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Photo Restoration Repairing damaged photos

cities2forest

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  #51  
Old 08-18-2005, 06:10 PM
doonee doonee is offline
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craig ..

Quote:
you might be making this more complex than it needs to be.
Quote:
here's the secret; it doesnt matter.
Not knowing Photoshop in depth, i try to be sure im not missing anything ...
Ive been doing this on my own for a month now, and i thought it was time to make sure.
If you tell me thats basically all there is to it, thats fine.
Thats exactly what i needed/wanted to hear then...


Quote:
if the pov is high up, a tree wouldnt look the same as if the pov were close to the ground.
I still think thats important.
Of course i want to know if i can tweak my hundreds of jungle aerials around to adapt them to the perspective of the target fotos.
Maybe theres even some cool skewing-plugin out there that skews stuff for me after i draw a horizon and a basic grid. I wouldnt want to miss that kind of thing. Ive even seen some kind of 'perspective texture brush tool" on the web, with one eye, a while ago.

Quote:
heck, there's prolly even other ways i havent considered
please, keep them coming, craig, i want to know them all, thats why i came.
you dont have to go into depth, some keywords are probably enough ...

many thanks and best regards
d

Last edited by doonee; 08-18-2005 at 06:24 PM.
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  #52  
Old 08-18-2005, 06:23 PM
doonee doonee is offline
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Cameraken ...

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Another way may be to make a tree into a brush and paint on trees. The brush could be changed in size for different distances.
To tell you the truth, i only discovered PS brushes 3 days ago, when reading through the tuts here.
I'd be very interested in making some 'canopy' brushes ...


Quote:
This post is just to show that the blue cast can be removed quite easily
nice, how did you do that ?

however, im more worried about loosing the haze in the *clone material* ..
theres an example in the attachment.
id like to learn how to do that, if theres a way.

also, id like to learn how to adapt the haze of the clone material to that of the target picture.

thanks for your suggestions, ken
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File Type: jpg S0331.jpg (56.4 KB, 8 views)
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  #53  
Old 08-18-2005, 08:10 PM
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Cameraken Cameraken is offline
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Doonee

Here I have removed the Haze and replaced it with a blue one. This is very easy in Photoshop. I am just throwing these ideas in, as I think (like Craig), that you may be over complicating this.
I may not understand POVs. But Trees and haze are easy. As you will see I have also cloned some trees in.

Don’t worry about loosing haze etc. Just tell us what you want.

Ken
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File Type: jpg Ken_S0331 copy.jpg (85.7 KB, 8 views)
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  #54  
Old 08-18-2005, 09:31 PM
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Craig Walters Craig Walters is offline
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Quote:
Quote:
if the pov is high up, a tree wouldnt look the same as if the pov were close to the ground.


I still think thats important.
yes, it is important, and that's what i was saying. that and the size are about the only things you need to worry about. so, you just find images that match up.

let's do this, doonee; post two images, one, the image you want to change, and one that you're going to 'borrow' trees from. you pick them, match them up well so the pov's (point of views) are the same to your eye and let us work on them a bit. the folks here are VERY visual oriented. they like pictures! they 'think' more in pictures than words. post two pictures and turn them loose. you'll probably get more ideas in an hour than all the days we've spent here talking about this

Craig
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  #55  
Old 08-19-2005, 02:07 PM
doonee doonee is offline
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@craig and ken

LOL, ok i got you.
next post will be s i m p l e

it will have 2 pics attached, A and B.

and it will say:
hey, how do i get A into B ?

ok ?



thanks for all your patience & concern, guys
doonee

Last edited by doonee; 08-20-2005 at 12:02 AM.
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  #56  
Old 08-19-2005, 06:59 PM
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Racc Iria Racc Iria is offline
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First Draft...

Okay, here is my first pass at this. I used almost no cloning. Nearly everyting done here was simply cut, paste, and blend edges. All of the foilage used came from the source image. Some of the topology and beach decisions were made based on converstions I had with doonee outside of this forum. All mistakes, however, are totally mine.

