first of all i am happy to be here, and i dont know what i had done if i wasnt here. as of the time pressure last week. so thanks for your immediate help. there are so many methods and kind users here, i cant keep up in time, trying them and working with them, so please sorry for not answering to all of your help posts and techniques. i really appreciate the help of all people here in the forum.
i dont have a retouching master to learn from so i can read everything here (would be nice to have a translation for my german photoshop tools and techniques maybe somewhere?). i spent a few month at a photographers studio with working for a senior retouching professional, i learnt a lot from her, but not everything.
so back to my belong:
dodge and burn is cool. what do you do with a fully naked skin and a blotchy type of skin and have only a few hours time?
i found out that i can abbreviate the hipass method of kraellin or others a bit:
very nice also to get smooth skin but with pores:
for example 2 legs of a 64,5 MB TIFF from RAW. 46 cm width, 300 dpi.
, i am doing this minute:
1. repairing with repair tool only the most biggest blotches and accidents in the skin
2. creating a selection of the legskin, duplicating it and run gaussian blur on it with a 2 pixels size or less. the bigger blotchy areas i use to overspray with moving "back and forth-mouse" stamp-tool (sorry for my german translations)
3. result is smooth and unbanding skin
4. to get all the nice and sharp pores back, i duplicate the original selection again, run "high pass" filter with anything close to the gaussian size. i took 2 pixels. i didnt write it down as i only judge from my eyes point of view. and drop it one layer above the blurred layer, using blend method "soft light" or "overlay" (german "überlagern"). overlay is even sharper.
enclosed 2 screenshots in big size:
i only must confess that the pores are a bit somewhat darker or more red as the original ones. i dont know why.
please correct me if it could work better. this is the fastest method with nice result, so far, for myself.
edit: the pores are somehow too dark. i think it would be better to get lighter ones. i dont know for real.
i must try the dodge and burn method with a blank grey layer above now. never did it. i am curious. like shellby said "The actual dodge and burn tools are destructive to the image (ie The pixels are changed). The other method involves creating a new layer, check Full With 50% Gray, Make the blend mode SOFTLIGHT. Then on that layer paint with a soft brush set at 3 to 5% opacity. White for lightening and Black for darkening (dodging and burning)"
thanks for your attention
Last edited by pure; 02-17-2006 at 11:57 AM.
I used Surface Blur and High Pass sharpen, Diffuse Glow, then Curves to make the skin look more tanned.
Last edited by shellby; 02-17-2006 at 08:45 PM. Reason: forgot to add in the Diffuse Glow
Here is a play with an image used in a previous thread.
I have used Lens Blur, High Pass sharpen, Curves and Diffuse Glow
hi guys all of you could see the ture texture of skin and each and every single hair on her hand
- Convert to LAB mode;
- Duplicate the layer;
- On the A and B channels run Surface Blur to get rid of the pore marks;
You now have two layers, one with red pores and one with just darker pores. Vary the opacity of the top layer to put just a shade of red back in.
I attacked the pores using a channel mixer adjustment layer since they were strongest in the blue channel.
Then added a layer mask and painted so that the channel mixer would not affect the dress.
I then duplicated the original background image, put it above the chanMix layer and set it's blend mode to color to bring back the color. Above that I made a levels adjustment layer and brought the dark/left input level to 63. I also endude up using a hue/saturation adjustment layer to take care of what I thought was an odd stripe of color that had appeared on her leg from my adjustments.
Then I went further by using byRo's De-grunge technique - before and after images of the degrunging attached.
that looks good.
surace blur= gaussian yes?
Try the other Blur options.
Noise>Median Blur - keeps all the lines where as Gaussian Blur just blurs everything
The lens blur is a nice one. You can make a mask of say the eyes, mouth, hair - anything that you do not want blurred. Save it in the Alpha Channels. Give it a new name, then when you go to the Lens Blur filter you can select the mask and it will apply the filter to everywhere other than what you have masked out.
Surface Blur is a pretty new blur that works well too.
The Diffuse Glow can be found in Distort.
i created a new layer with 50% gray blendet to soft light.
this actually makes my main layer more light a bit,
is it possible to change that method in order to affect only the picture when i paint with black or white? or did i make a mistake?
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