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| Photo Retouching "Improving" photos, post-production, correction, etc. |
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#61
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| i think i got it, i am not 100% sure i am doint it right. i saw .your example of the breast area. currently i did one too, could you please have alook? i didnt get how to remove the spotty darker areas. hm, somehow the quickdegrunge didnt remove it here as good as you did. i did it like: duplicated layer, had a view at gaussion, at number "8" the grunge was gone, but it looke very blurred (?), ok i wrote down "8" and applied this in hipass filter, and after that applied one third (2,5) in gaussian at the same layer. then i did like written, linear light with 50%. the result is here: did i do it wrong? i dont know. i think i dont know the right amount of hipass. this affects the gaussion then. mayb i do it way to high or low....dont have the faintest idea. must i play around with it more often? thanks 1st example is my own workout of byro quickdegrunge 2nd is the Kodak Digital GEM Filter "Digital GEM Professional" with hipass layer above 3rd is my own kind of degrunging with clone stamp and healing brush in combination with little gaussian blur or surface blur and hipass. i dont know what to think of these 3, whats your opinion? i d like to work on it and speed things up, also to improve it .... Last edited by pure; 03-17-2006 at 10:59 AM. |
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#62
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| Quote:
Maureen |
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#63
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As you used a radius of 8, you got caught in the middle - pores larger than necessary and remnants of the darker spots. Of the three, the Kodak plug-in gave a better result. I downloaded the free sample. As I see it, it works like the plug-in I still dream of making (the seven-band equalizer), although this has three bands. Your method seems to leave the pores uneven. In places the skin is almost flat, in others quite heavily textured. Rô |
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#64
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| thanks for more detailed insights, thats very helpful for me, i try it later and report then. 7band equalizer sounds terrific, the kodak "digital GEM" has 3 bands, how do you recognize? |
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#65
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| Quote:
Rô |
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#66
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| yes first i used the digital GEM and secondly applied the GEM airbrush plugin http://www.asf.com/products/plugins/...uginAIRPRO.asp 2 combined. i didnt find any other plugins so far who work well in this short period of time. |
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#67
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| Quote:
thanks |
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#68
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| confused Not really sure what you are asking, sorry. You can create the curve layers using adjustment layers at the bottom of your layeres pallet. |
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#69
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| layer set for d&b .Thks for your help, very useful Last edited by superfrasky; 04-13-2006 at 05:23 PM. |
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#70
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Re: the curves layers. You say on one you lighten the midtones and on one you darken the midtones. I tried your technique and with some success. I was very impressed, however, I wasn't sure how much to lighten and darken those curves. Would it be right to say lighten the light curve until the darkest spot you want to eradicate disappears and darken the dark curve until the lightest spot you want to elimnate disapppears? Also what is the main advantage of the D&B technique over, say, judicious use of the healing brush? I mean would you use this technique to remove freckles, pimples etc or do you only use it to neutralize uneven tones in the skin. I used it on a picture to remove freckles and while at first glance it appeared to have worked very well, upon closer inspection, I noticed lighter colored spots where I had removed the freckles. Obviously I had over lightened and I just need more practice. I probably had the lighten cure too light as well. Sincerely Syd |
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#71
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| Softlight layer - 50% gray You can actully use a Softlight layer to do the dodge and burn. Command, Shift, N to create a new layer, then in the box that appears select SOFTLIGHT as the blend mode and check the box that says 50% GRAY. Now on this layer you can paint with 1-5% white or black to dodge or burn. The tablet is good for this as it works on pen pressure and you don't have to keep dialing in the paint brush opacity as you do with a mouse. This method is for evening out the skin tone. I use the healing brush / clone stamp tool before doing dodge and burn. I also use healing and cloning before using the Blur / Sharpen method. |
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#72
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| Hey Shelby... I was wondering something. I have usually been D&B on a Copy background layer but am realizing it may much better to do it on a layer so I can go back later. My question is How do people handle the Sponge (saturation) part on a Layer and not on the Copied background...As it does not work on a layer? My problem is that I do BG copy..Blah blah.. Then I either have to do D&B last since it is on a background copy I cannot go any further with more layers etc.. and then go back to D&B layer. Or is this Possible? Hope that makes sense. Basically they are 2 questions. How to Sponge (saturate) on some kind of layer instead of the Background copy layer? And is there a way to do Sponge/D&B/ and continue make other layer adjustments then go back to that BGC and do some more D&B/Sponging? Thanks for any replies... Snook |
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#73
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| thats a good question i also asked myself what to to with the parts of the image i am d&b’ing with a layer above, as it gets less saturated when d&b’ed, doesnt it? i could be wrong also. what about blending method, soft light or overlay? i am using soft light. i sometimes also do more contrast with a duplicate "soft light" layer, with 25%, but i think it looks nearly the same as using a little S-curve. thanks |
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#74
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| I am going against the norm for sure, But I have never really liked the "S" curve. Never use it myself.. I find it harsh for some reason. I know it is probably the proper way but I use other techniques..:+} Snook |
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#75
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| yes the s-curve for itself is too much, if you dont paint in the s-curve’s mask with lets say 30% black and hide the parts which go to deep dark and too overwhite.´, like i use to do, but better do that basically for every image with the histogram correction and the alt-key for viewing the parts which will go too dark or to white and paint these away also with 20 or 30% black in the mask |
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#76
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| could i please ask: i forgot which blending it was.. i read somewhere if you work on an image and finally want to test which amount of pixels are gone by light or darkness, you can copy the backgroundlayer onto the 1st position, choose "luminosity" ?, then you could see whats wrong... is this right? thx |
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#77
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| Setting the blend mode to 'difference' will show wich pixels are different in both images |
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#78
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| Re: A great tutorial on Skin thanks i forgot to mention , does it make a big difference for the quality of the skin, to work on a 8 or 16 bit image in photoshop? and did you ever remove goose bumbs? |
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#79
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| Re: A great tutorial on Skin Hi, I used the High Pass filter, D&B. Stayed away from the edges with blurring. Here is the effect: |
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