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Photo Retouching "Improving" photos, post-production, correction, etc.

A great tutorial on Skin

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  #71  
Old 04-15-2006, 04:56 AM
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shellby shellby is offline
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Softlight layer - 50% gray

You can actully use a Softlight layer to do the dodge and burn.

Command, Shift, N
to create a new layer, then in the box that appears select SOFTLIGHT as the blend mode and check the box that says 50% GRAY. Now on this layer you can paint with 1-5% white or black to dodge or burn. The tablet is good for this as it works on pen pressure and you don't have to keep dialing in the paint brush opacity as you do with a mouse.

This method is for evening out the skin tone. I use the healing brush / clone stamp tool before doing dodge and burn.

I also use healing and cloning before using the Blur / Sharpen method.
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  #72  
Old 04-18-2006, 11:39 AM
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Hey Shelby...
I was wondering something. I have usually been D&B on a Copy background layer but am realizing it may much better to do it on a layer so I can go back later. My question is How do people handle the Sponge (saturation) part on a Layer and not on the Copied background...As it does not work on a layer?
My problem is that I do BG copy..Blah blah.. Then I either have to do D&B last since it is on a background copy I cannot go any further with more layers etc.. and then go back to D&B layer. Or is this Possible?
Hope that makes sense. Basically they are 2 questions. How to Sponge (saturate) on some kind of layer instead of the Background copy layer? And is there a way to do Sponge/D&B/ and continue make other layer adjustments then go back to that BGC and do some more D&B/Sponging?
Thanks for any replies...
Snook
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  #73  
Old 04-18-2006, 12:07 PM
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thats a good question i also asked myself what to to with the parts of the image i am d&b’ing with a layer above, as it gets less saturated when d&b’ed, doesnt it? i could be wrong also.

what about blending method, soft light or overlay? i am using soft light.

i sometimes also do more contrast with a duplicate "soft light" layer, with 25%, but i think it looks nearly the same as using a little S-curve.

thanks
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  #74  
Old 04-18-2006, 01:00 PM
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I am going against the norm for sure, But I have never really liked the "S" curve. Never use it myself.. I find it harsh for some reason. I know it is probably the proper way but I use other techniques..:+}
Snook
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  #75  
Old 04-18-2006, 01:06 PM
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yes the s-curve for itself is too much, if you dont paint in the s-curve’s mask with lets say 30% black and hide the parts which go to deep dark and too overwhite.´, like i use to do, but better do that basically for every image with the histogram correction and the alt-key for viewing the parts which will go too dark or to white and paint these away also with 20 or 30% black in the mask

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  #76  
Old 07-02-2006, 12:43 PM
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could i please ask:

i forgot which blending it was..
i read somewhere if you work on an image
and finally want to test which amount of pixels are gone
by light or darkness, you can copy the backgroundlayer
onto the 1st position, choose "luminosity" ?, then you could
see whats wrong...

is this right?

thx
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  #77  
Old 07-02-2006, 12:47 PM
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NancyJ NancyJ is offline
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Setting the blend mode to 'difference' will show wich pixels are different in both images
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  #78  
Old 01-24-2007, 09:17 AM
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Re: A great tutorial on Skin

thanks

i forgot to mention
, does it make a big difference for the quality of the skin,
to work on a 8 or 16 bit image in photoshop?

and did you ever remove goose bumbs?
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  #79  
Old 10-13-2008, 12:29 PM
alexandrab alexandrab is offline
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Re: A great tutorial on Skin

Hi,

I used the High Pass filter, D&B. Stayed away from the edges with blurring. Here is the effect:
Attached Images
File Type: jpg I-org copy.jpg (36.4 KB, 65 views)
File Type: jpg I-org.jpg (99.9 KB, 61 views)
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