Mental Ray, it works a lot better with raytracing.
Here's another way that you can try. Mirror your object in the Y-axis in Maya and render it by itself, and comp it in Photoshop. | 
10-15-2007, 05:22 PM
|  | Member | | Join Date: Jul 2006 Location: Belgium
Posts: 71
| | | Re: Realistic reflections The choice is 3D or Photoshop.
3D will be more accurate. But I don't use 3D, so I would have to do it in Photoshop.
This is a 10 minutes example with warptool. | 
10-15-2007, 06:15 PM
|  | Senior Member | | Join Date: Aug 2001 Location: London, England
Posts: 193
| | | Re: Realistic reflections Oops, yes there is an easier way these days, its to do what Dave Cox has suggested and use the Arch warp function. Just choose Free transform/warp and use the Arch set to a negative value- One tip, if you hold down the shift key and hover over the word "bend" the double headed arrow will allow you to move the bend more quickly while you adjust to get it looking right.
Used to have to do it with the displacement map in the old days when I had to do 100's of these, but forgot about that in my last post - this is easier, sorry | 
10-15-2007, 06:47 PM
|  | Junior Member | | Join Date: Mar 2007
Posts: 13
| | Re: Realistic reflections I`m almost there
Some more work and my boss will love me ....
THANK YOU VERY MUCH | 
10-15-2007, 07:31 PM
| | Senior Member | | Join Date: Jan 2006 Location: chicago
Posts: 674
| | | Re: Realistic reflections i'd say it looks pretty good, but the angle seems a bit odd when you compare it to the sample i've attached...
Last edited by pixelzombie : 02-21-2008 at 05:11 PM.
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10-15-2007, 08:11 PM
|  | Senior Member | | Join Date: Jun 2007 Location: Los Angeles, CA
Posts: 201
| | | Re: Realistic reflections Quote:
Originally Posted by cainam The choice is 3D or Photoshop.
3D will be more accurate. But I don't use 3D, so I would have to do it in Photoshop.
This is a 10 minutes example with warptool. | That looks good, Mark. Photoshop is sufficient for what he's trying to achieve. Since he mentioned the bottle is a 3D object, then it should be done inside 3D to get what's called, "true reflection". It's just a better approach. Just imagine trying to get the reflection on a 3D car that includes the under carriage with Photoshop instead of 3D. Quote:
I`m almost there
Some more work and my boss will love me ....
THANK YOU VERY MUCH
| Did you use a different image for the reflection? It's all off and it reads "preload" instead of "reload". | 
10-16-2007, 03:16 AM
|  | Junior Member | | Join Date: Mar 2007
Posts: 13
| | | Re: Realistic reflections My mistake, wrong container ( i have whole bunch of them) , but the result is OK | 
10-16-2007, 03:19 AM
|  | Junior Member | | Join Date: Mar 2007
Posts: 13
| | | Re: Realistic reflections Quote:
Originally Posted by pixelzombie i'd say it looks pretty good, but the angle seems a bit odd when you compare it to the sample i've attached... |
I see , ..... hmmm, maybe I should get Maya  | 
10-16-2007, 06:49 AM
|  | Senior Member Patron | | Join Date: Feb 2007 Location: GrandPrairie.TX
Posts: 408
| | | Re: Realistic reflections To get a good reflection, you should copy and flip the image that you want to reflect. Your last effort is offset, since you used a different image. If you copy and flip the original image, you will get a reflection that matches. | 
10-16-2007, 06:52 AM
|  | Senior Member | | Join Date: Aug 2001 Location: London, England
Posts: 193
| | | Re: Realistic reflections Your shot is made using a wide angle lens, or a zoom, this doesn't help. You can try Photoshop's lens correction to make it sit better | 
10-16-2007, 12:20 PM
|  | Senior Member | | Join Date: Jun 2007 Location: Los Angeles, CA
Posts: 201
| | | Re: Realistic reflections Quote:
Originally Posted by MR.BIG I see , ..... hmmm, maybe I should get Maya  | Open up your scene file in Maya, go to the same camera view where you had these bottle rendered, flip the geometries upside down, turn on alpha channel in Render Settings and render. You'll still get true reflection that way without figuring out how raytracing works.
OR...
Like others have already mentioned, flip your image in Photoshop and warp it.
Just give it some time. You're on the right track. |
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