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Photo Compositing Collage, montage, masking, selections, combining, etc.

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  #16  
Old 10-14-2007, 11:28 PM
pixel_monkey's Avatar
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Re: Realistic reflections

It'd be best to render the reflection inside Maya instead of recreating it with Photoshop. Here's a quick example that I did using Maya renderer. I just used default reflectivity for the Blinn material on the floor along with 2 directional lights in the scene with raytracing turned on in Render Settings. You can tweak all the settings you want to get the result you're after. Also try to render the reflection with Mental Ray, it works a lot better with raytracing.

Here's another way that you can try. Mirror your object in the Y-axis in Maya and render it by itself, and comp it in Photoshop.
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File Type: jpg can.jpg (41.6 KB, 26 views)
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  #17  
Old 10-15-2007, 05:22 PM
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Re: Realistic reflections

The choice is 3D or Photoshop.
3D will be more accurate. But I don't use 3D, so I would have to do it in Photoshop.

This is a 10 minutes example with warptool.
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File Type: jpg bottle-web.jpg (84.7 KB, 30 views)
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  #18  
Old 10-15-2007, 06:15 PM
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Re: Realistic reflections

Oops, yes there is an easier way these days, its to do what Dave Cox has suggested and use the Arch warp function. Just choose Free transform/warp and use the Arch set to a negative value- One tip, if you hold down the shift key and hover over the word "bend" the double headed arrow will allow you to move the bend more quickly while you adjust to get it looking right.

Used to have to do it with the displacement map in the old days when I had to do 100's of these, but forgot about that in my last post - this is easier, sorry
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  #19  
Old 10-15-2007, 06:47 PM
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Smile Re: Realistic reflections

I`m almost there

Some more work and my boss will love me ....


THANK YOU VERY MUCH
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File Type: jpg reflection.jpg (34.1 KB, 33 views)
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  #20  
Old 10-15-2007, 07:31 PM
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Re: Realistic reflections

i'd say it looks pretty good, but the angle seems a bit odd when you compare it to the sample i've attached...

Last edited by pixelzombie : 02-21-2008 at 05:11 PM.
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  #21  
Old 10-15-2007, 08:11 PM
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Re: Realistic reflections

Quote:
Originally Posted by cainam View Post
The choice is 3D or Photoshop.
3D will be more accurate. But I don't use 3D, so I would have to do it in Photoshop.

This is a 10 minutes example with warptool.
That looks good, Mark. Photoshop is sufficient for what he's trying to achieve. Since he mentioned the bottle is a 3D object, then it should be done inside 3D to get what's called, "true reflection". It's just a better approach. Just imagine trying to get the reflection on a 3D car that includes the under carriage with Photoshop instead of 3D.

Quote:
I`m almost there

Some more work and my boss will love me ....


THANK YOU VERY MUCH
Did you use a different image for the reflection? It's all off and it reads "preload" instead of "reload".
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  #22  
Old 10-16-2007, 03:16 AM
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Re: Realistic reflections

My mistake, wrong container ( i have whole bunch of them) , but the result is OK
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  #23  
Old 10-16-2007, 03:19 AM
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Re: Realistic reflections

Quote:
Originally Posted by pixelzombie View Post
i'd say it looks pretty good, but the angle seems a bit odd when you compare it to the sample i've attached...

I see , ..... hmmm, maybe I should get Maya
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  #24  
Old 10-16-2007, 06:49 AM
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Re: Realistic reflections

To get a good reflection, you should copy and flip the image that you want to reflect. Your last effort is offset, since you used a different image. If you copy and flip the original image, you will get a reflection that matches.
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  #25  
Old 10-16-2007, 06:52 AM
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Re: Realistic reflections

Your shot is made using a wide angle lens, or a zoom, this doesn't help. You can try Photoshop's lens correction to make it sit better
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  #26  
Old 10-16-2007, 12:20 PM
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Re: Realistic reflections

Quote:
Originally Posted by MR.BIG View Post
I see , ..... hmmm, maybe I should get Maya
Open up your scene file in Maya, go to the same camera view where you had these bottle rendered, flip the geometries upside down, turn on alpha channel in Render Settings and render. You'll still get true reflection that way without figuring out how raytracing works.

OR...

Like others have already mentioned, flip your image in Photoshop and warp it.
Just give it some time. You're on the right track.
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