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How to make Plastic skin with Highlights ( sample)

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  #1  
Old 03-23-2006, 03:47 PM
richardnyc richardnyc is offline
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How to make Plastic skin with Highlights ( sample)

I am new around here and marveled by the wealth and quality of the information posted in these forums. Like my most newbie's I am starting off with a question. Anyone know how to make plastic skin like this ? Its particularly noticeable in the blonde model.
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http://www.bwgreyscale.com/adimg11/adv_5768.jpg
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I suspect it is some variation on the post Dreamypix made of "metal skin"
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Any tips greatly appreciated.
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Thanks
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Richard

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Old 03-23-2006, 07:45 PM
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mistermonday mistermonday is offline
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Richard, welcome to RP.
There are many ways to do this. If there is a relatively small area of skin compared to the rest of the image, I create a mask of the skin areas. I then remove all of the detail using either a noise filter like Noise Ninja or one of Photoshops filters - the Surface Blur filter in PS CS2 is particularly for this purpose. After smoothing away all the detail I usually increase the contrast significantly and then using Hue/Saturation adjustment lower the saturation and shift the hue to either a colder or a warmer tone.
Regards, Murray
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Old 03-23-2006, 09:02 PM
richardnyc richardnyc is offline
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A thanks and a follow up question...

Ok Murray thanks. And thanks for the welcome... Just a follow up question.
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It seems the effect I am after are in the highlights and making them blurred and contrasty makes sense. I can see the obvious highlights but it looks splotchy when I do it. Tried color range select highlights both pre-set and eyedropper... Still too broad.
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I guess I am lacking the technique of painting in highlights, that or my lighting is too flat, compared to the sample I showed...
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In your technique do you paint in highlights that were not there ?
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Ok thanks in advance
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Richard
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Old 03-23-2006, 10:33 PM
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mistermonday mistermonday is offline
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Richard, there are almost always some highlights in photographed images, When they are not pronounced I use curves to accentuate them which usually increases the contrast at the same time. It is rare that your starting image is completely flat. I recommend that you upload here, an image to which you would like the effect applied. You will likely find a number of people offering up their different techniques with details of their process for that image.
Regards, Murray
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  #5  
Old 03-24-2006, 03:10 PM
richardnyc richardnyc is offline
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Ok.. Here is an image...

Ok. Not sure how to load an image here but here is link to an image that I would like to apply a plastic-like skin. Its fairly smooth already and does have some strong existing highlights..
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Thanks
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Richard
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http://www.pbase.com/richardnyc/image/57685961
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  #6  
Old 03-24-2006, 04:13 PM
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makeovermagic makeovermagic is offline
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Hi Richard,

Is this close to what you are looking for?

M.O.M.
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File Type: jpg modelSEND.jpg (91.3 KB, 988 views)
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Old 03-24-2006, 04:19 PM
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arcadhia arcadhia is offline
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???

And? what about these?

Elisha

Natalia

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  #8  
Old 03-24-2006, 04:41 PM
richardnyc richardnyc is offline
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Viola !

Interesting... Two different approaches. MOM seems to have done a hue sat / density thing which does make the model look like plastic... Works but not exactly what I was looking for as I may convert this to grayscale .
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Arcadia's samples I am curious about. Not the eyes but plastic - like highlights with texture... Especially on the nose. Is this a trade secret or can you direct me to an online tutorial ?
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Thanks for the help
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Richard
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  #9  
Old 03-25-2006, 02:33 AM
Cassidy Cassidy is offline
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Lovely Pic,

Gave it a go with a slight gaussian blur (masked to arms mainly)
Then applied a very very ever so slight plastic wrap filter (again masked)
Finally a levels adjustment
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File Type: jpg 57685961.retouch_sample copy.jpg (95.6 KB, 798 views)
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  #10  
Old 03-25-2006, 09:38 AM
richardnyc richardnyc is offline
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Imagine light bulb going off over photogs head (lol!)

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Thanks for the compliment and the work you did on the image. Very nice and it sends me in the right direction...
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I know you did a quick sample and it could be refined, but the arm is too blurry. If you look back at the sample at the top of this thread you see that its not distorted.
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However blurring and brightening the plastic wrap effect is something I have not tried. I was only reducing its opacity and finally the effect was diminished.
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I was not looking for an exact "how to" for this and I think I have some stuff to try out now. Still wondering about putting texture back in the blown out highlights like Arcadia did..
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Ok thanks all !
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Richard
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