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Realistic reflections

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  #21  
Old 10-15-2007, 09:11 PM
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Re: Realistic reflections

Quote:
Originally Posted by cainam View Post
The choice is 3D or Photoshop.
3D will be more accurate. But I don't use 3D, so I would have to do it in Photoshop.

This is a 10 minutes example with warptool.
That looks good, Mark. Photoshop is sufficient for what he's trying to achieve. Since he mentioned the bottle is a 3D object, then it should be done inside 3D to get what's called, "true reflection". It's just a better approach. Just imagine trying to get the reflection on a 3D car that includes the under carriage with Photoshop instead of 3D.

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I`m almost there

Some more work and my boss will love me ....


THANK YOU VERY MUCH
Did you use a different image for the reflection? It's all off and it reads "preload" instead of "reload".
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  #22  
Old 10-16-2007, 04:16 AM
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Re: Realistic reflections

My mistake, wrong container ( i have whole bunch of them) , but the result is OK
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  #23  
Old 10-16-2007, 04:19 AM
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Re: Realistic reflections

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Originally Posted by pixelzombie View Post
i'd say it looks pretty good, but the angle seems a bit odd when you compare it to the sample i've attached...

I see , ..... hmmm, maybe I should get Maya
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  #24  
Old 10-16-2007, 07:49 AM
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Re: Realistic reflections

To get a good reflection, you should copy and flip the image that you want to reflect. Your last effort is offset, since you used a different image. If you copy and flip the original image, you will get a reflection that matches.
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  #25  
Old 10-16-2007, 07:52 AM
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Re: Realistic reflections

Your shot is made using a wide angle lens, or a zoom, this doesn't help. You can try Photoshop's lens correction to make it sit better
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  #26  
Old 10-16-2007, 01:20 PM
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Re: Realistic reflections

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Originally Posted by MR.BIG View Post
I see , ..... hmmm, maybe I should get Maya
Open up your scene file in Maya, go to the same camera view where you had these bottle rendered, flip the geometries upside down, turn on alpha channel in Render Settings and render. You'll still get true reflection that way without figuring out how raytracing works.

OR...

Like others have already mentioned, flip your image in Photoshop and warp it.
Just give it some time. You're on the right track.
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