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| | Photo Retouching "Improving" photos, post-production, correction, etc. | 
08-16-2007, 03:30 AM
| | Junior Member | | Join Date: Apr 2007 Location: seven sisters
Posts: 18
| | | REAL High End Skin retouching -Pixel Density Matching Technique <b> Dont let this thread become another discussion on D&B layers and blurring techniques.</b>
I am getting desperate to know some more techniques which we see used in "big head movie posters" and some cosmetics campaigns which leave skin looking perfect but 'natural' and porous.
Starting with an amazing MUA, lighting and photographer is a given.
Does anyone have hints on "Pixel Density Matching Technique" work or use this technique often to make perfect, natural looking skin?
Or use composites 3D and photography for skin and hair replacement?
-andy.b | 
08-16-2007, 04:09 AM
|  | Senior Member | | Join Date: Apr 2006
Posts: 747
| | | Re: REAL High End Skin retouching -Pixel Density Matching Technique on tough skin, I zoom all the way in to the pixels and use a brush with no soft egdes and then use eye dropper tool to copy the surrounding area and go over areas i want to change...use the eyedropper tool heavily to get even result...I darker parts I get better results...especially shadows...
but this isn't something I have read on the net, I just tried it one day, and i t works for my use
cheers
Gerry | 
08-16-2007, 04:25 AM
| | Member | | Join Date: Apr 2007
Posts: 32
| | | Re: REAL High End Skin retouching -Pixel Density Matching Technique Quote:
Originally Posted by superkoax on tough skin, I zoom all the way in to the pixels and use a brush with no soft egdes and then use eye dropper tool to copy the surrounding area and go over areas i want to change...use the eyedropper tool heavily to get even result...I darker parts I get better results...especially shadows...
but this isn't something I have read on the net, I just tried it one day, and i t works for my use
cheers
Gerry | you have a before and after example of you usin this technique? | 
08-16-2007, 09:59 AM
|  | Senior Member | | Join Date: Apr 2006
Posts: 533
| | | Re: REAL High End Skin retouching -Pixel Density Matching Technique Hi there
There is another option besides pixel by pixel repair...although not always as good.
You can make a pore mask from a hi-res picture of your choice. Below is just a quick example. The pore mask is from Cillian Murphy.
The idea is to remove the existing pores from your picture with your method of choice, then lay the pore mask over the top.
To make a pore mask you make a selection of the area of skin you want. Remove color the apply the High pass filter to just get the pores. Copy and paste this over your smooth skinned picture and change the blend mode to overlay. Then sharpen to bring out the pores.
Butch | 
08-16-2007, 10:00 AM
| | Junior Member | | Join Date: Apr 2007 Location: seven sisters
Posts: 18
| | | Re: REAL High End Skin retouching -Pixel Density Matching Technique Nice one Gerryyyyya yes i've done this too 
Perhaps another way would be too use a tight "Select colour range" then CMD+J to copy only that selection then use levels to match the tone to surrounding px…? I guess that only works for similar colour bits though. | 
08-16-2007, 10:03 AM
| | Junior Member | | Join Date: Apr 2007 Location: seven sisters
Posts: 18
| | | Re: REAL High End Skin retouching -Pixel Density Matching Technique Dude, this sounds excellent. I've often used HP filter to add detail back into a smoothed image… i'll be giving this a go asap. Now to find some good pores… Pores for thought.
------------------
To make a pore mask you make a selection of the area of skin you want. Remove color the apply the High pass filter to just get the pores. Copy and paste this over your smooth skinned picture and change the blend mode to overlay. Then sharpen to bring out the pores.
Butch[/quote] | 
08-16-2007, 02:47 PM
|  | Senior Member | | Join Date: Apr 2006
Posts: 747
| | | Re: REAL High End Skin retouching -Pixel Density Matching Technique daviskw: nice one...so, where to find good pores? anyone?
ETERNAL: I've maybe made myself missunderstodd here, but I don't do a whole image use only the pixel by pixel method...first: i'm not that good, second it takes me a whole lot of time to just do small areas...  I have one picture, the first I tried it on...but, I don't have the psd to back it up...it's only a before and after image...
find it here: http://www.retouchpro.com/forums/pho...retouched.html
cheers
Gerry | 
08-16-2007, 04:13 PM
|  | Senior Member | | Join Date: Jun 2007 Location: Los Angeles, CA
Posts: 182
| | | Re: REAL High End Skin retouching -Pixel Density Matching Technique Quote:
Originally Posted by Daviskw Hi there
You can make a pore mask from a hi-res picture of your choice. Below is just a quick example. The pore mask is from Cillian Murphy.
