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Removing variation in skin, is this the best way?

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  #11  
Old 05-24-2008, 04:03 AM
mayday mayday is offline
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Re: Removing variation in skin, is this the best w

[QUOTE.
With the curve take a sample of the good skin and bad skin from each channel then insert these values into the input & output.
Once this is done carefully paint into the layer mask.
This should even-out the skin[/QUOTE]



This is the best I can do to explain really Javier
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  #12  
Old 05-25-2008, 07:48 AM
Hendrik Hendrik is offline
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Re: Removing variation in skin, is this the best w

I don't think the Curves method is a good method in this case, and the reason is simple, ... there is no good or bad skin, only slight variation. The face has not one specific tone, so taking a tone from a 'good' area will NOT be a good tone at another place on the face. The degrunge method is not using one specific tone, but simply removes variation. The degrunge method how I use it is not damaging the finer details.

... btw, I just saw that Godmother ALSO uses the same method.
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  #13  
Old 05-25-2008, 07:58 AM
mayday mayday is offline
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Re: Removing variation in skin, is this the best w

Like I said if your happy with what your doing and its giving you good results
then stick with it. Just giving you another method of how I would deal with it.
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  #14  
Old 05-25-2008, 11:28 AM
Hendrik Hendrik is offline
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Re: Removing variation in skin, is this the best w

… and I appreciate that Mayday, don’t get me wrong. Discussing about a technique is the best way of learning, but unfortunately on this board not very popular.

I tried your technique, but experienced a few problems.

The setup is easy, just copy the RGB values of the correct skin into the output values of the ‘bad’ skin in a curves adjustment layer. Using a soft brush at low opacity and gently stroke the RGB values of the bad skin to the RGB values of the good skin.

Yes, this is a good method if you want to remove a localized color or lightness difference and I agree this is the only correct method. But what I want to do is not removing one specific blotch or blotches of a specific hue all over the skin. Skin has subtle variation and I want to equalize it a bit. Using the curves method will bring everything closer to the sampled skin, but this is not what you normally want. retaining the normal global variation is important to keep depth and structure of the skin. (see also the sample I posted earlier)

You say the degrunge (using high values) is destructive, maybe it is, so I hope someone can tell me why!

[other experienced retouchers are also welcome to react ]
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  #15  
Old 05-25-2008, 11:31 AM
edgework edgework is offline
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Re: Removing variation in skin, is this the best w

Quote:
Originally Posted by Hendrik View Post
I don't think the Curves method is a good method in this case, and the reason is simple, ... there is no good or bad skin, only slight variation. The face has not one specific tone, so taking a tone from a 'good' area will NOT be a good tone at another place on the face. The degrunge method is not using one specific tone, but simply removes variation. The degrunge method how I use it is not damaging the finer details.

... btw, I just saw that Godmother ALSO uses the same method.
You're overlooking how curves work. They don't target a specific color; the samples are simply meant to be from a midrange that's represntative.. Curves distribute the shifts smoothly across the whole range so you can use the same curve wherever you see unevenness. The tendency is almost always to see the "problem" spots as darker, so the same curve that lightens a blotch in the quartertone region will lighten a different blotch in the three-quarter tone region. Obviously, the farther away you are from the initial samples, the greater the chance that you will have a drift in tone, but nothing as severe as simple dodge and burn moves, where you are forced to apply a single color solution to the entire range.

And you don't have to do it all in one step. After your first pass, any further unevenness (which will be considerably less than you started with) can be addressed by a second curve layer.

It's true that the degrunge technique and all it's variants will blend imperfections in tone. But it simply creates a look that is generally not considered acceptable in the commercial world. Like Mayday said, if you like it, go with it. But if you're submitting your work for professional evaluation, it won't advertise you well.
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  #16  
Old 05-25-2008, 01:04 PM
Hendrik Hendrik is offline
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Re: Removing variation in skin, is this the best w

Quote:
Originally Posted by edgework View Post
...

It's true that the degrunge technique and all it's variants will blend imperfections in tone. But it simply creates a look that is generally not considered acceptable in the commercial world. Like Mayday said, if you like it, go with it. But if you're submitting your work for professional evaluation, it won't advertise you well.
Thank you for your reply.

I agree, degrunge is not considered acceptable for smoothing skin (I learned that not long ago). I now Dodge and Burn the skin using the two layer method and I really like the results. After this step, I use degrunge, although the name is not correct the way I use it.

I will give the curves method another try, but I had a difficulty to creat a good eveness in the skin from the same quality as the 'High Value Degrunge' method. You have always slight variation in the strokes you apply with the brush and therefore less then optimal results. It's also difficult to see those subtle variations, making the correction with curves even harder (read: time needed).

btw, has anyone seen the sample I posted?

[Edit: added another sample]

http://www.xs4all.nl/~honey/fotograf...kin_sample.jpg

These are 100% crops of the arm. No retouching done, both are identical, except High Value Degrunge (HVD) is applied on one of them. Please use the sample without the HVD to demonstrate the correction with the Curves method. If it is better, I would be gratefull if you could show me the results. Thanks!

Last edited by Hendrik; 05-25-2008 at 01:27 PM.
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  #17  
Old 05-25-2008, 03:10 PM
JavierT JavierT is offline
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Re: Removing variation in skin, is this the best w

Quote:
Originally Posted by mayday View Post
[QUOTE.
With the curve take a sample of the good skin and bad skin from each channel then insert these values into the input & output.
Once this is done carefully paint into the layer mask.
This should even-out the skin


This is the best I can do to explain really Javier[/QUOTE]

Thanks a lot Mayday. Sometimes we have to put our brain to work. I have been trying with it and I guess I got it. typing the value of the good skin (each channel) in the ouput of the bad skin. After that, hide all and paint subtlely to get a slight and soft transition between tones. Isn´t it?

DeGrunge is a shorter way, and maybe enough for many things or works, but if I can improve my work with profesional techniques, I´ll do it. Slower in the begining but, no problem. I am pacience.
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  #18  
Old 09-18-2008, 05:23 PM
sirespen sirespen is offline
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Re: Removing variation in skin, is this the best w

Hmm, really interesting thread. Why is it dead and why there is no example where we can see the difference between the 2 techniques?
I've no idea how you can see the difference on skin texture when the de grunge technique has been used with a wide radius ecc.
As Hendrik sad, it would be really helpful if someone can post one

And yes, I'm reanimating this thread after 117 days
Thx in advance!
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  #19  
Old 09-18-2008, 05:37 PM
pixelzombie pixelzombie is offline
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Re: Removing variation in skin, is this the best w

it's been covered extensively, just do a search...
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  #20  
Old 09-18-2008, 05:39 PM
sirespen sirespen is offline
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Re: Removing variation in skin, is this the best w

ok I haven't found anything yet, but I'll continue searching.
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