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15 Minute Dodge & Burn in CS5

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  #1  
Old 05-16-2010, 10:27 PM
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mistermonday mistermonday is offline
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15 Minute Dodge & Burn in CS5

Many of you will recognize the "Before" image attached below. It was posted by RetouchPro member Cuervo79 who graciously permitted me to repost it here. This image contains skin anomalies and very dark pores which present the retoucher with a formidable D&B challenge. In fact when I used this image in CS4 to experiment with a number of different D&B tools I spent many long hours trying to neutralize the "black holes" - until CS5 came along.
The "After" image below represents excellent results in 15 minutes of work.
First the Disclaimers:
The image is not a full retouch. There is no macro D&B / light carving. The lips have not been touched. Large shadows under the nose and along the jaw line have not been addressed. What you have is the fine detail pixel level D&B (I like to call Micro D&B) - the kind that often takes hours many hours using Curves or Soft Light layers or all the other various methods we use to do all the "hard labour" in a retouch.
The Tool & Process:- Begin by Frequency splitting the image into a low and high frequency set of layers. A radius of 10 was used for this image
- Activate the High Frequency layer (some call High Pass). For those who are not familiar with Frequency Separation, please see this thread titled High Pass Sucks at Modelmayhem http://www.modelmayhem.com/po.php?th...=439098&page=1
- Select the Spot Healing Brush from the tool bar (yes, SPOT healing)
- In the tool option bar check the Content Aware Button and UNcheck the "All Layers" button.
- Set the brush hardness to 0%
- Set the brush size to 2 or 3 pixels. Most of the work on this image was done with 2 or 3 pixel brush size.
- A tablet with pen pressure is recommended for best control and highest speed but a mouse can work.
- Begin to brush over a pore. The tool will take a little getting used to. Try to brush over a spot or line just once. A 2nd pass removes more texture and more closely approximates conventional healing.
- For skin lines, size the brush close to the width of the line and just drag it along the line's length. To wide a brush will remove too much texture. To thin a brush will dodge the center of the line leaving dark edges.
- The brush will dodge the dark spots but will also burn the white / bright spots on the skin blending in normal skin color.
- You can work as fast as your pen / mouse can move. CS5 and the tool will keep up with you - there is no latent time for the retoucher. You can cruise through the work at Warp 11 speed.
- There are a few large blemishes like the scar and a few other areas where you need to replace texture. Simple hit the L key to switch to your lasso tool, draw a loose selection around the blemish and hit the Shift+F5 keys then enter. This invokes the new Content Aware Fill. There was not a single instance where I used it on this image that didn't produce perfect results - including the white lines along the jaw bone.
Other Notes:
This image had some stray yellow patches that were driving me to distraction. I used a Hue Sat adj layer to blend the yellow in, I also added a Curve adj layer to pull the mid tone brightness up a few points. These minor adj layers can be placed at the top of the stack afterward or at the bottom beforehand.
Conclusion:
This tool can not be used for all D&B work. You will still need to use other methods for macro D&B. The method works well on some images but may not be appropriate for others. Clearly you do not have 100% control as you do with curves and masks and the process may not be acceptable for very high end jobs. However it works very well for some images and it certainly is a huge time saver. For some jobs there may be a good trade-off between control and time spent with acceptable quality. Perhaps if enough of us go after Adobe, we can convicne them to modify the tool with additional controls and turn it into a true D&B tool for CS6.
Here is the link to the psd file which is in .zip format.
If you plan to post the image anywhere, please obtain permission from its owner, RP memeber Cuervo79.
Regards, Murray
Attached Images
File Type: jpg 15 Min D&B in CS5 Before.jpg (176.9 KB, 964 views)
File Type: jpg 15 Min D&B in CS5 After.jpg (174.8 KB, 972 views)

Last edited by mistermonday; 06-01-2010 at 09:19 AM. Reason: Changed File Location
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Old 05-17-2010, 12:00 AM
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CJ Swartz CJ Swartz is offline
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Re: 15 Minute Dodge & Burn in CS5

