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Photo Compositing Collage, montage, masking, selections, combining, etc.

Making a glass out of liquid

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  #21  
Old 03-26-2009, 03:40 PM
HelloPiccadilly HelloPiccadilly is offline
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Re: Making a glass out of liquid

that's cool!
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  #22  
Old 03-26-2009, 04:10 PM
pixelzombie pixelzombie is offline
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Re: Making a glass out of liquid

very nice indeed
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  #23  
Old 03-27-2009, 01:59 AM
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Soul_of_Kilik Soul_of_Kilik is offline
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Re: Making a glass out of liquid

that's incredible.
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  #24  
Old 03-27-2009, 02:33 AM
rygold rygold is offline
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Re: Making a glass out of liquid

Hi Guys,

My turn after shooting the drops and comping them in photoshop.
Still a lot of work to be done.
Thanks for the replies.

Ryan
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File Type: jpg splash.jpg (71.8 KB, 100 views)
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  #25  
Old 03-27-2009, 03:21 AM
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Soul_of_Kilik Soul_of_Kilik is offline
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Thumbs up Re: Making a glass out of liquid

Quote:
Originally Posted by rygold View Post
Hi Guys,

My turn after shooting the drops and comping them in photoshop.
Still a lot of work to be done.
Thanks for the replies.

Ryan
nice... maybe try blend the bottom of a real glass in there.. just a thought
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  #26  
Old 03-30-2009, 12:17 PM
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pixel_monkey pixel_monkey is offline
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Re: Making a glass out of liquid

Thanks for compliments, fellas.

Quote:
Originally Posted by rygold View Post
Hi Guys,

My turn after shooting the drops and comping them in photoshop.
Still a lot of work to be done.
Thanks for the replies.

Ryan
You're onto something here. Even thought there's still a lot of work to be done, I can tell that it took a lot of labor just to get to this point. 3D is certainly the way to go. It gives you a lot more flexibility in sculpting the fluid.
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  #27  
Old 04-13-2009, 10:38 PM
EternalTomorrow EternalTomorrow is offline
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Re: Making a glass out of liquid

Quote:
Originally Posted by pixel_monkey View Post
Here's the result. It's a straight render. The only post work I did was resizing it to fit the 100kb limit. I created the fluid in RealFlow and rendered in Maya with Mental Ray. I sacrificed some of the details of the fluid to get a faster render in this example. To me, this kind of project is best done in 3D. It's much more efficient than shooting splashes. With 3D splashes, you can look at the splashes in any given moment from start to finish and in every angle imaginable and that's something that cannot be done in real life. So, with high res fluid meshes, good lighting setup, good rendering, and some post work, it'll be very difficult if not impossible to distinguish between real and 3D liquid even with trained eyes. Of course, you need to know what you're doing to pull together.
wow, that's super legit. great job man.

PM me , i'd be interested in talking to you about some upcoming projects.
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  #28  
Old 04-28-2009, 04:40 PM
karloskar karloskar is offline
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Re: Making a glass out of liquid

You should look at these links that is acctually doing exactly what you are talking about with vivitar flashes and a canon 5d and a lot of time.....
http://www.photoshopsupport.com/phot...rnoff-ads.html
and here is the guys site with info on h the how to.
http://www.liquidsculpture.com/

Here are three images and the creator is called Martin Waugh and it is an ad for Smirnoff
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File Type: jpg martin-waugh-smirnoff-1.jpg (26.7 KB, 39 views)
File Type: jpg martin-waugh-smirnoff-2.jpg (24.8 KB, 33 views)
File Type: jpg martin-waugh-smirnoff-3.jpg (26.3 KB, 34 views)
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