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02-02-2006, 05:40 PM
| | Senior Member | | Join Date: Sep 2005 Location: nyc
Posts: 527
| | Can't Figure This Out!!!  I'am a Mechanical Artist at an Ad AGency in NYC, and am trying to get into retouching, so i'm trying to take images and replicate them for practice. I found this shot on this site, and thought the "beard" was done very nicely. I tried to replicate the shot on my own (using only stamp, healing, softlght layer) to maintain skin texture, but just can't figure this one out. As you can see, my shot has lost that fine detail in the beard area. Just curious on peoples comments and techniques....how you would approach this job.
Thanks so much for any feedback. | 
02-02-2006, 07:06 PM
|  | Moderator | | Join Date: May 2004 Location: Goiânia, Brazil
Posts: 1,549
| | Quote: |
Originally Posted by KR1156 stamp, healing, softlght layer | No, maybe, yes.
Translating:
- Unless you're stamping at 100% opacity with a hard-edged brush then this will not preserve the texture. But if you do so, the stamp is going to be pretty obvious;
- The Healing tool is a great little miracle worker, used well it can solve a whole load of problems;
- The Soft-light layer is the perfectionist way to go, but it can take a long time to paint every pixel.
Here's a quick way...
- Duplicate to a new layer;
- Run High-pass filter, radius 10;
- Run Gaussian blur, radius 3.3;
- Invert
- Set blending to Linear Light, opacity to 50%;
- Add a hide-all mask and paint white where you want to "de-grunge" (2 minutes)
Rô (nuff said, time for bed)
Last edited by byRo; 02-02-2006 at 07:16 PM.
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02-02-2006, 08:09 PM
| | Senior Member | | Join Date: Sep 2005 Location: nyc
Posts: 527
| | Nice Technique!!! Applied your technique to the original image and came up with a pretty close match. That was right on the money, i'm curious if that's a well known "industry secret" to fix damaged skin or did you come up with that just playing around. I amdefiknitely impressed!
whole thing took less than 5 min if even. | 
02-02-2006, 08:39 PM
| | Senior Member Patron | | Join Date: Dec 2005
Posts: 1,083
| | | Ro, Brilliant! That's a lot faster way to a better result than I've been used to. Thanks.
Regards, Murray | 
02-02-2006, 08:42 PM
| | Senior Member | | Join Date: Sep 2005 Location: nyc
Posts: 527
| | | Coment for Rô  I applied the same technique to other shots with poor skin texture, and it one of the best techniques i've seen in a while....i'm just curious how you would figure out what settings to use on different dpi images.
example, that workedfine on an image that was 72dpi...but I couldn't figureout how to set it for a high or med rez image like 300dpi or 150dpi etc.
Would truly appreciate it if you could help me with that.
Thank you
-Mike | 
02-03-2006, 02:24 AM
|  | Senior Member Patron | | Join Date: Jun 2004
Posts: 730
| | Ro, where've you been hiding this little secret?! All discussions on this topic have pretty much revolved around variations on dodging and burning every flaw - this is amazing.
This took two minutes to go from the first picture to the second, its not perfect but its a huge leap in the right direction.
I hope Shelly ( www.retouchme.co.uk) doesnt mind me using one of her pics, I just remembered it as one that had really bad skin. | 
02-03-2006, 04:56 AM
|  | Moderator | | Join Date: May 2004 Location: Goiânia, Brazil
Posts: 1,549
| | No secret, it's just a consequence of playing with the different "frequencies" in an image ( ih, sounds like Zen and the art of Retouching).
Don't know if you've had a chance to read the tutorials about the Gaussian Blur and High-Pass filter and Choosing the Radius ( heavy reading, needs revision), but there you'll see that some features lie in different "bandwidths".
Applied to this image: The pores and beard are at a radius of less than 3.3 pixels, while the facial features are at a radius of over 10. The "grunge" is in between these numbers and can be eliminated using the method above.
....hey, why did everybody run away? Thinks....this ought to be in a tutorial
Rô | 
02-03-2006, 05:24 AM
|  | Senior Member Patron | | Join Date: Jun 2004
Posts: 730
| | Quote: |
Originally Posted by byRo Thinks....this ought to be in a tutorial
Rô | ...my thoughts exactly - cos if you dont I will!
Now if I could just figure out how to do this in GIMP -> really try to convert so I can go 100% linux but its just no match for photoshop. | 
02-03-2006, 09:49 AM
| | Senior Member | | Join Date: Sep 2005 Location: nyc
Posts: 527
| | Tutorial I am def looking forward to reading a tutorial on this technique if you guys put one out there...by far one of the best techniques i've read in a while.
Thanks Ro, Nancy. | 
02-03-2006, 09:59 AM
|  | Senior Member Patron | | Join Date: Jun 2004
Posts: 730
| | Quote: |
Originally Posted by KR1156 I am def looking forward to reading a tutorial on this technique if you guys put one out there...by far one of the best techniques i've read in a while.
Thanks Ro, Nancy.  | Certainly is an amazing technique - now if there was just a similar solution for hair... | 
02-03-2006, 10:21 AM
|  | Senior Member Patron | | Join Date: May 2004 Location: Mississippi, USA
Posts: 344
| | | Ro, seriously, Thank You! I have reset my homepage to THIS POST, just so I can be sure not to lose it - lol.
Tutorial? - YES PLEASE!!!!
Dawn | 
02-03-2006, 10:27 AM
| | Senior Member Patron | | Join Date: Dec 2004 Location: The frozen North
Posts: 293
| | You astound me, sir. That is way cool.
dc | 
02-03-2006, 01:58 PM
|  | Moderator | | Join Date: Apr 2005 Location: somewhere over there
Posts: 6,730
| | | for those of us working in paint shop pro, here's a screenshot of a fairly close equivalent to Ro's. you can see the workflow on the right in the layers palette. it's pretty similar. notice that i used 'soft light' for the blend mode instead of Ro's linear light, but it's close.
there is also a bit of a difference in the glossiness and highlighting. i think this may be from the differences in the high pass of the respective programs used.
you may also notice that i put a contrast/brightness adjustment layer up there just to test something, but that it's turned off in the screenshot. so, disregard that for approximating the shot.
you may also notice another layer turned off. this is just because of how i work. i made the high pass first, then duped it and turned off the original layer and then ran the gausian on the duped layer. this is the same as running both processes on one layer if that's how you prefer to work.
notice also that i put the soft light blend on the mask group as a whole and not on one of the individual layers within the group.
very nice, Ro.
craig | 
02-03-2006, 02:03 PM
|  | Moderator | | Join Date: Apr 2005 Location: somewhere over there
Posts: 6,730
| | Quote:
i'm just curious how you would figure out what settings to use on different dpi images.
example, that workedfine on an image that was 72dpi...but I couldn't figureout how to set it for a high or med rez image like 300dpi or 150dpi etc.
| i havent tried this yet, but theoretically all you'd have to do is change the radii used in the processes depending on the dpi and image size. remember, a radius is half the diameter of a given something. so, figure the dimensions of whatever it is you're working with...get it's diameter and halve it for the necessary radius setting. ....theoretically
craig | 
02-03-2006, 03:40 PM
| | Senior Member | | Join Date: Sep 2005 Location: nyc
Posts: 527
| | Radius Having a little trouble figuring out the settings for much larger images...
Just curious how everyone else would figure out how to setup their settings.
Ex. If the image was 10 x 12" @72dpi and the settings were as: HP:10 GB:3.3
How would figure out how to apply that same setting (effect) to an image that was:
30 x 36" @ 300dpi? |
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