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d&b tutorial download

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  #51  
Old 02-02-2009, 07:36 AM
HelloPiccadilly HelloPiccadilly is offline
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Re: d&b tutorial download

Nienna, thx a million for your tutorial )

That's what I got after using some techniques from this video )
http://img517.imageshack.us/img517/3022/nata2uw2.jpg

Last edited by HelloPiccadilly; 02-02-2009 at 11:27 AM.
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  #52  
Old 02-02-2009, 10:57 AM
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ashphotoart ashphotoart is offline
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Re: d&b tutorial download

Surely going to download in a day.

Ash
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  #53  
Old 02-02-2009, 01:54 PM
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L33t L33t is offline
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Re: d&b tutorial download

How did she press layer and copy? (with layer mask) I tried to copy but it's not working!
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  #54  
Old 02-02-2009, 02:46 PM
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igot2pman igot2pman is offline
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Re: d&b tutorial download

Copy merge into new layer:
--windows:
---hold (ctrl+ alt+ shift) + press E

If the above does not help, how far into the movie does you question happen (time)?

Hope it helps,
-Keven
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  #55  
Old 02-02-2009, 04:24 PM
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L33t L33t is offline
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Re: d&b tutorial download

Quote:
Originally Posted by igot2pman View Post
---hold (ctrl+ alt+ shift) + press E
-Keven
Thanks you
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  #56  
Old 02-03-2009, 08:34 AM
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Sveltepig Sveltepig is offline
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Re: d&b tutorial download

Hi again
Markzebra, thanks for your response. I understand now - having tried them both now a bit, the 2 methods do seem to have very different results. I am enjoying using curves and then afterwards a softlight layer, for areas that my curve didn't affect (especially the darkest areas that have not lightened much on the curve). Is this a crazy idea?

Another question: how do you decide what kind of curve to use? Is it always a good idea to use a general midtone lightener without particular colour adjustment? Do you recommend adjusting colour after d/b or before?

I am interested in your discussion with Nienna. What is wrong with the tools folder? Is it the preview that gives a distorted idea, that you then respond to by over-dodging the image? Or is it the dodge/burn itself that is clumsy, leading to loss of texture? How would you recommend the desaturated preview be done so as not to smooth the skin too much?

Please understand I mean no criticism, I am just trying to learn the technique and don't want to practise something only to discover that it is a limited technique.

Karin
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  #57  
Old 02-03-2009, 02:56 PM
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Markzebra Markzebra is offline
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Re: d&b tutorial download

Understand what moving the ENDPOINTS of the curve does. In this way its possible to retrieve blown highlights for example - your green and blue curves, with some red to desat. Also you don't have to desaturate completely with the preview, if you still need to see some idea of the color while your working.

Last edited by Markzebra; 09-13-2009 at 11:43 AM.
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  #58  
Old 02-03-2009, 05:04 PM
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felly1000 felly1000 is offline
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Re: d&b tutorial download

Quote:
Originally Posted by karin l View Post

DCobb, is it possible to see the rest of that tutorial your screenshot came from? (For more detail, although the video and subsequent comments on this thread have probably said it all anyway)
karin - D&B Tut part 1&2

http://nienna1990.deviantart.com/art...rt-1-101369803
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  #59  
Old 02-04-2009, 01:03 AM
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Sveltepig Sveltepig is offline
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Re: d&b tutorial download

thanks felly
k
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  #60  
Old 02-04-2009, 01:17 AM
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Sveltepig Sveltepig is offline
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Re: d&b tutorial download

Hi Markzebra
yes, I do understand about moving endpoints on a curve. I just thought it might mess with the other areas on the image when masking it back in as in the tutorial. But I realise now that each image is different, and this is why the curves need to be specific to context.
Thanks for your comments, though.

And so it is only the fact that the tools folder desaturates completely that bothers you about this technique? Because you can't adjust colour automatically while adjusting light and dark? Or is it the dodge/burn itself that bothers you - being too heavy, leading to loss of texture?

Anyone else got comments on whether curves or softlight painting is a preferable option, and why?
k
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