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Dodge and burn with curve layers

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  #11  
Old 05-15-2010, 12:39 AM
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Boneappetit Boneappetit is offline
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Thumbs up Re: Dodge and burn with curve layers

Quote:
Originally Posted by BagLady View Post
darkenedangel,



Or try the following method....

I find that some images work much better with a softlight 50% gray filled layer (which is another d&b method). Here's how it's done:

Make a new layer above your image
From the "Mode" pop-up menu choose "soft light"
Check the box "fill with overlay neutral color (50% gray)"

This single gray layer is where your d&b will be done and no mask is used.
Use a SOFT round white brush to lighten and a SOFT round black brush to darken.
Set brush opacity to about 3%

For overly saturated areas, you may want to change brush colors... For example:

To lighten red spots, I use an extremely pale green color instead of white (to cancel the pinkish color).
The same idea may be applied to the black brush. If it's looking too red, use an extremely dark green color instead of black...and so on and so forth.

I hope this helps :-)

Ciao!
Wow, when I saw this I thought, this is too simple I don't think it'll work, but hey, I tried it and it really works, and in my case at least, it works faster, I mean the brush over the 50 % fill layer works quicker than using a curve. The use of different colors for D and B it's also a great innovation. I guess I'll be using this method from now on. Thanx for posting this here.

With Photoshop, one always has plenty of room to learn.
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  #12  
Old 05-15-2010, 12:52 AM
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chillin chillin is offline
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Re: Dodge and burn with curve layers

if you are using CS4 try the configurator panel here.
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  #13  
Old 05-15-2010, 03:20 AM
darkenedangel darkenedangel is offline
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Re: Dodge and burn with curve layers

Thank you everyone for your amazing result I am going to give some of it a try and will come back with my end result. Just one thing before I disappear for hours and hours.. Is it impossible to do this technique on pure black and pure white areas?
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  #14  
Old 05-15-2010, 09:49 AM
toxic_snake toxic_snake is offline
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Re: Dodge and burn with curve layers

I think that this is the best d&b method I used, it seems to be the most effective and least destructive:

1- Add a soft light layer and select to be be filled 50% gray.
2- Reset your brush colors to black and white.
3- Choose the brush capacity to be around 15%, with 50% hardness.

Now you can sue the brush to retouch imperfections on the skin such as black or white pores, use the black color to darken the light areas, and the white color to lighten the dark areas.

I think this is what Chris uses.
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  #15  
Old 05-15-2010, 02:57 PM
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Re: Dodge and burn with curve layers

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Originally Posted by darkenedangel View Post
Thank you everyone for your amazing result I am going to give some of it a try and will come back with my end result. Just one thing before I disappear for hours and hours.. Is it impossible to do this technique on pure black and pure white areas?
It works with 100% black, but not 100% white.... In any case, a curve doesn't work with 100% white either (no pixels).... To "color" the white areas, you would have to create pixels by cloning or painting.
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  #16  
Old 05-15-2010, 03:11 PM
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Re: Dodge and burn with curve layers

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Originally Posted by Boneappetit View Post
Wow, when I saw this I thought, this is too simple I don't think it'll work, but hey, I tried it and it really works, and in my case at least, it works faster, I mean the brush over the 50 % fill layer works quicker than using a curve. The use of different colors for D and B it's also a great innovation. I guess I'll be using this method from now on. Thanx for posting this here.

With Photoshop, one always has plenty of room to learn.
I'm happy to hear that you found this useful! I prefer this method but sometimes get better results from curves... It depends on the image. Sometimes I use both!
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  #17  
Old 05-15-2010, 03:36 PM
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Boneappetit Boneappetit is offline
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Re: Dodge and burn with curve layers

Thanx for your quick response. I guess you are right, It depends on the image indeed. I just found another way on doing the dodge and burn masks. No need to create the curves. Just change the dodge adjustment layer to screen and the burn layer to multiply, and you are good to go. I believe it does the same as using the fill layer.
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  #18  
Old 05-15-2010, 05:32 PM
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Re: Dodge and burn with curve layers

Boneappetit,

Hummm... not quite the same thing, yet another method. Keep experimenting! Your enthusiasm and curiosity are very positive! In any case, there is no one solution... All images are different, therefore require a slightly different approach.
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  #19  
Old 05-15-2010, 11:41 PM
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mistermonday mistermonday is offline
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Re: Dodge and burn with curve layers

Boneappetit, a screen curve is similar but not the same as a curve people often create for dodging. The same is true for multiply and burning. I have attached a sample of what a Screen blend mode curve looks like and a typical dodge curve. There are some images where you may need to dodge some pretty dark pores and you need to pull the brightness ceiling up to have the range you need and be able to work quickly. There are also times when you might use an unusually shaped curved depending on the image.
However, for images where the luminosity difference is not very large, a sceen curve should suffice.
Regards, Murray
Attached Images
File Type: jpg Boneappetit MM Screenshot1.jpg (193.5 KB, 48 views)
File Type: jpg Boneappetit MM Screenshot 2.jpg (188.3 KB, 45 views)
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  #20  
Old 05-16-2010, 12:53 AM
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Boneappetit Boneappetit is offline
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Re: Dodge and burn with curve layers

Hi Murray: First, i want to thank you for this, it is great info. on my learning of this technique. It clears up some questions I had. I'm a newbie using this techq. and I want to get a good level at it. As I said before, there is always plenty of room to learn about using PS. Thanx a lot...
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