| Using paths as morph guides I think this is what you're looking for......
1) Duplicate background image, make a path around the original feature (here we'll move the chin) and stroke the path in a nice bright colour (pic 1);
2) Make a new empty layer and draw the required new path, stroke this in a different bright colour (pic 2);
3) Select the layer with the original path and go to Liquify;
4) In the bottom right-hand corner check the box "Backdrop" and choose the layer that has the new path;
5) Use the liquify tools to move the old path until it coincides with the new path (pic 3);
6) Now at the top right select "Save Mesh" and save;
7) Cancel the liquify - we only wanted the mesh;
8) Duplicate the background layer (without the old path) and select the Liquify filter again;
9) Select "Load Mesh" and retreive the mesh you saved earlier - now the alterations that you did before will be applied here;
10) Select OK and you're finished (pic 4) - well except for a bit of texture fixing, maybe. Obs: If you didn't mark the original path, just the new one, you wouldn't need to liquify in two steps like here. Just use the new path as the Backdrop.
Rô |