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| Photo Retouching "Improving" photos, post-production, correction, etc. |
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#1
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| Removing variation in skin, is this the best way? After I’m done dodging and burning on a curves layer, mostly at 200-400% to remove skin blemishes, I make a final step with the Degrunge method. I don’t use it to blur the skin, but I use much higher settings and only target the variation in skin tones. On a 10mp facial shot for example, I can use Gaussian blur of 8 and high-pass of 24. This keeps the skin detail intact. After this step, I sometimes use some dodging and burning to bring some highlights and shadows back. Are there better methods? |
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#2
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| Re: Removing variation in skin, is this the best w If you're D&B-ing already, why not just zoom out a little and D&B with a larger brush? Or what I like to do is just draw around the uneven area's with the lasso tool, give a good bit of feathering and use a curves layer. |
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#3
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| Re: Removing variation in skin, is this the best w Its not good to Degrunge if you want professional results. You could use the curve method with a layer mask to paint into. With the curve take a sample of the good skin and bad skin from each channel then insert these values into the input & output. Once this is done carefully paint into the layer mask. This should even-out the skin |
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#4
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| Re: Removing variation in skin, is this the best w I'm talking about subtle variation. I will post an example when I'm back home. Why is degrunge method not good. I understand is't not a good method to smoothen the skin, but with a high GB and HP, I only target the differences in skin tone and lightness, without touching the details .... ... or am I missing something? |
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#5
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| Re: Removing variation in skin, is this the best w Any degrunge is destructive to pixels to some degree. But maybe you find this method works ok for you. It depends on the size and quality of the file, on some med to low res images you can probably get away with this it but you might not on a 40-80mb file. Last edited by mayday; 05-23-2008 at 06:55 AM. |
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#6
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| Re: Removing variation in skin, is this the best w Maydays method is the right one Hendrik. Best way to do subtle things is using pressure sensitivity on your wacom, although not all people do it this way. Take your curves, further than they need to go and then lightly brush in the tones. |
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#7
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| Re: Removing variation in skin, is this the best w Thank you for the responses, better techniques are always very welcome. I have attached an example with and without the degrunge, please have a look. (GB 8 HP 24) The curves method is a better method as you said, please can you give a little more details about this technique? sample: http://www.xs4all.nl/~honey/fotograf...s/degrunge.jpg |
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#8
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| Re: Removing variation in skin, is this the best w Maydays method is the right one Hendrik. Best way to do subtle things is using pressure sensitivity on your wacom, although not all people do it this way. Take your curves, further than they need to go and then lightly brush in the tones. Markzebra Yes a curve works better that maintains the pore detail Last edited by mayday; 05-24-2008 at 04:00 AM. |
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#9
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| Re: Removing variation in skin, is this the best w Is this a comment on my sample? Both images are the same, only the one with degrunge has this extra. I didn't use any curves yet. I haven't tried curves yet, because I'm not sure how I should use it with these subtle skin variations. How do you use curves? Quote:
Last edited by Hendrik; 05-23-2008 at 04:28 PM. |
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#10
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| Re: Removing variation in skin, is this the best w Quote:
Very Very interesting in that technique. If you can explain it a little bit more? Or Maybe you, MarKzebra? Thanks in advance |
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#11
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| Re: Removing variation in skin, is this the best w [QUOTE. With the curve take a sample of the good skin and bad skin from each channel then insert these values into the input & output. Once this is done carefully paint into the layer mask. This should even-out the skin[/QUOTE] This is the best I can do to explain really Javier |
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#12
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| Re: Removing variation in skin, is this the best w I don't think the Curves method is a good method in this case, and the reason is simple, ... there is no good or bad skin, only slight variation. The face has not one specific tone, so taking a tone from a 'good' area will NOT be a good tone at another place on the face. The degrunge method is not using one specific tone, but simply removes variation. The degrunge method how I use it is not damaging the finer details. ... btw, I just saw that Godmother ALSO uses the same method. |
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#13
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| Re: Removing variation in skin, is this the best w Like I said if your happy with what your doing and its giving you good results then stick with it. Just giving you another method of how I would deal with it. |
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#14
