Welcome to RetouchPRO, the web community for retouchers.
You are currently viewing as an unregistered guest which gives you limited access. Registration is fast, simple and absolutely free so please, join RetouchPRO today!
If you have any problems with the registration process or your account login, please contact us. If you've forgotten your password, click here.
| | Photo Retouching "Improving" photos, post-production, correction, etc. | 
12-31-2005, 02:44 AM
| | Senior Member | | Join Date: Nov 2005 Location: Central NJ
Posts: 101
| | | Here is a quick example of smooth blending with a soft texture. Its from another part of the forum. I used textures to keep from getting an overly smoothed "pasty" look.
I used "surface blur" to smooth out the skin.
Then added a "Soft Light" layer above the main image with blurred black and white areas to get the dark cheeks and the highlights.
Then added in some skin texture from a "Soft Light layer" that had a skin texture map on it. Blended this texture into the image using a mask.
Attached are examples of what the skin texture patches look like - and how to use them.
Last edited by ray12 : 01-12-2006 at 04:12 PM.
| 
01-04-2006, 07:02 AM
| | Member | | Join Date: Jan 2006
Posts: 37
| | Quote: |
Originally Posted by meok This is a very interesting tread. I always felt that to get good (natural) texture you have to start with a file with decently good texture to start with. Introducing pores where there was none can affect the balance of the image. The lack of pores can often indicate that the area is out of focus, thus adding texture can make it look "off" from its surrounding and therefore, will not create an homogeneous result.
When I have an original file with decent skin texture, I usually retouch at the pore level by dodging, burning and cloning until I get an uniform texture. To emphasize them, I usually do some blending of the weak plate.Thats the technique I used for this: http://byloc.com/minifolio/page2/page2.html It is pretty time-consuming technique tho, so Im sure some the pro retouchers here have a more efficient way. | Very good retouch, could you explain it more detailed,. | 
01-12-2006, 01:54 PM
| | Member | | Join Date: Dec 2005
Posts: 91
| | | agreed--would like to hear more the retouch posted by meok is excellent, and I too would like to know more about the method used. very subtle.
-Kate  | 
01-12-2006, 04:37 PM
| | Member | | Join Date: Mar 2005 Location: Montreal
Posts: 36
| | Hi Guys,
If I remember correctly, it was technically pretty simple. I started with a global color correction, then used the healing tool to fix up the most obvious skin defect, then added a 50% grey layer on softlight. On it, I used the burn and dodge tool to do some more work on the skin. Then I pushed and pulled some feature of her face (the most discreetly possible). I finished with blending some of the channels to get a little better detail in the skin and hair. Thats pretty much it.  | 
01-14-2006, 08:14 AM
| | Member | | Join Date: Jan 2006
Posts: 37
| | Quote: |
Originally Posted by meok Hi Guys,
If I remember correctly, it was technically pretty simple. I started with a global color correction, then used the healing tool to fix up the most obvious skin defect, then added a 50% grey layer on softlight. On it, I used the burn and dodge tool to do some more work on the skin. Then I pushed and pulled some feature of her face (the most discreetly possible). I finished with blending some of the channels to get a little better detail in the skin and hair. Thats pretty much it.  | How do you exactly blend channels? | 
01-14-2006, 08:35 AM
| | Member | | Join Date: Mar 2005 Location: Montreal
Posts: 36
| | | Jeronimas,
Blending channel is the process of modify the density of any perticular channel. It is commonly used to emplify low-contrast texture, reajust tonalities, fix certain color casts and is also great for fine-tuning masks. The Photoshop command to blend the channels is "Apply Image" and "calculations", both found in the "image" drop down menu. You can also use the channel mixer, which is a dumb-down version of those tools.
For more info on blending channels, I highly recommend Dan Margulis' "Professsional Photoshop" and "Photoshop LAB color". Also "Photoshop Channel Chops" which is also a great book to learn from. (altho, be ready to pay a pretty penny for it as it is a very rare and prised book.
hope this helps | 
01-14-2006, 01:14 PM
| | Member | | Join Date: Jan 2006
Posts: 37
| | | | 
01-19-2006, 05:17 PM
| | Junior Member | | Join Date: Jan 2005
Posts: 9
| | | My try Hi,
I've been following it for quite a while, and applying what is been discussed here to achieve this look...
My dificulty is the same as many here: get a nice skin texture.
Another one is make the face tone even (forehead has a diferent color tone than cheek, nose, etc...) tones may vary to redish and yellowish.... How can I make it even, chosing a certain color on the face using eyedroper? I mean, lets say I want to color cheeks and nose using forehead color... But I want to alter only the undesired color (I want to keep the colors of shadows, highlights and areas that already look ok), no more, no less... anyone??
Here is my try ( I dont know if texture is visible due file size is limited to 100K).
Thanks
Ricardo | 
01-19-2006, 09:05 PM
| | Junior Member | | Join Date: Dec 2005 Location: St. Petersburg Russia
Posts: 4
| | | Another solution You'll have to do lot's of cloning first, to make skin looks perfect, then
Dan Margulis, and his channel mixing technique
(Loreal retouchers will never share their secrets)
This guy still amazes me, i was in his studio ones www.akosphotography.com
Here's my result | 
01-19-2006, 10:13 PM
| | Senior Member | | Join Date: Nov 2005 Location: Central NJ
Posts: 101
| | | Ricardo,
Nice Job! Well Done!!
