I did it again, using apply image on blue channel to save some details. then use color balance and hsl adjustment layer to match the color of original picture. put anohter channel mixer adjustment layer on the top, set to monochrome to adjust highlight and shadow. then merge all visible layers, make a snapshot, then use multiple USM sharpening(small amount, 60 1 0), then history brush to remove some noise.
I found there might be some sketch works on her face, but I didn't do this part, it usually can be done by finding edges filter plus levels. and he might use neatimage as well, just my guess.
I checked the histogram of my work, pretty like the original picture.
Last edited by realaqu; 06-11-2005 at 11:49 PM.
Using My Sharpening Scripts
I made a quick attempt with my sharpening scripts.
Here's the result:
Here's the Layer Palette:
All those layers are created automatically with my scripts.
(1) Capture Sharpening was the defaults, except for Low Res. Digital Camera for the source. Since I was running PS CS2, the default was Smart Sharpen with a 3 setting.
(2) Creative Sharpening was Smart Sharpen with a 5 setting and Blur with a 2 setting. You can see that I brushed in sharpening on the bracelet and earring and less on the hair, eyebrows, lips, teeth, and eyes. Blur was applied to the skin on the neck and face to soften the texture a bit.
(3) Output Sharpening was 250 pixel Web with default settings. To keep the skin from sharpening, I set the brush to 50% gray and quickly painted over it on both layers.
The brush strokes were 35% opacity and 100% fill. Quick and easy for the creative and output sharpening. (normally, I would not "paint out" output sharpening, but skin textures require extra care. I found the sample to be over-sharpened, which left the skin looking very rough.)
More could be done to soften the skin. But I wanted to demonstrate what can be done in just a couple of minutes with the three scripts.
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