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How to make Plastic skin with Highlights ( sample)

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  #11  
Old 03-25-2006, 10:26 AM
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shellby shellby is offline
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Skin

Here's my shot at it
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File Type: jpg Shellby_Retouch.jpg (58.8 KB, 801 views)
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  #12  
Old 03-25-2006, 10:49 AM
richardnyc richardnyc is offline
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That's it...

Please tell me how you did it ...
>
Thanks for your time
>
richard
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  #13  
Old 03-25-2006, 11:56 AM
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shellby shellby is offline
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Blur Then Sharpen

Ok I have see attached for a screengrab of my layers for this one.

1) The blur and sharpen method is outlined in this tutorial:

http://www.smugmug.com/gallery/1169397

Once you have done the Blur and then the High Pass Sharpen...

2) Apple, ALT, Shift N E to merge all to a new layer

3) APPLE (Control on pc) click on the RGB channel. This selects only the highlights in the image.

4) Go back to your layer and hit APPLE J to copy these highlights to a new layer

4) Apply the free downloadable action called "Daves Ethereal Glow" to the highlight layer

5) Mask this and paint in the areas of the skin that you want to have the glow. Lower opacity of the layer until you have your desired effect.

6) Use the channel mixer to desaturate by clicking on MONOCHROME and dial in 70% 30% 0% lower the opacity of this layer to 22%

7) Use a blue Photo filter layer at 33% opacity to cool the image's colour
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File Type: jpg BLUR_SHARPEN.jpg (20.4 KB, 391 views)
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  #14  
Old 03-25-2006, 04:48 PM
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PatrickB PatrickB is offline
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I'm sorry for being completely wrong about what you want to achieve in advance

But maybe that one?
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File Type: jpg 57685961.retouch_sample.jpg (60.9 KB, 566 views)
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  #15  
Old 03-25-2006, 05:33 PM
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byRo byRo is offline
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I was wondering why nobody changed the skin colour.
Plastic doesn't have the nuances of real skin - so just make all the skin exactly the same colour and it looks more "plasticky".
(The opposite problem to colourizing greyscale images )

Did my usual GBlur / High-pass tricks to get the texture right and then added (in LAB) a curve adjustment with a wavey metal-type luminosity curve and a flattened curve for the regions of skin in the A and B channels (masked to only the skin).

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File Type: jpg plastic---byRo.jpg (94.9 KB, 614 views)
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  #16  
Old 03-26-2006, 09:42 PM
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Open shadows and highkey.

Opened the shadow areas a bit and then created an overal highkey (minus the hair of course). I then ran PS's surface blur to further soften the skin. I then sharpened just the hair. Could have done some more things, but I leave this one as is.
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File Type: jpg 57685961.retouch_sample.jpg (62.3 KB, 446 views)
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  #17  
Old 04-06-2006, 09:05 PM
richardnyc richardnyc is offline
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Amazing thread !

I agree that the plastic look should include a monochromatic approach. Plastic dolls etc are always one shade...
>
Thank you everyone. I learned a lot. I am most appreciative
>
Sincerely
>
Richard
>
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  #18  
Old 04-13-2006, 03:07 AM
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Verywierd Verywierd is offline
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Thought I would give it a try. Plastic should be hard and shiny, so I kept the image sharp with increased highlights and oversmoothed skin.
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File Type: jpg 57685961j.jpg (92.7 KB, 407 views)

Last edited by Verywierd; 04-13-2006 at 03:22 AM. Reason: typo error
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  #19  
Old 04-13-2006, 04:41 AM
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Ziaphra Ziaphra is offline
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I just had to give this a go. I believe in the old fashioned smudge tool as you have greater control on following the contours of the arms etc. Steps taken:

1. Used a fairly large smudge brush at about 49% opacity and quickly smoothed out the skin following the contours of her arms etc. (I did not smudge her eyes, eyebrows or lips).
2. Swapped to a smaller brush to finish off the edging.
3. Brushed some highlights on a new layer (using the existing highlights as my guide) and then gaussian blurred that layer at radius 10 and set the blend mode to screen and 56% opacity.
4. Blended these highlights in on a new layer with the smudge tool until I was happy then merged all the layers.
5. Duplicated the layer again and blurred the new layer to radius 25 and set the blend mode to screen and 56% opacity. Then I erased everything on this layer except for the skin...even the eyes, eyelashes and lips as I did not want to lose them in the blur. Again I touched up with the smudge tool...and then merged all the layers.
6. Duplicated the layer again and desaturated this layer to -28 and again erased everything but the skin...don't forget the eyes etc.

There are probably easier ways and faster steps to do what I did but I like the total control of the smudging, blurring and highlights this gives me.

In the second attached pic I duplicated, inverted this layer, set the blend mode to overlay and 20% opacity...then erased all but the skin etc...this seems to give a more alabaster (sp?) feel to the skin.

The 3rd attached pic is where I have darkened the shadows and midtones and upped the highlights.

The 4th attached pic was more simple. (I went back to this as I thought maybe I had gone a bit overboard with my others).

1. Adjust Higlight (+50), Midtone (-10), Shadow (-30) to 'pop' the highlights.
2. Duplicate layer, blur at radius 25 and set blending mode to overlay at 100% opacity, then totally desaturate.
3. Duplicate the initial layer again, blur at radius 25 and set blending mode to screen at 56% opacity.
4. Your layers should be as follows...initial layer, screen layer then overlay layer.
5. Add a new layer at the very top and smudge at 49% opacity until the skin is smooth and once you're happy, merge all layers.
6 Duplicate layer and desaturate until you are happy then erase all but the skin etc.
Attached Images
File Type: jpg RTP3.jpg (83.5 KB, 294 views)
File Type: jpg RTP4.jpg (82.4 KB, 237 views)
File Type: jpg RTP5.jpg (86.3 KB, 231 views)
File Type: jpg RTP6.jpg (84.9 KB, 473 views)

Last edited by Ziaphra; 04-13-2006 at 05:46 AM.
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  #20  
Old 04-13-2006, 07:20 AM
richardnyc richardnyc is offline
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Thanks again..

Smudge tool ? Ok whatever works...
>
thanks
>
richard
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