There is a fairly easy way to even out the color without affecting the highlights or shadows too much and still have good control. That way is to paint on a transparent color. Color information only - not the luminance part of the brush. Heres how: Choose a fairly soft medium size brush. Press the "alt" key and click on the color you want to use from the forehead - this will pick up whatever color is under the brush tip at the time. Go to the brush options bar and change the brush from Normal to Color Mode. This will now paint just with the chroma value of the color. Now paint only where you want the color to go (the cheeks and nose in your case). If you also make the brush 4-10% opacity - it will go on real smooth and will require a couple of strokes to bring it up to full color strength - you get great control and real smooth blending at these 4% to 20% brush opacities. Try painting at 100% opacity and it will look terrible.
If you are really into good control - put this painting on a blank layer above your image and paint on that layer.
Later on you can use the Hue/Saturation /Brightness control to alter its color to almost anything you want. If the edges look a little sharp where you painted - put some gaussian blur on the layer to smooth it out. You can also control the level of the applied color to whatever you like using the layers opacity slider. This lets you see the color at all kinds of various densities.
Below are some examples. Image 1 is your Dior example. Image 2 is the image with the smooth color technique applied. Image 3 is a darkened look that a lot of people seem to like these days. Youre right - the 100k jpeg file limit does reduce the quality of the images some.
Doin' Good!
Ray12
Last edited by ray12 : 01-19-2006 at 10:33 PM.
| 
01-20-2006, 05:11 AM
| | Junior Member | | Join Date: Jan 2005
Posts: 9
| | | Thanks! Ray:
Thanks for the tips! I will try that later on... Hows your tut going? Will it come to an end soon? We are looking forward it!!
Alehandro:
I think you just nailed it! The reflectance on skin (tiny specular highlights oposed to tiny dots of real skin color) is (for me) the desired effect... Coul you please explain in detail and (if you dont mind) post the original photo, before your retouching??
Thanks both again!!
Ricardo | 
01-20-2006, 08:41 AM
| | Junior Member | | Join Date: Dec 2005 Location: St. Petersburg Russia
Posts: 4
| | | Try This Lot's of cloning and then, manipulation with LAB and RGB
First, duplicate original image and create two different documents one LAB other GRAYSCALE In original RGB you take two "strong" channels (for details on skin) it's GREEN and BLUE
copy and paste them into a GRAYSCALE document(where you may delete background layer), creating two layers, then paste
LIGHTNESS channel out of LAB doc. into GRAYSCALE doc. Now you got 3 layers
GREEN, BLUE and LIGHTNESS (leave Lightness untouched at the bottom)
Change opacity of Gr. and Bl, to get the desired skin pores, erase the rest of the face (if necessary) leaving skin only in this Gr. and Bl layers, then flatten image, then paste that grayscale into
original LAB documents LIGHTNESS cannel. It will take some time to practice and may not take care of the problem, everything depends on the original image
As a photographer myself, i shoot both digital and film, and when you use KODAK
EPR 64 film with Mamiya RZ and then drum-scan with Imacon, it's incompatible with snapshots that i take sometimes with my Cannon 20d
Sorry guys, but when we see covers of Vogue, Elle, itd. it wasn't shot with one time use point and shoot camera and model didn't do her own makeup . Sometimes the cost of this kind of shoot goes up to 100 thou
Thank you, everybody, great ideas, i'm not sure about 3d though, i think thats pushing it | 
01-20-2006, 10:53 AM
| | Junior Member | | Join Date: Jan 2005
Posts: 9
| | | Thanks so much for that, Alehandro!
Im trying with that image you posted (of course is a lower resolution image, and should not get the same results as a bigger file), but the final result brings me a darker image than you ended up with.
Theres a part Im getting trouble:
"Change opacity of Gr. and Bl, to get the desired skin pores, erase the rest of the face (if necessary) leaving skin only in this Gr. and Bl layers, then flatten image, then paste that grayscale into"
I slide both opacities (Green and blue) but it doesnt seem to reveal me more or less pores...
And what should I erase? Eyes, lips hair and foreground?
Anyone else sorted that out?
Thks!
Ricardo | 
01-20-2006, 11:57 AM
| | Junior Member | | Join Date: Dec 2005 Location: St. Petersburg Russia
Posts: 4
| | | Hey Ricardo, I'm sorry, i made a lil mistake, you have to put Lightness image on top of Bl and Gr. (try to fined out that balance with opacity between Bl and Gr) then when you merge em together it looks a lil darker then "Li", so what you do is, you curve that merged layer a lil, to make it more less look like "Li" layer, but with more details in skin texture, then you just erase those parts of skin on the "Li" layer that you need, then merge and paste the result into original "Li" of your LAB |
Posting Rules
| You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | All times are GMT -6. The time now is 02:41 PM. | |
|