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08-14-2006, 03:45 AM
|  | Senior Member | | Join Date: Feb 2006 Location: Europe, Germany
Posts: 188
| | | i think the dior campaign is very well shooted, perfect light, and a couple of prof. make up artists treated the skin the whole day like the art director & photographer wanted it..
so its not only retouching. | 
08-14-2006, 10:07 AM
|  | Senior Member | | Join Date: Apr 2006
Posts: 774
| | | LEUALLEN: i think your version was more realistic, but maybe abit to much red in the cheecks, specially on the left side...but a very nice one indeed! car to share?
did u use blur? or only healing/patch?
gerry | 
08-14-2006, 03:50 PM
| | Senior Member | | Join Date: Sep 2004
Posts: 121
| | | Gerry,
The color in the cheeks is what was there. I did not emphaize it. I figured if she put rouge on her cheeks, she wanted rouge.
Very liitle done with the clone or healing brush. Only very dark or light marks. Most everything was done on a 50% gray dodge/burn layer. What skin texture there was in the original is pretty much there in the retouched version although you really can't see it in the web image.
Larry | 
08-15-2006, 08:21 AM
|  | Senior Member | | Join Date: Jun 2006
Posts: 265
| | | had to use it I gave that image a try
Pach tool and D&B no blur at all
I'm going to try to make it look Dyor later, with out blurring it down
What do you think? | 
08-15-2006, 08:35 AM
|  | Senior Member | | Join Date: Jun 2006
Posts: 265
| | I don't know -If this qualify as highly polished skin
But I didn't use any blur
just patch tool | 
08-15-2006, 12:16 PM
|  | Junior Member | | Join Date: Aug 2006 Location: Paris, France
Posts: 9
| | Hi,
In my opinion the dodge / burn tools are perfect to polish skin. I'm not convinced by the "grey layer" method, it's less precise and take more time (maybe i'm wrong but when I use this method the color turn to be too saturate and "posterized"... I have to retouch again to correct this)
With dodge / burn we can correct and create shadows, midtones and highlights ! The colors are more "natural" than "grey layer" method.
I'm so sorry not to be fluent in english but in this thread I explain in French how to reduce the size of the skin texture (grain ?) You have to use convolution (Filter > Other > Custom...) or - better - a negative high pass in overlay mode (opacity : 20 - 30 %) moved from 1 pixel (or more) to the left / right (it depend of the light) Maybe some french guys could translate that for us.
An example of skin with dodge & burn tools (and brush in color mode - Alt to sample the colour). This is not finish yet (I'm working on it) but it give a good idea what we can do with this fabulous tools. It's only dodge / burn / brush tool (no clone) http://img117.imageshack.us/img117/2663/burntoolcm4.jpg PS : color or colour ? | 
08-15-2006, 12:37 PM
| | Member | | Join Date: Dec 2005 Location: london
Posts: 78
| | Here is my quick attempt | 
08-15-2006, 02:23 PM
| | Senior Member | | Join Date: Sep 2004
Posts: 121
| | | Julien,
The advantage of the gray layer method is that you can change and rework, erase, etc. The color shift is a problem but it is easily handled by using a blank layer above the D/B set to color mode. A brush set to hue and white will desatiurate colors which is what you generally need when a very dark area is lightened. Set the brush to color and sample to change colors. I don't find it too much extra work.
Here is example of my attempt at polished skin or at least as polished as I would want to make this image. It is the same image I posted above, flattened and the color and density worked. I used the techniques Amy Dresser explained in another thread to get the polished look and bring up the highlights.
In lightening to get the face skin tones where I wanted them I created two problems. The hair looked washed out, no contrast. I used a narrow shadow tone mask (Mitchell, thelightsrightstudio) with a curves layer to deepen the blacks. I painted out on the mask any areas of the face I did not what effected. It fixed the hair nicely and made the whole image snap. Second, the shadow on the ladies right jaw (camera) had a greenish, sallow color and the tone was uneven. I painted a mask limited to the discolored jaw area and used it with a curves layer to adjust the color. The uneven tone was smoothed with a D/B layer.
I anyone is interested, I made a PDF of Amy Dresser technique. This was a revelation to me and I learned much. She provided a PSD file with layers intact. I pulled apart the image layer by layer and commented on what each layer did. If you would like a copy I will email it to you. It is 1.1MB in size. Email me at leuallen at netscape.net if you would like a copy. By the way, she uses dodge and burn like Julien but I still prefer the gray layer.
Larry | 
08-16-2006, 02:22 AM
| | Junior Member | | Join Date: Jan 2006
Posts: 6
| | Quote: |
Originally Posted by Julien Lions Hi,
I'm so sorry not to be fluent in english but in this thread I explain in French how to reduce the size of the skin texture (grain ?) You have to use convolution (Filter > Other > Custom...) or - better - a negative high pass in overlay mode (opacity : 20 - 30 %) moved from 1 pixel (or more) to the left / right (it depend of the light) Maybe some french guys could translate that for us. PS : color or colour ?  | Hi Julien,
Im kind of new here, I was impressed by the retouch done by Tricky..how did she accomplish the sharpness on the image?? I dont read or speak French, sorry. I would love it if you could give use some more information on this
thank you, | 
08-16-2006, 02:55 AM
|  | Junior Member | | Join Date: Aug 2006 Location: Paris, France
Posts: 9
| | I'm interested by you PDF leuallen  (my email : contact@jlions.com ) Thanks a lot !
MrPatch, Tricky use the default values, as "he" say, of Photoshop custom filter, wich are :
0 -1 0
-1 5 -1
0 -1 0
It's surprising but it seem to work
One day after posting my retouching, I feel not convinced by my skin texture... it's really not finished ! In fact, this is not good at all at this stage ! (sorry, I will upload better this we) | 
08-16-2006, 05:18 AM
|  | Senior Member | | Join Date: Mar 2006
Posts: 424
| | I just had to give this one a go...such a stunning model! | 
08-16-2006, 05:30 AM
| | Member | | Join Date: Jun 2005
Posts: 51
| | Quote: |
Originally Posted by Julien Lions I'm so sorry not to be fluent in english but in this thread I explain in French how to reduce the size of the skin texture (grain ?) You have to use convolution (Filter > Other > Custom...) or - better - a negative high pass in overlay mode (opacity : 20 - 30 %) moved from 1 pixel (or more) to the left / right (it depend of the light) Maybe some french guys could translate that for us. | Hi Julien - you're example is pretty good! But I'm not sure I quite get how you did it? Can you explain in steps how you obtained that look?
/megl | 
08-16-2006, 07:07 AM
|  | Senior Member | | Join Date: Mar 2006
Posts: 424
| | | Yet again another model with such a gorgeous face! This is my take... | 
08-16-2006, 11:13 AM
| | Junior Member | | Join Date: Jan 2006
Posts: 6
| | Quote: |
Originally Posted by Ziaphra Yet again another model with such a gorgeous face! This is my take... | Wow Ziaphra, this is great...It reminds of http://www.eugeniorecuenco.com/..one of my favorite photographers. Check him out.
What was your workflow on this?
Thank you, | 
08-16-2006, 11:26 AM
| | Member | | Join Date: Jun 2005
Posts: 51
| | Quote: |
Originally Posted by Ziaphra Yet again another model with such a gorgeous face! This is my take... | Almost looks like you are smudging?
/megl |
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