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Improving skin... Techniques for the body

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  #111  
Old 09-29-2008, 07:59 AM
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DJSoulglo DJSoulglo is offline
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Re: Improving skin... Techniques for the body

Here's the text that goes with the Dresser file:

After I remove the pimples and do light spotting on an image, I create a layer set and call it "D&B". In that layer set I create(in this order from bottom to top) adjustment layers... Curve(LIGHTEN), Curve(DARKEN),HUE(DESAT),CURVE(CONTRAST). On the LIGHTEN curve, I lighten the mids and fill the layer with black to hide. With this layer, I'll paint with white at about 1-5% depending to lighten dark spots on the skin. on the DARKEN curve I darken the mids and fill with black as well so that I can use this to darken light spots on the skin-- the goal here is to even out the skin tones. The HUE layer is used to desaturate the image. Lord knows we get tired of looking at a monitor. Desaturating helps my eyes when I'm working on fine detail. The CONTRAST curve is helpful to display the dark/light spots better-- again for my old eyes... I select a point on the CONTRAST curve that represents the dark/light spotting of the skin and I pump an S curve in it to bring out the contrast so I can see it better... After zooming in to about elevendy billion percent to work on the fine points of the skin, I begin to zoom out and use larger brushes... When I'm finished and happy with the results. I turn off the CONTRAST and HUE curves and VIOLA.... total control. Now you can color adjust your little heart out and not effect the dodging and burning. You've got total control of the dark and light curves and you can easily revisit them with your little paint brush.

Enjoy!
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  #112  
Old 09-29-2008, 08:05 AM
sirespen sirespen is offline
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Re: Improving skin... Techniques for the body

Ok! But that will destroy the texture, no? How big do you st the brush? 2-3 px?

Thank you DJSoulglo! I didn't know that there is also a text
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  #113  
Old 09-29-2008, 08:17 AM
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BagLady BagLady is offline
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Re: Improving skin... Techniques for the body

Thanks for the text, DJSoulglo!
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  #114  
Old 09-29-2008, 04:42 PM
P_fuzz P_fuzz is offline
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Re: Improving skin... Techniques for the body

hey baglady,
as I promised few days ago here is an example of pic I have been working with db only... no blur... errr..kinda, because I used the stamp on those 2 zit spot...

first pic shows from original to after full db, 2nd pic shows from db to add adjut to even skin and bit of extra sharpening (masked)!

EDIT: think i managed to upload files now1
Attached Images
File Type: jpg db_1_100k.jpg (93.5 KB, 58 views)
File Type: jpg db_2_100k.jpg (99.5 KB, 61 views)

Last edited by P_fuzz; 09-29-2008 at 05:01 PM.
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  #115  
Old 09-29-2008, 06:38 PM
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BagLady BagLady is offline
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Re: Improving skin... Techniques for the body

Hey P_fuzz,

Thanks for sharing your pics!

Nice job! Don't worry about using the healing brush or clone stamp on the zits. I always start out by cleaning up zits, moles and scars with the healing brush and don't consider it blurring.

D&B is quite time consuming but once you get the hang of it, you will become faster... Keep up the good work!
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  #116  
Old 09-29-2008, 06:58 PM
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BagLady BagLady is offline
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Re: Improving skin... Techniques for the body

Quote:
Originally Posted by sirespen View Post
@Baglady: I think she samples the whites with the color range tool and fills that area with white...
There has to be more to it... Turn off the other layers, and make a gray layer below the "sampled whites" layer and look at it again. You can use the same method to take a look at the "painted whites" layer.

When I have more time, I'll have to carefully read the text that DJSoulglo posted!
--------------------------------------------------------------------------------------

I forgot to mention to those that haven't been following this thread that we're discussing the Amy Dresser PSD file....

Here's a link for downloading the file:
http://www.fearofbodd.com/ADresserSample_RET.psd
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  #117  
Old 09-30-2008, 12:26 PM
sirespen sirespen is offline
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Re: Improving skin... Techniques for the body

Ok, I looked at the text now. But nothing new, she only talks about D&B but not about the psd file
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  #118  
Old 10-01-2008, 04:32 AM
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DJSoulglo DJSoulglo is offline
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Re: Improving skin... Techniques for the body

Update, full text, all your questions answered here:

For the record, I get asked about my methods pretty regularly. I'm
not opposed to sharing my them, but i think most are underwhelmed by
my approach. They expect me to say "blippity blap layer at whatever
mode= voilà!" When in reality, i don't have much for short cuts.
The images i work on i purely labor over.