Thank you, Murray, for your continued dedication to increasing your knowledge / skills in Photoshop and offering your assistance to help the rest of us work towards a higher level. I am impressed by your success with the new capabilities of the spot healing brush; I am impressed (and at this point still painfully aware of even more that I don't understand about Photoshop) by your link to the discussion of frequency separation. I "think" that ByRo offered some info related to that subject a few years ago, but since I don't understand it - I could be wrong. But I will study it a bit and see if I can make some sense of it - or simply learn to use it without understanding (like so many other things).
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Old 05-17-2010, 02:08 AM
kajak kajak is offline
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Re: 15 Minute Dodge & Burn in CS5

thanks Murray for the great tutorial i'll give it a try
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Old 05-17-2010, 03:36 AM
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Cuervo79 Cuervo79 is offline
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Re: 15 Minute Dodge & Burn in CS5

Hey Murray did you try this with normal spot healing brush in CS4? could it be done as well in other versions of photoshop or the "Content Aware Button" is a must? if you saw my finished image you can see that you got almost exactly the same result only mine took about 4 hours to do (also taking into account that the D&B I did was done on both scales "details and general"). So doing the details in 15 mins would be very good for me but I only have CS3...
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Old 05-17-2010, 07:05 AM
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Re: 15 Minute Dodge & Burn in CS5

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15 Minute Dodge & Burn in CS5
Another good reason to get CS5 -- the first is the 'content aware' thing .
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Old 05-17-2010, 08:32 AM
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mistermonday mistermonday is offline
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Re: 15 Minute Dodge & Burn in CS5

CJ, thank you for all the kind words. Those tutorials by Roland a few years ago were definitely enlightening and inspirational. They illustrated the relationship between High Pass and Gaussian Blur and a a great way to create a Degrunge layer. All of that information is still applicable today. Sean Baker's thread at ModelMayhem is related in that it shows us a way to create a High Pass layer more accurately than using the HP filter in PS. The thread among other things shows the use and value of using a GB and HP split image in a retouching workflow. I would be glad to assist you in understanding it if you like.
C79, I did try the same process with the regular Spot Healing brush in CS3 and CS4. I found that the tool in CS3/4 produced "hot spotting" on round areas like pores and similar effects on lines. The tool Content Aware option in CS5 seems to produce much smoother results. CS5 seems to average the effect across a number of pixels producing smooth results for that pore or for sections of a line/wrinkle as it goes. So the net result on 1 pass of the tool is visually is an even dodging or burning. The CS3/4 tool seems to act more on a pixel by pixel level. Sometimes it works, other times it produces adjacent light and dark pixels. The difference may not be as noticeable if you zoom out and perhaps the effect might be average out by our eyes, but I just have not spent enough time doing a detailed analysis or comparison. It would be interesting to go through the process with the CS3 tool and compare the finished product.
Thanks and regards, Murray
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Old 05-17-2010, 08:47 AM
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mistermonday mistermonday is offline
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Re: 15 Minute Dodge & Burn in CS5

Lloyd, yes, CS5 has been the easiest ever PS upgrade to justify investing in. Incredible time saving features, brand new capabilities, and the addressing of several long nagging PS weaknesses. CS5 is a landmark release worthy of Photoshop's 20th anniversary.
Regards, Murray
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Old 05-17-2010, 11:41 AM
KTG KTG is offline
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Re: 15 Minute Dodge & Burn in CS5

Murray,
So you did your correction right on the High Freq layer and not on a clipped 50% gray layer, is that right?

k
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Old 05-17-2010, 01:24 PM
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Re: 15 Minute Dodge & Burn in CS5

MTG, yes you are correct. Everything was done on the HF layer. There are no Soft Light layers and no D&B Curves.
Regards, Murray
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Old 05-17-2010, 03:48 PM
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Re: 15 Minute Dodge & Burn in CS5

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Originally Posted by mistermonday View Post
Lloyd, yes, CS5 has been the easiest ever PS upgrade to justify investing in. Incredible time saving features, brand new capabilities, and the addressing of several long nagging PS weaknesses. CS5 is a landmark release worthy of Photoshop's 20th anniversary.
Regards, Murray
Murray: - I up graded to CS CS2 Cs3 hoping for something better, each did have some minor improvements. Downloaded the trial for CS4, (a couple of times) and it was sort of glitchy and somewhat slow at times so I deleted it. Done the same for CS5 and all is fine.
I am going to try out your technique this evening...
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