interesting picture and texture. i tried a lot of different things on this, but kept coming up short of what i wanted. mostly what i was doing was broad filters and tools. i finally realized that wasnt going to do it.
so, after starting over about 6 times, i finally came up with this:
curves adjustment layer set to contrast. this brings out the detail, but it also brings out more of the texture. still, i wanted that picture detail.
after that it was a LOT of brush work. first i used the soften brush. not smudge. the soften brush in
psp is like a very, very light smudge in that it sort of softens the textures into each other.
next was a bit of smudging. but this was only in the broad areas. i didnt want to smudge a dark into a light. so, if the area was mostly all the same tones i used the smudge on it to smooth it out.
after that i used the burn tool to heighten some of the darks.
after that i used the push tool on a medium to low setting. this was to get some of the more persistent areas and to straighten and define some of the edges.
then came some airbrushing. again, this was to add some more definition in spots and to fix the eyes. if you study the eyes close up you'll notice that the iris and whites have been covered over with some black splotches. airbrushing corrected that.
and somewhere during the 'push' stage, i used an unsharp mask to bring some sharpness back.
for the final steps i used a little more airbrush and push in the detail work.
there's more that could be done, but this got rid of the heavy texturing, so i'm ending off here.
oh, and welcome to
RP, neville