There's nothing cool about clients showing me a blurry raw image and
saying "make this look like THAT" while pointing to a photo that has
completely different lighting and shot with a super high-end camera.
My approach is far from beeline, and much more touchy-feely and
gradual. Unfortunately, the more a photographer gets used to the
idea of retouching, the lazier some of them get. The example I'm
sharing was a fantastic photo to start with, so it didn't need any
damage control-- just the fun stuff.

before i do any retouching...
I adjust the overall color of a photo (no point in retouching
anything that will be blown out or hidden in shadows in the end).
Most of my color adjustments are through curves (i adjust the
individual channels) and an occasional hue/sat layer--- just personal
taste. typically desaturate the reds a bit... as most peoples'
flaws are reddish in nature, this diminishes some the areas vs.
actual bumps. Also, i'm a bigger fan of desaturated images vs.
saturated ones... i think i can control the shape of things better
when i don't have to worry about weird saturation drop-offs.

I usually work an image up in an all over and gradual manner... kind
of general to specific. I refine color as i go along, carve features
and remove blemishes sort of all at the same time. This way, if
don't spend as much time as i'd like, the image should be fairly
presentable if the deadline is sooner rather than later.
Here are the general things i do:

Rubber stamp out major stuff (on a copy of the original layer of
course) at 100% on normal mode. I make sure that all the cloning i
do is completely unnoticeable. No big blur blobs all over the place
or step-marks. Not a fan of the healing brush either.

Dodge and burn small light and dark spots and areas... anything that
distracts and jumps out at me-- always set on midtones at about 3-4%
with the fuzziest brush you got with "other dynamics" selected so the
pen pressure is in effect. This is where i spend the bulk of my
time. To speed this up, i have programmed the 2 buttons on my pen to
be the short cuts for decrease brush size and increase brush size.

Even out the skin tones to be basically the same hue, saturation
through out a figure/face/image. i'll use the lasso with a fat
amount feathering on it and circle/trace areas that i want to
adjust. Again, i favor curves. These typically will be very subtle
in nature... with the middle of a channel's curve just pulled up or
down a notch or 2.

Carving and painting highlights:
I refer to already existing highlights and exaggerate and/or simplify
them. This is one of those things that will come naturally if you've
done a lot of figure drawing, otherwise, it just takes practice. I
have a few methods of doing this and sometimes i use one...
sometimes more.

1--more dodging and burning! I almost always do some amount of
carving directly on the retouched image by dodging and burning– pure
and simple. 0% hardness brush, still at about 3%. It's a good idea
to do this on a second copy of the retouched layer just in case i get
carried away and something starts to look weird. In case the client
says "woah, too much!"-- it's easy to lightly mask out what's overkill.

2--make 2 curves layers... one curve pulled down, the other pulled
up. I fill both masks black and then paint in areas on the
individual layers that i want to carve down or up (0% hardness on the
brush, 100% opacity, 1% flow). This is method make a low-impact on
your file size, but i dislike it because i have to switch back and
forth between layers.

3--make a new layer, fill with 50% grey and set that layer to
"overlay" and paint black or white (again, 0% hardness on the brush,
100% opacity, 1% flow) to carve down or up. This method sometimes
adds more saturation to the carved shadows than i would prefer.

4--plain old painting white on an empty layer set to "normal"-- 0%
hardness on the brush, 100% opacity, 1% flow, "other dynamics"
selected. I do this to every image i work on.

5--this may possibly be my only "trick." This has to be done as a
final step or it will magnify any so-called-flaws that are white in
nature. Make a new empty layer on top of everything. with pure
white selected as the foreground color in the tool bar go to Select >
Color Range. The whites of the image should already be selected by
default. Move the fuzziness slider so the slightest dusting of
selection will be made (click selection radio vs. image radio), hit
OK. Fill this selection with white. Mask or erase out what is too
much. sometimes i blur this layer a bit.

And that's it.
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  #119  
Old 10-01-2008, 09:20 AM
P_fuzz P_fuzz is offline
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Re: Improving skin... Techniques for the body

hi djsoulglo
that is great.... thanks for posting that!
it is really to get to know other people's workflow!
not to mention the technique!!!!
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  #120  
Old 10-03-2008, 05:44 AM
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BagLady BagLady is offline
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Re: Improving skin... Techniques for the body

Thanks for the update, Djsoulglo!
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