Butch | Pore mask? Is it the 2D equivalence to the 'bump map' that 3D artists use to texture 3D models? I use bump maps made with noise and painted grains every time when texturing my 3D models. I've also used the same bump map for retouching, but never liked the result much. Never thought of making the map out of real pores. Thanks for the tip. Very interesting. | 
08-17-2007, 02:16 AM
|  | Senior Member | | Join Date: Apr 2006
Posts: 747
| | | Re: REAL High End Skin retouching -Pixel Density Matching Technique Pixel: What program do you use to make 3d models? Poser? or are there other progs that works better?
Gerry | 
08-17-2007, 04:25 AM
|  | Senior Member | | Join Date: Jun 2007 Location: Los Angeles, CA
Posts: 182
| | | Re: REAL High End Skin retouching -Pixel Density Matching Technique Quote:
Originally Posted by superkoax Pixel: What program do you use to make 3d models? Poser? or are there other progs that works better?
Gerry | I use Maya. Poser only allows the users import pre-made models and has no modeling capability. I like to build 3D models/objects/structures and texture them more than anything else, and Maya offers everything one needs in the production pipeline. The only con I have is that the learning curve is higher than anything I've ever encountered. It's very slow going for beginners. | 
08-18-2007, 11:00 AM
| | Junior Member | | Join Date: Feb 2007
Posts: 21
| | | Re: REAL High End Skin retouching -Pixel Density Matching Technique Quote:
Originally Posted by pixel_monkey I use Maya. Poser only allows the users import pre-made models and has no modeling capability. I like to build 3D models/objects/structures and texture them more than anything else, and Maya offers everything one needs in the production pipeline. The only con I have is that the learning curve is higher than anything I've ever encountered. It's very slow going for beginners. | Can u show us some your examples ? | 
08-18-2007, 08:18 PM
|  | Moderator | | Join Date: Apr 2005 Location: somewhere over there
Posts: 5,916
| | | Re: REAL High End Skin retouching -Pixel Density Matching Technique Quote: |
Starting with an amazing MUA, lighting and photographer is a given.
| what the heck is 'MUA'?
__________________ Craig
(primarily using paint shop pro photo xi) | 
08-18-2007, 09:46 PM
|  | Member | | Join Date: Jan 2007
Posts: 56
| | | Re: REAL High End Skin retouching -Pixel Density Matching Technique Quote:
Originally Posted by Kraellin what the heck is 'MUA'? | make-up artist 
__________________ pixeltek | 
08-19-2007, 02:05 AM
| | Member | | Join Date: Apr 2007
Posts: 32
| | | Re: REAL High End Skin retouching -Pixel Density Matching Technique Quote:
Originally Posted by Kraellin what the heck is 'MUA'? | you're a moderator and you dont know what a MUA is?! :P
Make Up Artist  | 
08-19-2007, 10:00 AM
| | Junior Member | | Join Date: Apr 2007 Location: seven sisters
Posts: 18
| | | Re: REAL High End Skin retouching -Pixel Density Matching Technique haha! I admit, MUA sounds like a term for a loud Fresian.
This has been quite a lively forum.
This weekend I'm in at work, using the S L O W Apple Aperture (Capture One is far quicker and i'm on "carmen" my Hot and Fast G5!) However, i've been spending some time fiddling with ways to quickly smooth out skin tones without haveing to use the pen tool and mask.
Here's my fave so far which can be Actioned (although i'm convinced anything worth actioning is probably not a fantastic way of doing things):
Copy the layer
Basic blemish removal
Gaussian Blur (the part I don't agree with)
Copy the orig layer and send it to the top -
Filter/Other/High Pass
Luminance Blending Mode
and use opacity to change the amount of definition.
----
I feel this is a pretty normal way of quickly doing things…?
Any advice on this little technique?
----
I nearly always pull up blacks up and highs into the hig/mids by doing a Comp Layers then copying that, desaturating blending mode/soft light - or even using the Channel mixer for more control. Almost the same effect that an S-Curve in the midtones might do.
There are fruit flies in the office. |
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