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#1
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| Matching Texture/Luminosity I am restoring some cover art for music CD's, and I am almost done, however there is one part of the image that I can't actually manage to do. 01.jpg is the part I need to restore, and what I need to do is to make it match the "texture" or "luminosity" of 02.jpg (which is the non damaged part of the image with the exact same characteristics). I have been messing around with Pattern Overlay with Luminosity blending (as a layer). I used patterns created from 02.jpg with the pattern maker however I haven't been quite able to get a match that doesn't lose too much color As you can see from 03.jpg shows the type of results which I am looking for, except for the white's and highlights being messed up Does anyone have any ideas? Thanks |
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#3
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| Re: Matching Texture/Luminosity Hi deteego, Have you try: Image/Adjustments/Match color ? |
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#4
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| Re: Matching Texture/Luminosity Quote:
EDIT: I can submit the original image for a better sample if needed All I need to do now is to match the noise/grain Yes, in fact the original coloring of the 01.jpg was off. |
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#6
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| Re: Matching Texture/Luminosity Quote:
Thanks! |
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#7
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| Re: Matching Texture/Luminosity Actually sorry for the double post, I got the idea how the frequency separation works. It basically separates the "texture" or "detail" from the rest of the image (which is exactly what I want) So what I did just now, was do a pattern brush (with luminosity blending) over the HP layer, however this wasn't fully accurate (and although as I just said above I used curves to try and fix it, it didn't work perfectly). So the final step of what I need to do is the match the texture of the HP layer from one area to another, that is to add noise/grain (or whatever technique that needs to be used) to make So essentially the last step I need to do now is to match the texture of 01_texture.jpg to the texture of 02_texture.jpg. I have tried various noise, grain effects on 02_texture.jpg however I haven't been able to get them to match (and pattern brush is doing a manual heal) |
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