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| Re: Removing variation in skin, is this the best w … and I appreciate that Mayday, don’t get me wrong. Discussing about a technique is the best way of learning, but unfortunately on this board not very popular. I tried your technique, but experienced a few problems. The setup is easy, just copy the RGB values of the correct skin into the output values of the ‘bad’ skin in a curves adjustment layer. Using a soft brush at low opacity and gently stroke the RGB values of the bad skin to the RGB values of the good skin. Yes, this is a good method if you want to remove a localized color or lightness difference and I agree this is the only correct method. But what I want to do is not removing one specific blotch or blotches of a specific hue all over the skin. Skin has subtle variation and I want to equalize it a bit. Using the curves method will bring everything closer to the sampled skin, but this is not what you normally want. retaining the normal global variation is important to keep depth and structure of the skin. (see also the sample I posted earlier) You say the degrunge (using high values) is destructive, maybe it is, so I hope someone can tell me why! [other experienced retouchers are also welcome to react |
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#15
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| Re: Removing variation in skin, is this the best w Quote:
And you don't have to do it all in one step. After your first pass, any further unevenness (which will be considerably less than you started with) can be addressed by a second curve layer. It's true that the degrunge technique and all it's variants will blend imperfections in tone. But it simply creates a look that is generally not considered acceptable in the commercial world. Like Mayday said, if you like it, go with it. But if you're submitting your work for professional evaluation, it won't advertise you well. |
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#16
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| Re: Removing variation in skin, is this the best w Quote:
I agree, degrunge is not considered acceptable for smoothing skin (I learned that not long ago). I now Dodge and Burn the skin using the two layer method and I really like the results. After this step, I use degrunge, although the name is not correct the way I use it. I will give the curves method another try, but I had a difficulty to creat a good eveness in the skin from the same quality as the 'High Value Degrunge' method. You have always slight variation in the strokes you apply with the brush and therefore less then optimal results. It's also difficult to see those subtle variations, making the correction with curves even harder (read: time needed). btw, has anyone seen the sample I posted? [Edit: added another sample] http://www.xs4all.nl/~honey/fotograf...kin_sample.jpg These are 100% crops of the arm. No retouching done, both are identical, except High Value Degrunge (HVD) is applied on one of them. Please use the sample without the HVD to demonstrate the correction with the Curves method. If it is better, I would be gratefull if you could show me the results. Thanks! Last edited by Hendrik; 05-25-2008 at 01:27 PM. |
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#17
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| Re: Removing variation in skin, is this the best w Quote:
This is the best I can do to explain really Javier[/QUOTE] Thanks a lot Mayday. Sometimes we have to put our brain to work. I have been trying with it and I guess I got it. typing the value of the good skin (each channel) in the ouput of the bad skin. After that, hide all and paint subtlely to get a slight and soft transition between tones. Isn´t it? DeGrunge is a shorter way, and maybe enough for many things or works, but if I can improve my work with profesional techniques, I´ll do it. Slower in the begining but, no problem. I am pacience. |
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#18
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| Re: Removing variation in skin, is this the best w Hmm, really interesting thread. Why is it dead and why there is no example where we can see the difference between the 2 techniques? I've no idea how you can see the difference on skin texture when the de grunge technique has been used with a wide radius ecc. As Hendrik sad, it would be really helpful if someone can post one And yes, I'm reanimating this thread after 117 days Thx in advance! |
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#19
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| Re: Removing variation in skin, is this the best w it's been covered extensively, just do a search... |
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#20
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| Re: Removing variation in skin, is this the best w ok I haven't found anything yet, but I'll continue searching. |
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#21
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| Re: Removing variation in skin, is this the best w That's why I started a new thread! |
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#22
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| Re: Removing variation in skin, is this the best w Mierd, I confused a the different threads, sry |
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#23
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| Re: Removing variation in skin, is this the best w where is the new thread??? lets keep in one thread only! no? |
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#24
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| Re: Removing variation in skin, is this the best w |
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#25
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| Re: Removing variation in skin, is this the best w Grazie Sebi, you beat me to it! |
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#26
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| Re: Removing variation in skin, is this the best w Hey P_fuzz, This old thread resurfaced because I've started a new one... had no idea it existed. |
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#27
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| Re: Removing variation in skin, is this the best w no problems baglady I shall follow them both very close! |
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