The cutting and pasting was done in little tiny steps each on its own layer. I lost count of how many layers I used, but there's a lot of 'em. I put them into groups as I went just so the layer palette would be manageable.

Once all the cutting and pasting was done, I created a couple of curves adjustment layers to generate shading in the topology. Then using the layer adjustment masks, painted the shading in.

If anyone would like more detailed steps on what I did, I will be happy to post them when I get back into town on Tuesday.

--Racc
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File Type: jpg Before.jpg (99.0 KB, 11 views)
File Type: jpg After.jpg (99.5 KB, 16 views)
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  #57  
Old 08-19-2005, 10:32 PM
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Craig Walters Craig Walters is offline
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racc,

good job. but a bit too uniform. vary your spacing and rows and such. just break it up a bit.

Craig
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  #58  
Old 08-20-2005, 12:02 PM
doonee doonee is offline
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ok...

heres an example of what i'd like to do:

i have texture2.jpg for close distances: A1
and texture3.jpg for long distances : A2

the target is guara02.jpg: B

question:
whats the best way to get A into B ?
(fill B with forests in a credible way..)

this example here includes most obstacles we discussed here before.
angle. mist, colour, depth etc.

A1 would be perfect for the front of the pic, since it contains vegetation that actually used to occur in B.

A2 is a random distant rainforest shot, and therefor replaceable.

the landscape and the rocks were covered with forests almost entirely,
except on the steepest slopes.
the huge hole in the boulder to the left is manmade.

all ideas on how to get this done are most welcome

thats it ...

regards
d
Attached Images
File Type: jpg guaratinga2.jpg (56.2 KB, 9 views)
File Type: jpg texture2.jpg (95.9 KB, 7 views)
File Type: jpg texture3.jpg (98.1 KB, 7 views)

Last edited by doonee; 08-20-2005 at 07:03 PM.
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  #59  
Old 08-20-2005, 02:18 PM
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Cameraken Cameraken is offline
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That’s looking good Racc. It looks a bit dark in your post but when lightened it looks much better.

POV. Point of View. Silly me. I thought it was technical rendering jargon.

Doonee

Thanks for your latest challenge. I think a few people may have a go now.
Just a couple of questions before I start.
Do you have a picture of one single tree you could post. Or failing that do you know the names of the trees then I can search for one also are all the trees the same Make (Type)


Ken
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  #60  
Old 08-20-2005, 03:52 PM
doonee doonee is offline
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ken

Quote:
Do you have a picture of one single tree you could post.
Individual rainforest trees are hard to come by, you usually get a lot or none.
I have a gig of footage here, and ill go through it and post you one once i find one.

Tell me what your plan is, and maybe i can help you....
Without wanting to complicate stuff, one 'trouble' with tropical forests is the high biodiversity. You usually dont get to see more than 3 or 4 specimens of a species in like a hectar, or even less....

Quote:
do you know the names of the trees then I can search for one
typical local rainforest hero-trees could be, for example:

jequitiba
guapuruvu
angelim

the latter is a classic rainforest 'emergent tree', some 50 m high, sticking out of the rest of the canopy for like 10-15mts. These 'emergents' are a major trademark of rainforest canopies, btw., so you want to look that term up as well (so will I..), as youd get the emergent tree together with the rest of the canopy in the back ...

also, its often less the trees themselves that make the picture, but all the stuff they got hanging from them. Thus, when searching, try "epiphytes" as well, which includes lianas, bromeliads etc., which grow on these trees, so pictures of them often include classic tree-footage as well.

they didnt have coconut trees back then, btw

Quote:
also are all the trees the same Make (Type)
ken, i didnt get this part, sorry, please explain ...

rgds and thnks
d

Last edited by doonee; 08-20-2005 at 04:15 PM.
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