Blur Then Sharpen
Ok I have see attached for a screengrab of my layers for this one.
1) The blur and sharpen method is outlined in this tutorial:
Once you have done the Blur and then the High Pass Sharpen...
2) Apple, ALT, Shift N E to merge all to a new layer
3) APPLE (Control on pc) click on the RGB channel. This selects only the highlights in the image.
4) Go back to your layer and hit APPLE J to copy these highlights to a new layer
4) Apply the free downloadable action called "Daves Ethereal Glow" to the highlight layer
5) Mask this and paint in the areas of the skin that you want to have the glow. Lower opacity of the layer until you have your desired effect.
6) Use the channel mixer to desaturate by clicking on MONOCHROME and dial in 70% 30% 0% lower the opacity of this layer to 22%
7) Use a blue Photo filter layer at 33% opacity to cool the image's colour
I was wondering why nobody changed the skin colour.
Plastic doesn't have the nuances of real skin - so just make all the skin exactly the same colour and it looks more "plasticky".
(The opposite problem to colourizing greyscale images )
Did my usual GBlur / High-pass tricks to get the texture right and then added (in LAB) a curve adjustment with a wavey metal-type luminosity curve and a flattened curve for the regions of skin in the A and B channels (masked to only the skin).
Open shadows and highkey.
Opened the shadow areas a bit and then created an overal highkey (minus the hair of course). I then ran PS's surface blur to further soften the skin. I then sharpened just the hair. Could have done some more things, but I leave this one as is.
Amazing thread !
I agree that the plastic look should include a monochromatic approach. Plastic dolls etc are always one shade...
Thank you everyone. I learned a lot. I am most appreciative
Thought I would give it a try. Plastic should be hard and shiny, so I kept the image sharp with increased highlights and oversmoothed skin.
Last edited by Verywierd; 04-13-2006 at 02:22 AM. Reason: typo error
I just had to give this a go. I believe in the old fashioned smudge tool as you have greater control on following the contours of the arms etc. Steps taken:
1. Used a fairly large smudge brush at about 49% opacity and quickly smoothed out the skin following the contours of her arms etc. (I did not smudge her eyes, eyebrows or lips).
2. Swapped to a smaller brush to finish off the edging.
3. Brushed some highlights on a new layer (using the existing highlights as my guide) and then gaussian blurred that layer at radius 10 and set the blend mode to screen and 56% opacity.
4. Blended these highlights in on a new layer with the smudge tool until I was happy then merged all the layers.
5. Duplicated the layer again and blurred the new layer to radius 25 and set the blend mode to screen and 56% opacity. Then I erased everything on this layer except for the skin...even the eyes, eyelashes and lips as I did not want to lose them in the blur. Again I touched up with the smudge tool...and then merged all the layers.
6. Duplicated the layer again and desaturated this layer to -28 and again erased everything but the skin...don't forget the eyes etc.
There are probably easier ways and faster steps to do what I did but I like the total control of the smudging, blurring and highlights this gives me.
In the second attached pic I duplicated, inverted this layer, set the blend mode to overlay and 20% opacity...then erased all but the skin etc...this seems to give a more alabaster (sp?) feel to the skin.
The 3rd attached pic is where I have darkened the shadows and midtones and upped the highlights.
The 4th attached pic was more simple. (I went back to this as I thought maybe I had gone a bit overboard with my others).
1. Adjust Higlight (+50), Midtone (-10), Shadow (-30) to 'pop' the highlights.
2. Duplicate layer, blur at radius 25 and set blending mode to overlay at 100% opacity, then totally desaturate.
3. Duplicate the initial layer again, blur at radius 25 and set blending mode to screen at 56% opacity.
4. Your layers should be as follows...initial layer, screen layer then overlay layer.
5. Add a new layer at the very top and smudge at 49% opacity until the skin is smooth and once you're happy, merge all layers.
6 Duplicate layer and desaturate until you are happy then erase all but the skin etc.
Last edited by Ziaphra; 04-13-2006 at 04:46 AM.
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