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Architecture Retouch

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  #11  
Old 02-01-2008, 07:39 AM
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Markzebra Markzebra is offline
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Re: Architecture Retouch

Yes - good start, nice composition, I think people are being unfair in the last couple of posts.

As said you need to sort out the fringing on the railings at the top, and you need to burn them very slightly darker, to make them sit against the sky.

I like the blown highlights, but its a good idea to break those with some slight noise - flare breaks up slightly and is never pure like that, even if your high aperture shots look that way, a little noise there, or maybe a grain overall, will look more natural

Theres a very slight color inconsistency where the sky is a subtly different grey value to the foreground - and I would look again at overall weights, shadows should be more or less consistent with each other to look unified. But having said that I do like the way that you have chosen to make under the bridge more smoky with quarter tones slightly lighter.

http://en.wikipedia.org/wiki/Zone_system

Last edited by Markzebra; 02-01-2008 at 07:49 AM.
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  #12  
Old 02-10-2008, 08:14 AM
subxaero subxaero is offline
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Re: Architecture Retouch

i did a second one - check it out!

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Quote:
Originally Posted by Markzebra View Post
Yes - good start, nice composition, I think people are being unfair in the last couple of posts.

As said you need to sort out the fringing on the railings at the top, and you need to burn them very slightly darker, to make them sit against the sky.

I like the blown highlights, but its a good idea to break those with some slight noise - flare breaks up slightly and is never pure like that, even if your high aperture shots look that way, a little noise there, or maybe a grain overall, will look more natural

Theres a very slight color inconsistency where the sky is a subtly different grey value to the foreground - and I would look again at overall weights, shadows should be more or less consistent with each other to look unified. But having said that I do like the way that you have chosen to make under the bridge more smoky with quarter tones slightly lighter.

http://en.wikipedia.org/wiki/Zone_system
quite a read, the link
thx for your effort in commenting.
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  #13  
Old 02-10-2008, 02:52 PM
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Markzebra Markzebra is offline
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Re: Architecture Retouch

Looks good, what about a bigger one?
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  #14  
Old 02-10-2008, 03:23 PM
pixelzombie pixelzombie is offline
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Re: Architecture Retouch

looks good, but did you intend to blow out the highlights?...i thought HDR would have better HL detail...
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  #15  
Old 02-10-2008, 04:22 PM
subxaero subxaero is offline
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Re: Architecture Retouch

Quote:
Originally Posted by Markzebra View Post
Looks good, what about a bigger one?
just klick on my "full view" link

Quote:
Originally Posted by pixelzombie View Post
looks good, but did you intend to blow out the highlights?...i thought HDR would have better HL detail...
well HDR makes you gain control over everything, but this is exactly how i wanted it
(all i'm going to do the following days is to implement some more color at certain places)
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  #16  
Old 03-07-2008, 05:04 AM
subxaero subxaero is offline
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Re: Architecture Retouch

last one in my series

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  #17  
Old 03-07-2008, 03:39 PM
smak smak is offline
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Re: Architecture Retouch

Beautiful.
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  #18  
Old 03-07-2008, 06:25 PM
CaptainHook CaptainHook is offline
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Re: Architecture Retouch

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Originally Posted by subxaero View Post
last one in my series
I like this MUCH more than the first two.
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  #19  
Old 03-07-2008, 08:23 PM
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AdamZx3 AdamZx3 is offline
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Re: Architecture Retouch

Very Cool
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  #20  
Old 03-09-2008, 03:26 PM
JavierT JavierT is offline
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Re: Architecture Retouch

nice pictures.
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