| Re: Hair - masking/flyaways etc I also illustrate hair. tweaks to the other dynamics, shape dynamics, noise, color dynamics, many layers, and slight blurs of drawn hairs to match the real hairs.
I will also high pass real hair, warp it to the same direction i want my drawn hairs to go, overlay mode and clip it to the drawn hairs. This way they have real hair texture, highlight, etc. |